Seaowol Posted July 4, 2021 Share Posted July 4, 2021 I am trying to do the Skyrim Bandit Clans and Light through the darkness but it's impossible to complete them, the problem is: Skyrim bandit clans: game crashes when i am "close" to the leaders, after a few seconds;Light through the darkness: games crashes when i am close to Volmyr, after a few seconds. I assume it's something to do with named NPCs. I also assume every other quest will crash in the same way, for the same reasons. Active Mod Files: 00 Oblivion.esm 01 All Natural Base.esm [Version 1.38] 02 Cobl Main.esm [Version 1.72] 03 TamRes_LandscapeResource.esm 04 Oscuro's_Oblivion_Overhaul.esm [Version 1.5.10] 05 TamrielTravellers.esm [Version 1.39c] 06 Better Cities Resources.esm [Version 6.0.13] 07 TamRes.esm 08 CM Partners.esm 09 Oblivifall Master File.esm [Version 1.2] 0A Knights - Revelation.esm 0B Cobl Glue.esp [Version 1.72] 0C Unofficial Oblivion Patch.esp [Version 3.5.6] 0D Oblivion Citadel Door Fix.esp ** Oblivion Vwalk UOS.esp 0E DLCShiveringIsles.esp 0F Unofficial Shivering Isles Patch.esp [Version 1.5.9] ** DLCShiveringIsles Vwalk UOS.esp ** DLCShiveringIsles Vwalk DG_DS UOS.esp 10 Better Cities .esp [Version 6.0.10] 11 Cobl Si.esp [Version 1.63] 12 DLCHorseArmor.esp 13 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.9] 14 DLCVileLair.esp 15 DLCVileLair - Unofficial Patch.esp [Version 1.0.11] 16 DLCMehrunesRazor.esp 17 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.7] ** DLCMehrunesRazor Vwalk UOP.esp 18 DLCSpellTomes.esp ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] 19 DLCThievesDen.esp 1A DLCThievesDen - Unofficial Patch.esp [Version 1.0.15] 1B DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.14] ** DLCThievesDen Vwalk UOP.esp 1C DLCBattlehornCastle.esp 1D DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.12] 1E DLCFrostcrag.esp 1F DLCFrostcrag - Unofficial Patch.esp [Version 1.0.10] ** DLCFrostcrag Vwalk.esp 20 Knights.esp 21 Knights - Unofficial Patch.esp [Version 1.1.8] 22 Kvatch Rebuilt.esp [Version 3.0RC3] 23 Companion Neeshka.esp 24 Oblivion_Character_Overhaul.esp [Version 2.0] ++ Companion Neeshka OCO Dark Elf.esp 25 DLCOrrery.esp 26 DLCOrrery - Unofficial Patch.esp [Version 1.0.7] ** DLCOrrery Vwalk.esp ** Knights Vwalk UOP.esp 27 TamRes.esp 28 All Natural - Real Lights.esp [Version 1.38] 29 Oscuro's_Oblivion_Overhaul.esp [Version 1.5.10] 2A Tamriel.esp 2B OOOExtended.esp ++ LoadingScreens.esp 2C OOOShiveringIsles.esp 2D ElsweyrAnequina.esp 2E TWMP_Valenwood_Elsweyr.esp 2F ElsweyrPelletine.esp [Version 1.42] 30 Unofficial Elsweyr Anequina Patch.esp 31 Legion-occupied Forts.esp 32 Tales from Elsweyr Anequina.esp 33 Oblivifall - Losing My Religion.esp [Version 1.43] 34 Castle Almgard V25.esp 35 DLCFrostcragReborn.esp [Version 1.4.7] 36 All Natural.esp [Version 1.38] 37 Enhanced Daedric Invasion.esp ** Oscuro's_Oblivion_Overhaul Vwalk.esp 38 bgMagicEV.esp [Version 1.7EV] 39 Oblivion Content Restoration Project.esp 3A All Natural - SI.esp [Version 1.38] 3B GOSH.esp 3C Knights - Revelation.esp 3D Vampire Hunting - Order of the Virtuous Blood.esp 3E Oblivifall - Losing My Religion KOTN.esp [Version 1.0] 3F More Effective Enchantments.esp 40 Enhanced Economy.esp [Version 5.4.3] 41 BookTrackerOBSE.esp 42 Display Stats.esp [Version 2.0.1] 43 DropLitTorchOBSE.esp [Version 