nekollx Posted June 22, 2013 Share Posted June 22, 2013 So i've got my mods installed, game boots fine, but when i approach Springvale it crashes, i've noticed that sometimes the rocket texture turns back so it has to be somewhere to do with that, I've used Boss Auto sort in FOMM, check the load order report, run conflict detection, and run the Boss stand alone but i can't seem ot track down the problem. My Load ORder is as follows GameMode=Fallout3 Fallout3.esm=1Anchorage.esm=1ThePitt.esm=1StreetLights.esm=1BrokenSteel.esm=1PointLookout.esm=1Zeta.esm=1Unofficial Fallout 3 Patch.esm=1FNNsys.esm=1Inventory Access.esm=1IMCN.esm=1aHUD.esm=1iHUD.esm=1TalonExtraArmor.esm=1Impervious Power Armour.esm=1CINEMATECH.esm=1CRAFT.esm=1CALIBR.esm=1AWorldOfPainFO3.esm=1tubrrCompound.esm=1GNRBuilding_BoS.esm=1Advanced Recon Tech.esm=1EVE.esm=1FO3 Wanderers Edition - Main File.esm=1FWE - Combat Overhaul_Core.esm=1Mart's Mutant Mod.esm=1Companion Core.esm=1RobCo Certified v2.esm=1Wasteland Whisperer v2.esm=1DCInteriors_ComboEdition.esm=1RH_IRONSIGHTS.esm=1Detect Traps.esm=1Ambient Temperature.esm=1PowerOfTheAtom_FOOKandFWE.esp=1ImaginatorFO3.esp=1SPECIAL Based Player Height.esp=1Unofficial Fallout 3 Patch - Operation Anchorage.esp=1Unofficial Fallout 3 Patch - The Pitt.esp=1Unofficial Fallout 3 Patch - Broken Steel.esp=1Unofficial Fallout 3 Patch - Point Lookout.esp=1Unofficial Fallout 3 Patch - Mothership Zeta.esp=1FireLightFix.esp=1BlackWidowBurkeFix.esp=1Stop Insulting Me Outcasts.esp=1DarNifiedUIF3.esp=1Ambient Temperature HUD.esp=1Ambient Temperature - OA.esp=1PIMP.esp=1DynamicCrosshair.esp=1MaxLevelWorkaround-BS.esp=1MaxLevel100.esp=1CASM.esp=1RH_IronSights_Basic_VanillaPlugin.esp=1RH_IronSights_Basic_AnchoragePlugin.esp=1RH_IronSights_Basic_PittPlugin.esp=1RH_IronSights_Basic_BrokenSteelPlugin.esp=1RH_IronSights_Basic_PointLookoutPlugin.esp=1RH_IronSights_Basic_ZetaPlugin.esp=1RH_IronSights_Pitt_NewRifleSights.esp=1RH_IronSights_RemoveReticule.esp=1RH_IronSights_PL_NewItems.esp=1YetAnotherPurgeCellBuffersPlugin.esp=1Attack of the 50 Foot Woman4.0.esp=1UPP - Pack 1.esp=1UPP - Pack 2.esp=1UPP - Original Perks.esp=1UPP - Experience Perks.esp=1UPP - Quest Perks.esp=1UPP - Beverage Perks.esp=1FalloutPerks.esp=1Detect Traps - The Traponator 4000.esp=1Detect Traps - Perk.esp=1Detect Traps - DLC.esp=1Dree Perks.esp=1Dree Perks Anchorage.esp=1Dree Perks Pitts.esp=1Dree Perks Broken Steel.esp=1Dree Perks Point Lookout.esp=1Dree Perks Mothership Zeta.esp=1super_jump_perk.esp=1Makes Sense Bounty Hunter 0.91.esp=1XtraSPECIAL.esp=1CitadelArmory.esp=1NotSoFast.esp=1Arnold.esp=1Megaton Tweaks - Snipers Edition.esp=1RZW_PortableLamps.esp=1tubRRCompound.esp=1FF_WonderMeatMaker.esp=1BlackWolf Backpack.esp=1BlackWolf Backpack - Vendor Script Replenish.esp=1BlackWolf Backpack - Blank's Container Patch.esp=1Binoculars and Scopes.esp=1MaintenanceShed.esp=1UrgeWashingtonBoS.esp=1MoreMapMarkers.esp=1MaxLevelWorkaround-HP-BS.esp=1WastelandMastery.esp=1SkillCheck.esp=1MTC Wasteland Travellers.esp=1MTC Wasteland Travellers (Optional)- Crowded Cities less NPCs.esp=1NPC Height Randomizer.esp=1NPC Response Expansion.esp=1UpgradedCaravanMerchants.esp=1DCStreet.esp=0DCStreet - BS.esp=1GNRBuilding_Studio.esp=1megalight.esp=1Tenpenny Suite.esp=1Trophies - Megaton.esp=1FO3 Wanderers Edition - Main File.esp=1FO3 Wanderers Edition - DLC Anchorage.esp=1FO3 Wanderers Edition - DLC The Pitt.esp=1FO3 Wanderers Edition - DLC Broken Steel.esp=1FO3 Wanderers Edition - DLC Point Lookout.esp=1FO3 Wanderers Edition - DLC Mothership Zeta.esp=1FO3 Wanderers Edition - Alternate Travel.esp=1FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp=1FO3 Wanderers Edition - Optional Restore Tracers.esp=1RH_FWE_Bridge.esp=1DLM_FWE Medic PA FWE+Zeta required.esp=1FWE - Combat Overhaul_Equipment.esp=1WeaponModKits.esp=1WeaponModKits - OperationAnchorage.esp=1WeaponModKits - ThePitt.esp=1WeaponModKits - BrokenSteel.esp=1WeaponModKits - PointLookout.esp=1WeaponModKits - Zeta.esp=13EFdrg.esp=1Advanced Recon Armor.esp=1Advanced Recon Gear.esp=1Advanced Recon Tech.esp=1Advanced Recon Tech - Detect Traps.esp=1Advanced Recon Range Finder.esp=1Dogmeat Leather Armor - no crafting.esp=1Dragonskin Tactical Outfit.esp=1DragonskinBonusPack.esp=1FemalePowerArmor - Vanilla.esp=1FemalePowerArmor - FWE.esp=1Female Winterized T51-B.esp=1LeatherBackpack - eng.esp=1Merc Adventurer Armor - eng.esp=1MissingUniqueArmorClothing-Base.esp=1NAPA.esp=1Powered Power Armor.esp=1PPA - Operation Anchorage.esp=1PPA - Broken Steel.esp=1PPA - The Pitt.esp=1PPA - Mothership Zeta.esp=1PPA - FWE.esp=1PPA - Super Human Jump Perk.esp=1PPA - Ambient Temperature.esp=1PPA - IMCN.esp=1TeslaForGirls.esp=1CantaburyCommonsGuards - DTO.esp=1Companion Core DLC Addon.esp=1Wasteland Whisperer v2 Broken Steel Addon.esp=1RobCo Certified v2 Mechanist's Edition.esp=1Mr Smith's Scrapyard.esp=1BuildableBots v0.3a.esp=1WeaponModKits-Unique.esp=1Deputy Weld and Steel - Badges and Hats.esp=1EVE.esp=1EVE Operation Anchorage.esp=1RH_EVE_Bridge.esp=1Mart's Mutant Mod.esp=1Mart's Mutant Mod - DLC Anchorage.esp=1Mart's Mutant Mod - DLC The Pitt.esp=1Mart's Mutant Mod - DLC Broken Steel.esp=1Mart's Mutant Mod - DLC Point Lookout.esp=1Mart's Mutant Mod - DLC Zeta.esp=1Mart's Mutant Mod - Master Menu Module.esp=1MMM - FWE_Combat Overhaul Master Release.esp=1Imp's More Complex Needs.esp=1IMCN - FWE Compatibility and Ingestibles.esp=1IMCN - MMM Meats, Bloods, and Eyeballs.esp=1Core Robots - The Eyebots.esp=1Megaton Closes.esp=1Owned!.esp=1T3T_OutcastTechSupport.esp=1TenpennyGhoulsAtPeace.esp=1F3ProjectRealityMkI.esp=1RobCo Certified v2 Omnipatch.esp=1RobCo Certified v2 Impervious FWE.esp=1FNNsys - FWE.esp=1FNNsys start inventory.esp=1Compatibility_Plugin_TalonExtraArmor_FWE_BrokenSteel.esp=1Compatibility Plugin00 TalonCo & Marts.esp=1Error Fixes V1.5.esp=1radio_fix.esp=1Caravan Tracking.esp=1suitcase_nuke.esp=1JesterSiloBasev1.esp=1Unique Dread Dogmeat.esp=1Vault87CompanionFix.esp=1Vault87EntryFix.esp=1MoreUniqueWeapons.esp=1cleo_adamantiumX.esp=1MiniVaultWithScav.esp=1Missile Minigun.esp=1Portable Turrets.esp=1Radiation King.esp=1RadiationVampire.esp=1FireLightFix_rus.esp=1Tough Girl.esp=1SI_EssentialNPC.esp=1HZSmoothLight - FO3.esp=1SpecialEverySevenLevels.esp=1Night Strike Armor 2.esp=1No SPECIAL check on Bobblehead scripts.esp=1Tenpenny Asian House