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Trying to locate the problem in my load order


nekollx

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So i've got my mods installed, game boots fine, but when i approach Springvale it crashes, i've noticed that sometimes the rocket texture turns back so it has to be somewhere to do with that, I've used Boss Auto sort in FOMM, check the load order report, run conflict detection, and run the Boss stand alone but i can't seem ot track down the problem. My Load ORder is as follows

 

GameMode=Fallout3
Fallout3.esm=1
Anchorage.esm=1
ThePitt.esm=1
StreetLights.esm=1
BrokenSteel.esm=1
PointLookout.esm=1
Zeta.esm=1
Unofficial Fallout 3 Patch.esm=1
FNNsys.esm=1
Inventory Access.esm=1
IMCN.esm=1
aHUD.esm=1
iHUD.esm=1
TalonExtraArmor.esm=1
Impervious Power Armour.esm=1
CINEMATECH.esm=1
CRAFT.esm=1
CALIBR.esm=1
AWorldOfPainFO3.esm=1
tubrrCompound.esm=1
GNRBuilding_BoS.esm=1
Advanced Recon Tech.esm=1
EVE.esm=1
FO3 Wanderers Edition - Main File.esm=1
FWE - Combat Overhaul_Core.esm=1
Mart's Mutant Mod.esm=1
Companion Core.esm=1
RobCo Certified v2.esm=1
Wasteland Whisperer v2.esm=1
DCInteriors_ComboEdition.esm=1
RH_IRONSIGHTS.esm=1
Detect Traps.esm=1
Ambient Temperature.esm=1
PowerOfTheAtom_FOOKandFWE.esp=1
ImaginatorFO3.esp=1
SPECIAL Based Player Height.esp=1
Unofficial Fallout 3 Patch - Operation Anchorage.esp=1
Unofficial Fallout 3 Patch - The Pitt.esp=1
Unofficial Fallout 3 Patch - Broken Steel.esp=1
Unofficial Fallout 3 Patch - Point Lookout.esp=1
Unofficial Fallout 3 Patch - Mothership Zeta.esp=1
FireLightFix.esp=1
BlackWidowBurkeFix.esp=1
Stop Insulting Me Outcasts.esp=1
DarNifiedUIF3.esp=1
Ambient Temperature HUD.esp=1
Ambient Temperature - OA.esp=1
PIMP.esp=1
DynamicCrosshair.esp=1
MaxLevelWorkaround-BS.esp=1
MaxLevel100.esp=1
CASM.esp=1
RH_IronSights_Basic_VanillaPlugin.esp=1
RH_IronSights_Basic_AnchoragePlugin.esp=1
RH_IronSights_Basic_PittPlugin.esp=1
RH_IronSights_Basic_BrokenSteelPlugin.esp=1
RH_IronSights_Basic_PointLookoutPlugin.esp=1
RH_IronSights_Basic_ZetaPlugin.esp=1
RH_IronSights_Pitt_NewRifleSights.esp=1
RH_IronSights_RemoveReticule.esp=1
RH_IronSights_PL_NewItems.esp=1
YetAnotherPurgeCellBuffersPlugin.esp=1
Attack of the 50 Foot Woman4.0.esp=1
UPP - Pack 1.esp=1
UPP - Pack 2.esp=1
UPP - Original Perks.esp=1
UPP - Experience Perks.esp=1
UPP - Quest Perks.esp=1
UPP - Beverage Perks.esp=1
FalloutPerks.esp=1
Detect Traps - The Traponator 4000.esp=1
Detect Traps - Perk.esp=1
Detect Traps - DLC.esp=1
Dree Perks.esp=1
Dree Perks Anchorage.esp=1
Dree Perks Pitts.esp=1
Dree Perks Broken Steel.esp=1
Dree Perks Point Lookout.esp=1
Dree Perks Mothership Zeta.esp=1
super_jump_perk.esp=1
Makes Sense Bounty Hunter 0.91.esp=1
XtraSPECIAL.esp=1
CitadelArmory.esp=1
NotSoFast.esp=1
Arnold.esp=1
Megaton Tweaks - Snipers Edition.esp=1
RZW_PortableLamps.esp=1
tubRRCompound.esp=1
FF_WonderMeatMaker.esp=1
BlackWolf Backpack.esp=1
BlackWolf Backpack - Vendor Script Replenish.esp=1
BlackWolf Backpack - Blank's Container Patch.esp=1
Binoculars and Scopes.esp=1
MaintenanceShed.esp=1
UrgeWashingtonBoS.esp=1
MoreMapMarkers.esp=1
MaxLevelWorkaround-HP-BS.esp=1
WastelandMastery.esp=1
SkillCheck.esp=1
MTC Wasteland Travellers.esp=1
MTC Wasteland Travellers (Optional)- Crowded Cities less NPCs.esp=1
NPC Height Randomizer.esp=1
NPC Response Expansion.esp=1
UpgradedCaravanMerchants.esp=1
DCStreet.esp=0
DCStreet - BS.esp=1
GNRBuilding_Studio.esp=1
megalight.esp=1
Tenpenny Suite.esp=1
Trophies - Megaton.esp=1
FO3 Wanderers Edition - Main File.esp=1
FO3 Wanderers Edition - DLC Anchorage.esp=1
FO3 Wanderers Edition - DLC The Pitt.esp=1
FO3 Wanderers Edition - DLC Broken Steel.esp=1
