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greyday01

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Everything posted by greyday01

  1. I'm not sure how to catch the ending of furniture use, but removing footwear before meditating seems proper for everyone even without high heels.
  2. Just an idea. The carriage is an activator. On activation it is disabled and a custom chair is put in its place and the player is ccaused to sit in it and player controls deactivated. The custom chair has attached what looks like the interior of the carriage including a side with a window opening. The entire contraption along with the player moves along a set path. When at the destination the chair is disabled, a carriage is enabled and the player is placed beside it and control is returned to the player. You might look at the beginning carriage ride to see how they do that.
  3. Has the navmesh been finalized on both doors? Is the yellow marker that shows the teleport location moved away from the door itself, on both sides? Have you tried making the green triangle a bit larger and make sure the yellow marker is within it and away from the door? The bottom green triangle seems a bit small and both yellow markers seem too close to the doors. Inspect the navmesh on both sides to make sure there are no double lines or other irregularities making it so the NPC can't reach the door triangle.
  4. For MO2 you might watch this series of videos by Golpher Was written for Mod Organizer but the basics are the same. This vieo from GamerPoets is also good I really like MO2. I find it more understandable than Vortex and quite easy to use. For making mods it is great. All of a mods assets are kept in a separate folder with the mod's name so packaging it all up into a mod for uploading is easy. Half the work is done for you. It is also easy to open up a mod and look at its contents to see exactly what is in it.
  5. Thanks. I might look into C++. The text book is a couple hundred but I could audit the class for free.
  6. I've created some simple scripts but much of the language I haven't has cause to use. Mostly it's trial and error to get something to work or simply making small changes from an existing Skyrim script. Is there some more systematic way to really understand this without any formal training in computer languages? I'm old enough to be able to monitor classes at my local university for free so I suppose I could do that though they don't have classes in this language. I DO enjoy scripting but I would like to be better at it.
  7. Try watching some creation kit shield rack tutorials. It might be a positioning problem for the activators that the racks need. Check that the activators aren't at 0 degrees rotation and that they are out a ways from the wall so you are able to activate them with your mouse. Those are some of the most common problems. Try fiddling with one non-working display and seeing if you can fix it. If it is with ALL the displays it might be too much of a problem to manually fix them all. If so can only suggest looking for a different mod or waiting for a fix from the author.
  8. Most mods work if installed mid-game. Only a few won't and this is usually in the description.
  9. Atlas Map markers has an MCM to adjust marker size. Have you tried that mod? Or look at how they did it?
  10. Don't worry about the enb your game will continue to work with the older version. You might check the version number for skyrim.exe. It recently got a new version and Steam installs it without asking or informing you. If you have the latest skyrim update you would need the newer versions of SKSE and the address library for SKSE mods and probably any other SKSE dependent mods.
  11. Go back to Skyrim LE. They don't pull this BS for that version. You might get some crashes to desktop occasionally, I don't my game is stable, but at least you can use the game.
  12. Do the masters need to be cleaned again or is it just a matter of getting new versions of every mod that needs SKSE?
  13. It's too late for me. I just got updated today. But a question, if I had kept a copy of skyrim.exe and the creationkit.exe somewhere and just pasted them back into my game would that have worked to continue with my old version?
  14. Damn. Up to today I kept my 1.6.640 version. I hate all this stuff. I also disliked all the CC mods. I would never have installed them voluntarily. I have never and will never upload a mod to the CC or download a mod from them. Why, why, why are they doing this to us. They never even clean their masters, fix all the things the Unofficial patches fix, fix their buggy quests and scripts, and they pull THIS on us. For WHAT?!!
  15. I managed to get through the Dark Brotherhood questline with only the 1500 bounty (unavoidable as its scripted in) and no murders in my stats. Used talking to victim to get them to attack first for some, for the others I used the spell Bravery (even NPCs that usually can't attack can when hit with that spell) followed by Fury while hidden to avoid bounty. Even Ennodius draws a dagger and attacks. For the false Emperor poisoning the pottage so the cook gets blamed works.
  16. Does convenient Horses work with Shadowmere?
  17. Never, EVER, get on a horse (except Arvak). The damn things won't stop following you. They should have written it that if you got off you would have a choice of releasing it and it would return to where you got it or tying it and it would stay where you got off PERMANENTLY unless you got on it again. There are some fussy workarounds, but they should not be needed. Why did they think you wanted a snorting horse following you everywhere just because you got on once?
  18. You might be able to do it entirely in NifSope. Expand the nif and find the NiTriShape and then edit it. The entire mesh or its individual Nitrishapes can be resized and repositioned. Don't forget to duplicate the mesh first and give it a new name.
  19. I went to creationkit.com to look up some papyrus terms and can't find anything anymore. What happened to that site? It used to be so helpful going through an alphabetical list of all papyrus terms and a separate list of all events. Can't find anything anymore. Is the new site a work in progress or simply terminally messed up? Never mind I found a copy of the original site: Category:Papyrus - the CreationKit Wiki (uesp.net)
  20. Your antivirus should have some way to flag a program as safe. Found these. How do I allow a program through Webroot? To change settings for active connections: Open the Webroot main interface. Click PC Security. Click the Firewall tab. At the bottom of the panel, click View Network Applications. > The Network Applications dialog opens. Click on a radio button to allow or block a process or port address. How do I create an exception in Webroot? Adding Exception or Exclusion to Webroot SecureAnywhere Open Webroot SecureAnywhere AntiVirus and click on the “Settings” icon (1) at the upper right portion. Select the “Block/Allow Files” tab (2) and click on the “Add File” button (3) Browse and select the TMJ Software Program (4) and click open (5).
  21. It's not the texture but the mesh that is missing. If it was a texture the shape would be there, but it would be lavender colored and smooth.
  22. Leveling IS broken. At the beginning I eat a lot of wolf meat to keep fed for free because money is so short. I carry away all potions, armor and weapons because I'm saving up for houses. Now at level 70 I have more money than I know what to do with. I'll still take ebony or glass, but all the rest of armor and weapons I ignore and only take the most powerful potions. I really have no need for even these. I think I would like a completely unleveled game where at the beginning you had a set number of skill and perk points that you could distribute how you liked and no further changes to that. You could play as a skilled merchant or craftsman, a powerful warrior or a skilled mage, or a slightly above average person, but what you started with is what you would remain.
  23. If they MUST do an update that will mess up so many other mods, why at the same time do they neglect to clean their masters, fix all the floating references and other errors fixed by the unofficial patch, fix the brawl and flora bugs and actually make an update that benefits people who bought the game. Oh, and fix their buggy quests. Oh, and extend their own scripts as well. Oh and fix things so for CC mods, they would NEVER just install themselves instead of letting the users pick and choose. Yes, I know there is a mod to deactivate the ones you don't want, but it should not NEED a mod to stop them inserting spam in your game.
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