2.4] 44 MigWolfRestore.esp [Version 1.0] 45 MiscTracker.esp [Version 1.1] 46 Note to Self.esp 47 Quick Wardrobe.esp 48 QZ Easy Menus.esp 49 Dynamic Map.esp [Version 2.1.1] ++ DLCSpellTomes - OBSEfixer.esp [Version 2.2] ++ Oscuro's_Oblivion_Overhaul - DropLitTorchOBSE.esp [Version 2.4] ++ TamrielTravellerAdvscript.esp [Version 1.39c] 4A TamrielTravellersItemsCobl.esp [Version 1.39c] ++ ShiveringIsleTravellersFriendlyFactions.esp [Version 1.39c] 4B Desert_AlikR.esp 4C IlluminationWithin.esp 4D GOSH Region Ambiance.esp 4E DialogTweaks.esp [Version 1.2.1] 4F Cobl Tweaks - OOO.esp [Version 1.72] 50 OOO 1.32-Cobl.esp [Version 1.72] ** Oblivion_Character_Overhaul Vwalk.esp ++ Cobl Tweaks.esp [Version 1.44] 51 ImpeREAL Empire - Unique Forts.esp 52 mythsandlegends.esp 53 Dwemer Ruins.esp 54 The Kingdom of Shadow test1.esp [Version 1.5] 55 TamrielTravellers4OOO.esp [Version 1.39c] 56 CurseOfHircine.esp ** TamrielTravellers4OOO Vwalk.esp ++ Cobl Tweaks - OOO Mergeable.esp [Version 1.72] ++ OCO_UOP_USIP_Patch.esp ** Oblivifall - Losing My Religion Vwalk.esp 57 Kvatch Rebuilt Weather Patch.esp 58 SRJspiderDaedra.esp ** The Kingdom of Shadow test1 Vwalk.esp ** Vampire Hunting - Order Of The Virtuous Blood Vwalk.esp 59 P1DKeyChainSI Merged.esp ++ bgMagicItemSigil.esp [Version 1.68EV] ++ Unique Loot Deleveled.esp ** OOOExtendedArcheryPatch.esp 5A Immersive Weapons.esp ** EVE_StockEquipmentReplacer for OOO.esp ** EVE_StockEquipmentReplacer.esp 5B Plate Armor Plus - OOO_FCOM_version.esp ** HGEC_special_armor_repl.esp 5C BrotherhoodRenewed.esp [Version 1.1.2] ** BrotherhoodRenewed Vwalk.esp 5D 24HrArenaAliveV2.esp 5E 24HrArenaAliveV2Towers.esp 5F 24HrArenaAliveLow.esp ** ElsweyrAnequina Vwalk.esp 60 ElsweyrAnequinaDuneClutterRemover.esp 61 Oblivifall - Losing My Religion Kvatch Rebuilt.esp [Version 1.0] 62 IWR-Lights.esp 63 IWR-Windows.esp 64 Moriarcis.esp 65 ElsweyrCityExtension.esp 66 ElsweyrAnequinaPatch.esp 67 Cities Alive At Night.esp 68 FrostcragRebornCobl.esp 69 Oblivion Content Restoration Project -- Knights.esp ** Knights - Revelation Vwalk.esp ** EVE_KnightsoftheNine.esp 6A More Effective Enchantments Knights.esp ** Tales from Elsweyr Anequina Vwalk.esp 6B ImpeREAL Empire - Unique Forts - OOO FCOM patch by Xtudo.esp ** ImpeREAL Empire - Unique Forts Vwalk.esp 6C Better Cities - House Price Patch.esp [Version 6.0.10] 6D Harvest [Flora].esp [Version 3.0.0] ++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] ++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0] ** ApparatusIcons.esp 6E Auto Update Leveled Items And Spells.esp [Version 1.2.5] 6F HUD Status Bars.esp [Version 5.3.2] 70 Kosai's Welkynd Armor.esp 71 MagicArrows.esp [Version 2.0] 72 MinotaurHeadButt.esp [Version 1.3] 73 Oblivifall - New Classes.esp [Version 1.21] ++ Realistic Misc Item Value.esp 74 Skill Perk Descriptions.esp [Version 1.1] 75 Soulgem Magic.esp [Version 2.0] 76 Stav_ImperialDragon.esp 77 Active_Inventory_Spell_1.2.esp 78 Summon Dremora Lord Saved.esp 79 Advanced Magecraft.esp 7A SSEE.esp 7B Speedy Looting OBSE.esp 7C Speedy Looting - OOO.esp 7D Unequip Broken Armor.esp [Version 2.8.2] 7E AdvancedMagicLeveling.esp 7F _Ren_BeautyPack_onlyhairs.esp 80 Nec - Extra Mystic Elf Face.esp 81 _Ren_BeautyPack_full.esp 82 Better Looking Dremora Playable.esp ** CM Partners Vwalk.esp 83 All Natural Real Lights - Better Cities IC Patch.esp 84 CM Partners.esp 85 ValenwoodIslands.esp 86 RTT.esp 87 PersuasionOverhaul.esp [Version 1.43] ++ PersuasionOverhaul_OOO.esp [Version 1.2] 88 1em_Vilja.esp [Version 4.04] 89 MidasSpells.esp 8A IWR-Shutters.esp 8B CoH Werewolves Mixed.esp 8C My Voice Extender.esp 8D TamrielTransportationNetwork.esp 8E ShiveringIsleTravellers.esp [Version 1.39c] ** ShiveringIsleTravellers Vwalk.esp ** TamrielTransportationNetwork Vwalk.esp 8F bgMagicEVPaperChase.esp [Version 1.68EV] 90 HentaiStore.esp ++ bgMagicEVShader.esp [Version 1.7EV] 91 Lost Paladins of the Divines.esp 92 MoveQuestItems - OBSE.esp 93 Oblivifall - Let's Talk!.esp [Version 1.1] 94 Map Marker Overhaul.esp [Version 3.9.3] 95 Map Marker Overhaul - SI additions.esp [Version 3.9.3] 96 Apachii_Goddess_Store.esp 97 Speedy Disrobe OBSE.esp [Version 1.3] ++ 1em_Vilja OCOv2 Alternative.esp ++ EVE_KhajiitFix.esp 98 Better Looking Dremora.esp 99 DAAanila.esp 9A Imperial Furniture Renovated.esp 9B Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0] 9C moon.esp 9D BrumaGuildReconstructed.esp [Version 1.0.2] 9E Enhanced Grabbing.esp [Version 0.5] 9F CompanionMaster.esp A0 bgMagicAlchemy.esp [Version 1.57] ** Better Cities Resources Vwalk.esp A1 bgMagicLightningbolt.esp ++ Duke Patricks - BASIC Script Effect Silencer NIF REMOVED.esp ** UOPversionVoicesForFemaleDremora.esp ** ElsweyrCityExtension Vwalk.esp A2 Kvatch Rebuilt - OOO Adaptation.esp ** Kvatch Rebuilt Vwalk.esp ++ OCO_KvatchRebuilt_Patch.esp A3 NineDivinesFactionIcons.esp ** Companion Neeshka Vwalk.esp ++ OCO_Eyes_Fix.esp A4 HO_SiegeCrawlerArmor.esp A5 Ho_SkullDemonArmor.esp ++ Elsweyr - Drinks Patch.esp A6 ElsweyrCityExtensionPatch.esp A7 ElsweyrAnequinaRoadRecordsPatch.esp A8 Better Cities Full.esp [Version 6.0.13] A9 Abriael_Human.esp AA Companion_Ab_Human.esp AB DAGolden Saint.esp AC DADark Seducers.esp ++ OCO_DLCHorseArmor_Patch.esp ++ OCO_DLCOrrery_Patch.esp ++ OCO_DLCMehrunesRazor_Patch.esp ++ OCO_DLCThievesDen_Patch.esp ++ OCO_KnightsOTN_Patch.esp ** OOOSIArcheryPatch.esp ** bgMagicEV Vwalk.esp ++ bgMagicSpellTomes_for_WryeBash.esp [Version 1.68EV] ++ bgMagicEVAddEnVar.esp [Version 1.68EV] AD Oblivifall - Losing My Religion BC Bruma.esp [Version 6.0.10] AE Better Cities Chorrol - Oblivifall Losing My Religion.esp [Version 6.0.10] AF Better Cities Skingrad - Oblivifall Losing My Religion.esp [Version 6.0.10] B0 Better Cities - All Natural.esp [Version 6.0.10] B1 Better Cities Chorrol - Knights of the Nine.esp [Version 6.0.10] B2 Better Cities Full - OOO.esp [Version 6.0.10] B3 GBRsRAMpurge.esp B4 Oblivifall - Losing My Religion BC Bravil.esp [Version 6.0.12] B5 Better Cities - IC Imperial Isle.esp [Version 6.0.10] B6 Orden des Drachen.esp [Version 2016] B7 Better Imperial City.esp [Version 6.0.12] B8 Better Cities - Ruined Tail's Tale.esp [Version 6.0.10] B9 Better Imperial City - OOO.esp [Version 6.0.10] BA X.Dea.Obscura.esp BB LINK.esp [Version 1.4] BC Synchronized Date and Time.esp [Version 3.0] BD WindowLightingSystem.esp ** Desert_AlikR OCO2 Patch.esp ++ Desert_AlikR HGEC Patch.esp ++ Better Cities - COBL.esp [Version 6.0.12] ** Better Cities Full Vwalk.esp ** Better Imperial City Vwalk.esp BE Better Imperial City FPS Patch.esp [Version 6.0.10] ++ TamrielTravellersItemsnpc.esp [Version 1.39c] ** All Natural - Indoor Weather Filter For Mods.esp [Version 1.38] BF ODD Map Icon Markers FastTravel.esp C0 Patch - Orden des Drachen - Frostcrag.esp C1 Better Cities Chorrol - ODD patch.esp [Version 6.0.10] C2 JMC - Layer 4a.esp C3 BICFull_OotD_Patch.esp C4 Bashed Patch, 0.esp I found this using Message Logger:[004FBC96] [WARNING] Referenced object list on Script (04006188) 'OOOSylvanArmorQS' is corrupt. Expected 38 objects, found 37.