FO3 Wanderers Edition - DLC Point Lookout.esp=1
FO3 Wanderers Edition - DLC Mothership Zeta.esp=1
FO3 Wanderers Edition - Alternate Travel.esp=1
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp=1
FO3 Wanderers Edition - Optional Restore Tracers.esp=1
RH_FWE_Bridge.esp=1
DLM_FWE Medic PA FWE+Zeta required.esp=1
FWE - Combat Overhaul_Equipment.esp=1
WeaponModKits.esp=1
WeaponModKits - OperationAnchorage.esp=1
WeaponModKits - ThePitt.esp=1
WeaponModKits - BrokenSteel.esp=1
WeaponModKits - PointLookout.esp=1
WeaponModKits - Zeta.esp=1
3EFdrg.esp=1
Advanced Recon Armor.esp=1
Advanced Recon Gear.esp=1
Advanced Recon Tech.esp=1
Advanced Recon Tech - Detect Traps.esp=1
Advanced Recon Range Finder.esp=1
Dogmeat Leather Armor - no crafting.esp=1
Dragonskin Tactical Outfit.esp=1
DragonskinBonusPack.esp=1
FemalePowerArmor - Vanilla.esp=1
FemalePowerArmor - FWE.esp=1
Female Winterized T51-B.esp=1
LeatherBackpack - eng.esp=1
Merc Adventurer Armor - eng.esp=1
MissingUniqueArmorClothing-Base.esp=1
NAPA.esp=1
Powered Power Armor.esp=1
PPA - Operation Anchorage.esp=1
PPA - Broken Steel.esp=1
PPA - The Pitt.esp=1
PPA - Mothership Zeta.esp=1
PPA - FWE.esp=1
PPA - Super Human Jump Perk.esp=1
PPA - Ambient Temperature.esp=1
PPA - IMCN.esp=1
TeslaForGirls.esp=1
CantaburyCommonsGuards - DTO.esp=1
Companion Core DLC Addon.esp=1
Wasteland Whisperer v2 Broken Steel Addon.esp=1
RobCo Certified v2 Mechanist's Edition.esp=1
Mr Smith's Scrapyard.esp=1
BuildableBots v0.3a.esp=1
WeaponModKits-Unique.esp=1
Deputy Weld and Steel - Badges and Hats.esp=1
EVE.esp=1
EVE Operation Anchorage.esp=1
RH_EVE_Bridge.esp=1
Mart's Mutant Mod.esp=1
Mart's Mutant Mod - DLC Anchorage.esp=1
Mart's Mutant Mod - DLC The Pitt.esp=1
Mart's Mutant Mod - DLC Broken Steel.esp=1
Mart's Mutant Mod - DLC Point Lookout.esp=1
Mart's Mutant Mod - DLC Zeta.esp=1
Mart's Mutant Mod - Master Menu Module.esp=1
MMM - FWE_Combat Overhaul Master Release.esp=1
Imp's More Complex Needs.esp=1
IMCN - FWE Compatibility and Ingestibles.esp=1
IMCN - MMM Meats, Bloods, and Eyeballs.esp=1
Core Robots - The Eyebots.esp=1
Megaton Closes.esp=1
Owned!.esp=1
T3T_OutcastTechSupport.esp=1
TenpennyGhoulsAtPeace.esp=1
F3ProjectRealityMkI.esp=1
RobCo Certified v2 Omnipatch.esp=1
RobCo Certified v2 Impervious FWE.esp=1
FNNsys - FWE.esp=1
FNNsys start inventory.esp=1
Compatibility_Plugin_TalonExtraArmor_FWE_BrokenSteel.esp=1
Compatibility Plugin00 TalonCo & Marts.esp=1
Error Fixes V1.5.esp=1
radio_fix.esp=1
Caravan Tracking.esp=1
suitcase_nuke.esp=1
JesterSiloBasev1.esp=1
Unique Dread Dogmeat.esp=1
Vault87CompanionFix.esp=1
Vault87EntryFix.esp=1
MoreUniqueWeapons.esp=1
cleo_adamantiumX.esp=1
MiniVaultWithScav.esp=1
Missile Minigun.esp=1
Portable Turrets.esp=1
Radiation King.esp=1
RadiationVampire.esp=1
FireLightFix_rus.esp=1
Tough Girl.esp=1
SI_EssentialNPC.esp=1
HZSmoothLight - FO3.esp=1
SpecialEverySevenLevels.esp=1
Night Strike Armor 2.esp=1
No SPECIAL check on Bobblehead scripts.esp=1
Tenpenny Asian House Keeper.esp=1
RH_WMK_Bridge.esp=1
AhzrukhalCapsOnCorpse.esp=1
BeefedUpCitadel.esp=1
Better RC Church.esp=1
Advanced Recon Tech FWE.esp=1
moira-book-club.esp=1
CyberneticImplants11.esp=1
Cybernetics.esp=1
UseableToilets.esp=1
IMCN - FNNsys.esp=1
Megaton Closes - PlayerDoorLock.esp=1
PackRatArmor.esp=1
Compatibility Plugin_TalonExtraArmor_FWE.esp=1
FactionPerkVF-Drawbacks.esp=1
FO3_Nuka_Cola_Mayhem.esp=1
CustomBBGunsforFWE603-V1-18741.esp=1
Cleaned Museum.esp=1
UniqueItems_1.1_ENG.esp=1
CamoCombatArmorRedux_V3.esp=1
Medic PA DX.esp=1
DYNAVISION - Dynamic Lens Effect.esp=1
Directors Chair - Fallout 3.esp=1
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I can only offer the "Old fashioned" way of figuring this kind of thing out...

