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mellowtraumatic

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Everything posted by mellowtraumatic

  1. For myself, I'll continue to play and make my mods as normal. If nothing else, it gives me something to do while waiting for a new game from them.
  2. I don't get it either. Sorry I couldn't be of more help. :(
  3. I remember when I was doing this the crucial part that I missed was actually linking the cell that the horse marker was in to the location that I had made for it.
  4. I think I figured it out by looking at this thread here. Someone explained the process in there. https://forums.nexusmods.com/index.php?/topic/969489-need-help-with-horse-fast-travel-positioning/
  5. Have you tried dropping it to the floor by pressing the F key?
  6. For some reason, my CK suddenly decided to stop loading exterior cells. Some are okay but inside Whiterun and the exterior of Whiterun cannot load at all. I'm at my wits end over this. I tried uninstalling and reinstalling the CK, and setting the ugrids to load in the CK ini to 2. Nothing I've tried has helped. Anyone have any ideas at all?
  7. I've always been a fan of this one. http://www.nexusmods.com/skyrimspecialedition/mods/5269/?
  8. I was changing a mesh and I can't find a Flip Faces option in the new Nifskope. I used to use that a lot for Skyrim. Does that not exist anymore or is there another way to do it that I'm just not seeing? Edited to add: Got my answer on another board. The option doesn't exist yet. Thought I would post the answer in case anyone else was wondering. :)
  9. I don't think it can be a beta because I'm not opted into betas for that game.
  10. I happened to see on Steam that an update was queued for Fallout 4 so I put it in offline mode and continued to play. It'll stay that way until Place Everywhere updates.
  11. Yes, thanks. I noticed that already. I still like it and plan to make good use of it though. I don't know and can't really say I care. I'm sure the machines are great for people that want them. They're just not something I'm interested in. No big deal.
  12. I'm really not into the machines at all but I love the warehouse kit that came with this, the boxcars, armor and weapons displays, and the lightbox posters. Those things made this dlc a welcome addition to my game.
  13. If you look up the E3 interview with Todd and Morgen Webb and Adam Sessler, they ask him about Nuka World and he says "Nuka World is actually going to be our last dlc for Fallout and we wanted to go out with a big one.." I take that to mean that it's pretty much the end for Fallout 4 dlc.
  14. I hardly think that would be the case. Except if i misread something. Todd said in an interview last night that Nuka World would be the last dlc for Fallout 4.
  15. I'm probably a little disappointed but I'm certainly not surprised. It might the new pattern we can expect now. We only got two large dlc and a small one for Skyrim. I'm very glad I bought the season pass when it was on the cheap.
  16. You have to apply the textures you want, which can be done in the CK. Right click on it and choose Edit, then hit Edit again where the model is listed, then on the box that pops up, you'll see a dropdown menu that says Material Swap. That's how you can change it to what you'd like. This is the box you need to have up. http://imgur.com/O5uzOc2
  17. One year that's right. This means that in a year they can announce those other 3 dlc. And in that same time announce the next game this E3. It may, after reaching a one-year life of the product, stop the production of other DLC.But then again, I would be really happy that they say, "hey, don't worry, we announce new content, the works on Fallout 4 are not over yet. Many maps, new adventures await you for more years."And until I see the evidence or at least an official announcement this E3, I remain quite skeptical about it. It's way, way too soon for them to announce the next game so I think you can safely put that thought out of your head.
  18. You're probably not looking for a settlement, but I found Kingsport Lighthouse to be a perfect place for a home. You just clear out the enemies and don't build a radio beacon and you can keep the place for yourself. It's a wonderful location.
  19. I did notice a workaround for it. I bring up the game launcher, then enable the mods in NMM before I hit play. That seems to do the trick. It's not a big deal since I'm using two.
  20. Fallout 4 updated today and I've been using two mods for a bit but every time Fallout is launched, my mods keep getting disabled. I tried uninstalling and reinstalling them, launching through NMM and through Steam. Nothing seems to help. Anyone got any ideas? I'd sure be appreciative.
  21. It's only been a few weeks since release and the GECK isn't out yet and likely won't be before January, at the earliest. Patience in the key.
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