[004FBC96] [WARNING] Referenced object list on Script (0406EA32) 'OOOLightOfDawnWeaponQuestScr' is corrupt. Expected 22 objects, found 21. On another note, if anyone is willing to help me solve the other issues Message Logger pointed out, i would thank you whilst crying. A lot. Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted July 6, 2021 Share Posted July 6, 2021 (edited) If you open the mod in the CS, open the faulty scripts and click the floppy icon maybe will you get more infos about the way you can fix them. What do you use to set your load order? Edited July 7, 2021 by Oblivionaddicted Link to comment Share on other sites More sharing options...
Seaowol Posted July 6, 2021 Author Share Posted July 6, 2021 I use BOSS first, then LOOT and finally i rearrange some mods manually to comply with their masters (If i just use BOSS, the game doesn't open). Also, even if i fix them the game would continue crashing, as these scripts have nothing to do with the aforementioned problem, no? Now the scrips: OOOSylvanArmorQSline 9: Item 'OOOSylvanArmorQuest' not found for parameter Quest. Script: scn OOOSylvanArmorQS float fQuestDelayTime short doJephre Begin GameMode If OOOJephreAureus != 0 StopQuest OOOSylvanArmorQuest EndIf set doJephre to 0 If Player.GetEquipped GMithrilBootsOOO Player.UnEquipItem GMithrilBootsOOO set doJephre to 1 EndIf If Player.GetEquipped GMithrilCuirassOOO Player.UnEquipItem GMithrilCuirassOOO set doJephre to 1 EndIf If Player.GetEquipped GMithrilGauntletsOOO Player.UnEquipItem GMithrilGauntletsOOO set doJephre to 1 EndIf If Player.GetEquipped GMithrilGreavesOOO Player.UnEquipItem GMithrilGreavesOOO set doJephre to 1 EndIf If Player.GetEquipped GMithrilHelmetOOO Player.UnEquipItem GMithrilHelmetOOO set doJephre to 1 EndIf If Player.GetEquipped GMithrilShieldOOO Player.UnEquipItem GMithrilShieldOOO set doJephre to 1 EndIf If Player.GetEquipped CMIronBattleShield09OOO Player.UnEquipItem CMIronBattleShield09OOO set doJephre to 1 EndIf If Player.GetEquipped BMithrilBootsOOOz Player.UnEquipItem BMithrilBootsOOOz set doJephre to 1 EndIf If Player.GetEquipped BMithrilCuirassOOOz Player.UnEquipItem BMithrilCuirassOOOz set doJephre to 1 EndIf If Player.GetEquipped BMithrilGauntletsOOOz Player.UnEquipItem BMithrilGauntletsOOOz set doJephre to 1 EndIf If Player.GetEquipped BMithrilGreavesOOOz Player.UnEquipItem BMithrilGreavesOOOz set doJephre to 1 EndIf If Player.GetEquipped BMithrilHelmetOOOz Player.UnEquipItem BMithrilHelmetOOOz set doJephre to 1 EndIf If Player.GetEquipped BMithrilShieldOOOz Player.UnEquipItem BMithrilShieldOOOz set doJephre to 1 EndIf If Player.GetEquipped CMIronBattleShield03OOOBosmerGood Player.UnEquipItem CMIronBattleShield03OOOBosmerGood set doJephre to 1 EndIf If Player.GetEquipped BraidedBootsOOO Player.UnEquipItem BraidedBootsOOO set doJephre to 1 EndIf If Player.GetEquipped BraidedSuitOOO Player.UnEquipItem BraidedSuitOOO set doJephre to 