Keeper.esp=1RH_WMK_Bridge.esp=1AhzrukhalCapsOnCorpse.esp=1BeefedUpCitadel.esp=1Better RC Church.esp=1Advanced Recon Tech FWE.esp=1moira-book-club.esp=1CyberneticImplants11.esp=1Cybernetics.esp=1UseableToilets.esp=1IMCN - FNNsys.esp=1Megaton Closes - PlayerDoorLock.esp=1PackRatArmor.esp=1Compatibility Plugin_TalonExtraArmor_FWE.esp=1FactionPerkVF-Drawbacks.esp=1FO3_Nuka_Cola_Mayhem.esp=1CustomBBGunsforFWE603-V1-18741.esp=1Cleaned Museum.esp=1UniqueItems_1.1_ENG.esp=1CamoCombatArmorRedux_V3.esp=1Medic PA DX.esp=1DYNAVISION - Dynamic Lens Effect.esp=1Directors Chair - Fallout 3.esp=1 Link to comment Share on other sites More sharing options...
pkleiss Posted June 22, 2013 Share Posted June 22, 2013 I can only offer the "Old fashioned" way of figuring this kind of thing out... Remove half you mods and play test, if the problem persists, remove half of the remaining mods and play test again.If the problem goes away, add half your mods back and play test again.Repeat this process until you narrow the culprit down. Note: Using this method, I have found that more than one mod was the problem, so this can be both confusing as well as time consuming. Good luck. Link to comment Share on other sites More sharing options...
nekollx Posted June 22, 2013 Author Share Posted June 22, 2013 that's my last resport i just thought i'd try here first and see if any pony saw something obvious i was missing Link to comment Share on other sites More sharing options...
M48A5 Posted June 22, 2013 Share Posted June 22, 2013 Have you used the Large Address Aware Enabler? Also, what is the total count of all of the .esm and .esp? It is quite possible you have exceeded the maximum the game can handle.If you have anything that changes the area around Springvale it will conflict with DC Interiors and AWOP. You could disable these two first and see if that corrects the ctd. Link to comment Share on other sites More sharing options...
nekollx Posted June 22, 2013 Author Share Posted June 22, 2013 (edited) yup one of my mods is thr 3gb enabler as for spring vale the only one i am arare of in the Mini Hideout but all it does is add a manhole under the rocket areaas for total mods i'm sitting at 232, nmm wont let me install more then 255 anyway did the large memory aware bat file thing, nothing seemed to change, then i statred disabling mods based on them adding new content (i didnt diable things that change meshes or textures just things that added new stoff even if it was something as simple as adding backpack or new armor) anfi got to springvale, even made it to MEgaton which previously would show a red error icon floating over the gate sniper and even got to the door but crashed while loading, now disabling megaton mods to find the culprit there then i can start enabling mods one by one to find what i can keep, thanks every pony Edited June 22, 2013 by nekollx Link to comment Share on other sites More sharing options...
M48A5 Posted June 23, 2013 Share Posted June 23, 2013 A limit of 255 mods is not set in stone. It will vary for each system. Link to comment Share on other sites More sharing options...
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