 

Remove half you mods and play test, if the problem persists, remove half of the remaining mods and play test again.

If the problem goes away, add half your mods back and play test again.

Repeat this process until you narrow the culprit down.

 

Note: Using this method, I have found that more than one mod was the problem, so this can be both confusing as well as time consuming.

 

Good luck.

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Have you used the Large Address Aware Enabler? Also, what is the total count of all of the .esm and .esp? It is quite possible you have exceeded the maximum the game can handle.

If you have anything that changes the area around Springvale it will conflict with DC Interiors and AWOP. You could disable these two first and see if that corrects the ctd.

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yup one of my mods is thr 3gb enabler as for spring vale the only one i am arare of in the Mini Hideout but all it does is add a manhole under the rocket area

as for total mods i'm sitting at 232, nmm wont let me install more then 255 anyway

 

did the large memory aware bat file thing, nothing seemed to change, then i statred disabling mods based on them adding new content (i didnt diable things that change meshes or textures just things that added new stoff even if it was something as simple as adding backpack or new armor) anfi got to springvale, even made it to MEgaton which previously would show a red error icon floating over the gate sniper and even got to the door but crashed while loading, now disabling megaton mods to find the culprit there then i can start enabling mods one by one to find what i can keep, thanks every pony

Edited by nekollx
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