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It looks like a monkey, it smells like a monkey... It's...?


TheRealLordSanta

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The Peds don't use physics until you beat them hell out of them. Same with the exploding cars and whatever else.

 

Also, while Saint's Row 2 did have some clutter, it didn't have nearly as much as the average cell in Fo3. SR2 had five or six items in a given area, tops. How much random junk are you gonna find in a given DC cell?

 

(Also, SR2 ran like crap on the PC until the recent patch, and it still ain't all that great.)

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The Peds don't use physics until you beat them hell out of them. Same with the exploding cars and whatever else.

 

Also, while Saint's Row 2 did have some clutter, it didn't have nearly as much as the average cell in Fo3. SR2 had five or six items in a given area, tops. How much random junk are you gonna find in a given DC cell?

 

(Also, SR2 ran like crap on the PC until the recent patch, and it still ain't all that great.)

 

Then maybe less clutter is in order, given the choice between a more interactive joined up world or havoked Cereal boxes I know which one I'd pick. Saints Row 2 on the PC isn't really a good example, it was ported by clueless monkeys. The weaker X360 ran it just fine. Both Oblivion and Fallout 3 have great looking gameworlds but the cost of that has been a lack of anything very interesting in them, maybe if they cut down on the eye candy and other stuff a bit they'd be able to do more with them. Look at Oblivions ghost towns, they looked very pretty but were dead. Style over substance, that's Bethesda.

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My biggest issue would not having flexible quests.

When I leave the vault I couldn't care less about my characters father, but to beat the game you must. There should of been some sort of alternate route to take, of course there is, you could skip parts of the quest and go straight to where you have to go to find your father if you know what to do... That's not what I had in mind.

I wanted to go out and do the water purifier on my own, wanted to go to Raven Rock and exterminate the president and the enclave on my own.

 

 

So if Bethesda does come to look at this topic for future ideas for games and takes what these people say and revolutionize the game industry. Hopefully they will look at this post also and understand that quests don't have to be linear but there can be alternate endings.

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My biggest problem with a lot of Beth games is their lack of mesh... All their weapons look alike... Which means that if I pick up a sword in Oblivion that was on the verge of shattering in my hand... it will look exactly like the sword that has no durability loss... OK on Fallout... I pick up a Assault Rifle from a corpse that has been laying there for god knows how long inside a tram station... it had been there so long that the person holding it is nothing more than a skeleton.... It will have the exact look, scratches, and best of all... there is absolutely no variation in the paint on it from one I picked up from a National Guard Depot in perfect condition. What really pissed me off in Fallout however was the fact that there are "unique" guns/weapons... in Oblivion the unique weapons usually actually looked UNIQUE... in Fallout a Fatman that dispense one mini-nuke from a catapult like firing device and shows ONE nuke inside the device when not being fired... looks exactly like the experimental MIRV that fires eight. Now I know this is a game... but if I see a device only capable of supporting and firing one nuke... and always shows only one nuke... HOW IN THE F*** does it fire eight??? Not to mention all those other weapons like "The Terrible Shotgun" that looks no different than any other shotgun... WTF happened? Did someone cut the funding on a design department when they made this game? Even now they are about to release their second DLC and they still have not repaired the game or included the BADLY needed modifications? I know we have the GECK and full capability to utilize it to modify the looks or anything else in the game we choose... but we shouldn't have to fix their mistakes.
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The same reason I prefer Morrowind to Oblivion. In Oblivion I felt like every dungeon, ruin, cave, or forest were the same. Seems like folk in Morrowind have more personlity than the "advanced" AI of Oblivion.
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I don't play these games for the storyline, Im sure it's there somewhere but I usually forget about the first part of the storyline by the time that I finish the game. Yes I know IM not a hardcore (by any means) RPG'er.

 

I've not finished Fallout 3 either, my main character is only about 15 hours in. But I did find it interesting that I came across a raider who did NOT run up to me to try to kill me, but rather tried to take cover behind a wreck of an auto and popup every now and then to try to shoot me who was trying to hide behind a rather large tree. Because the raider refused to charge me I had to charge him, meanwhile he would shoot when he could, hide when he was (presumably) reloading until I managed to get up to him and kill him.

 

However that was tempered by the next raider that I came upon that decided to run away from me (I assumed he was out of ammo but wasn't) and was found cowering behind a skyscrapers cement leg. The only way to kill him was to throw a couple of frag grenades in at him since I couldn't get close enough to him due to my low health situation. He succumed to the two frag grenades and I robbed his body of forks and tin cans.

