greyday01 Posted June 25, 2021 Share Posted June 25, 2021 Do you need to make big changes in the visual settings of your interior cells when converting your mod? I didn't check my cells in game before uploading and they look much darker and more foggy. Any advice about changes I should make? They don't look too bad without ELFX and Climates of Tamriel active, but with them they are impossible. Link to comment Share on other sites More sharing options...
maxarturo Posted June 26, 2021 Share Posted June 26, 2021 (edited) You don't need to make any changes or adjustments, however: All those 'Light' and 'Climate' mods make changes to the vanilla "Base Light Object", "Lighting Templates", "Sky Cell" (and i'm missing something else... i just woke up...) tweaking all their data. So, if your mod uses those vanilla assets, then your mod will be affected by any mod that changes those records and it's something you can't control, unless all of those assets are custom made detaching your mod from the vanilla game and from any other mod that could affect it. I personally create all of those assets from scratch, so that my visuals would be almost identical in all systems and to detach the mod from the influence from anything else, by "almost" i mean: The fact that you can't forbid players from using ENBs, which also changes the overall visuals. Plus: The SSE engine it's almost identical to the SLE, but 1 of its differences is the "Rendering" processes, it's something like 'SLE = Linear' and 'SSE = Radial' (it's the only way i can explain it without writing a "Report"), so there will be some visual fluctuations from SLE to SSE. Have a nice weekend. Edited June 26, 2021 by maxarturo Link to comment Share on other sites More sharing options...
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