Ironman5000 Posted June 20, 2013 Share Posted June 20, 2013 I've been thinking about making a fun boss mod with the biggest monsters possible, but the only satisfying way I could do this would be to somehow work around the scale cap the CK allows. This just isn't big enough for what I want. I tried opening the standard creature mesh and skeleton in nifskope > transform > edit > scale, but it doesn't seem to actually change the scale in the CK. I admit my skills in nifskope are limited so maybe someone on here would like to make a suggestion to get this idea working? Once I can get a true colossus creature working I can start doing the clever stuff to make some interesting fights :) Link to comment Share on other sites More sharing options...
Natterforme Posted June 20, 2013 Share Posted June 20, 2013 I think that the only way to go past that cap is if you bring the model into another 3D program such as Blender, scale up the actual model, and then export it back out again. Scaling in nifscope can cause problems and, like you experienced, not be noticed by the CK. -Natterforme Link to comment Share on other sites More sharing options...
Ironman5000 Posted June 20, 2013 Author Share Posted June 20, 2013 I figured that might work, but from I hear importing creatures into blender is a pain. If this is the only way I might know a guy who can help me out with this, cheers :) Link to comment Share on other sites More sharing options...
Ironman5000 Posted June 22, 2013 Author Share Posted June 22, 2013 (edited) FYI I chatted to dogtown1 who is really the guy to talk to about this sort of thing, and it looks like there would be a problem with this concept in the way that collision wouldn't correspond to the actual creatures. Unlike statics the collision for actors is generated by the CK and if I were to add a scaled up creature mesh the collision wouldn't keep up, meaning arrows and spells would go through parts of it, and limbs would move right through buildings and trees. Not really what I want it would make fighting them a pain and unrealistic (well as realistic as fighting 100ft giants gets) Idea scrapped. Edited June 22, 2013 by Ironman5000 Link to comment Share on other sites More sharing options...
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