 

While I can appreciate the OP's words and his disenchantment for the game, I still consider Fallout 3 to be a good game, it's certainly not the best and I absolutely HATE first person shooter games, they bore me to tears, however I do like to explore the wastelands, my one critisism on that regard, is the lack of destructible buildings, I expected I would be able to shoot through the whatever glass is left and enter buildings that way but can't. I grow tired of buildings that have boarded up doors that I can't unboard. Never the less I do enjoy the game for what I've played of it.

 

Personally, Im waiting on other modders (Im just a hack) to create whole new areas to explore with full fun enjoyable quests, when that time finally happens, the game will be infintely better than what it already is for me.

 

So get to it you modders you, give me a burned out Los Angeles, or Detroit.

 

If I had to pick three things that throw immersiveness out the door, it would be

1. Lack of a destructible world (i.e. let me shoot the glass out of windows to get into buildings, don't just apply a decal to where I shoot, actually deform the item)

2. The way bodies of those I kill sometimes sit there twitching forever as long as they are there, I killed somone in the subway, and he fell between two rail cars and sat there rattling around like a mexican jumping bean. I almost got it on video, however like usual, when I alt-tabbed to the desktop to start up fraps, I couldn't return to the game and just had to wait until windows notified me that Fallout 3 was no longer responding and kill the game manually.

3. If you're going to provide fast travel, then just provide a vehicle for me to romp around on instead.

 

And the one thing I'd like to see improved by Bethesda:

1. G.E.C.K, both performance of, and make it so that multiple mods can be run without crashing the game, there must be a way to do this so that the layman gamer doesn't have to go screwing around with the order in which mods are applied to our games.

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I agree with most of the OP, except for one point.

 

Weapons.

 

Anyone who seriously calls Fallout 3 lacking in weapon variety, is just insane.

 

Firstly, it has the typical FPS fare

 

Sniper rifle

Pistol

Assault rifle

Shotgun

grenades

 

Then there's the slightly less common things

 

Non-scoped rifles

Magnum (with scope!)

Minigun

Flamethrower

Missile launcher

Semi automatic shotgun

Knives

silenced pistol

 

And then you get into things which are much less common in the average FPS game

 

Sledgehammers!

Baseball bats

swords

flaming swords!

chainsaw/knife thingy

power fist

knuckledusters

monster claw gauntlet

lasers

plasma guns

gatling lasers

railway rifle

rock-it launcher (it fires teddybears!)

Nuke launcher

8 barreled nuke launcher

 

Fallout 3 has a lot of problems by any strech of the imagination, but weapon variety is definitely not one of them. If you want to whine about lack of weapons, try a game like Left 4 Dead, which has a sum total of 6 generic guns and little else.

 

All 8 of my quick button slots are filled with a different type of weapon, and I still find myself lamenting the lack of more hotkeys.

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I grow tired of people like the OP. All I've read in your entire post was negativity. Even if you did squeeze any positive info it still came off negative.

 

No game will ever be perfect to anyone's standards we naturally look for the negatives in something, it's human nature. Stop sucuming to "human nature" and just point out the wrong area's of the game and let others know what to fix, or better yet fix it yourself.

 

As well the fact they say such a general term in for finding your father is because your player character has so many ways of being COMPLETELY different look than your father they had to do that. (Granted wouldn't we have a picture of when we were younger after that BB gun and radroach part of starting a new character?)

 

Anyways I give you a 1 of 10 for writing it down at the least.

 

Mods always make a game - Truth.

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I grow tired of people like the OP. All I've read in your entire post was negativity. Even if you did squeeze any positive info it still came off negative.

 

No game will ever be perfect to anyone's standards we naturally look for the negatives in something, it's human nature. Stop sucuming to "human nature" and just point out the wrong area's of the game and let others know what to fix, or better yet fix it yourself.

 

As well the fact they say such a general term in for finding your father is because your player character has so many ways of being COMPLETELY different look than your father they had to do that. (Granted wouldn't we have a picture of when we were younger after that BB gun and radroach part of starting a new character?)

 

Anyways I give you a 1 of 10 for writing it down at the least.

 

Mods always make a game - Truth.

 

Couldn't agree more. Why people spend their time writing down the crap, that nobody is interested in and instead just stop playing the game and do something, that make them more happy? Same at No Mutants Allowed, all the forum is cluttered with topics like this one and all are the same. Dont you people have something more important to attent to?

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