1 EndIf If Player.GetEquipped BraidedGlovesOOO Player.UnEquipItem BraidedGlovesOOO set doJephre to 1 EndIf If Player.GetEquipped BraidedHelmetOOO Player.UnEquipItem BraidedHelmetOOO set doJephre to 1 EndIf If Player.GetEquipped BraidedHoodOOO Player.UnEquipItem BraidedHoodOOO set doJephre to 1 EndIf If Player.GetEquipped BraidedMaskOOO Player.UnEquipItem BraidedMaskOOO set doJephre to 1 EndIf If Player.GetEquipped BraidedShieldOOO Player.UnEquipItem BraidedShieldOOO set doJephre to 1 EndIf If Player.GetEquipped HeavyBraidedBootsOOO Player.UnEquipItem HeavyBraidedBootsOOO set doJephre to 1 EndIf If Player.GetEquipped HeavyBraidedCuirassOOO Player.UnEquipItem HeavyBraidedCuirassOOO set doJephre to 1 EndIf If Player.GetEquipped HeavyBraidedGauntletsOOO Player.UnEquipItem HeavyBraidedGauntletsOOO set doJephre to 1 EndIf If Player.GetEquipped HeavyBraidedGreavesOOO Player.UnEquipItem HeavyBraidedGreavesOOO set doJephre to 1 EndIf If Player.GetEquipped HeavyBraidedHelmetOOO Player.UnEquipItem HeavyBraidedHelmetOOO set doJephre to 1 EndIf If Player.GetEquipped HeavyBraidedShieldOOO Player.UnEquipItem HeavyBraidedShieldOOO set doJephre to 1 EndIf If Player.GetEquipped BraidedBootsSturdy Player.UnEquipItem BraidedBootsSturdy set doJephre to 1 EndIf If Player.GetEquipped BraidedCuirassSturdy Player.UnEquipItem BraidedCuirassSturdy set doJephre to 1 EndIf If Player.GetEquipped BraidedGreavesSturdy Player.UnEquipItem BraidedGreavesSturdy set doJephre to 1 EndIf If Player.GetEquipped BraidedGauntletsSturdy Player.UnEquipItem BraidedGauntletsSturdy set doJephre to 1 EndIf If Player.GetEquipped BraidedHoodSturdy Player.UnEquipItem BraidedHoodSturdy set doJephre to 1 EndIf If doJephre If OOOJephreFirstQuestDia == 0 SetStage OOOSylvanRangerQuest 40 MessageBox "A cacophony of laughter and whispers fills my mind. The silvery voices mock my attempt to don this item. I distinguish a name, the Storyteller. Somehow, I am yet unworthy of their lord's blessing. The whispers become louder. I can sense their growing anger. Suddenly, they stop. A flash of iridescent green light blinds my sight. I can see the damp blue hues of an Ayleid ruin's hall. Upon a pedestal rests a magnificent green jewel. A single sound echoes in my mind... Narind." ; MessageBox "The whispers become louder, incessantly repeating sounds I do not understand. I can sense the urgency in their tone, its growing anger. Suddenly, the voices fall silent. A flash of iridescent green light blinds my sight..." ; MessageBox "... I slowly regain my vision, which reveals the damp blue hues of an Ayleid ruin's hall. In its center, upon a pedestal rests a magnificent green jewel. A single sound echoes in my mind... Narind..." player.cast ValenSilence3 Player set OOOJephreFirstQuestDia to 1 Else Message "I cannot wear this sacred armor until I have proven my allegiance to the Storyteller's cause in the depths of Narind." EndIf EndIf End Begin MenuMode If OOOJephreAureus != 0 StopQuest OOOSylvanArmorQuest EndIf set doJephre to 0 If Player.GetEquipped GMithrilBootsOOO Player.UnEquipItem GMithrilBootsOOO set doJephre to 1 EndIf If Player.GetEquipped GMithrilCuirassOOO Player.UnEquipItem GMithrilCuirassOOO set doJephre to 1 EndIf If Player.GetEquipped GMithrilGauntletsOOO Player.UnEquipItem GMithrilGauntletsOOO set doJephre to 1 EndIf If Player.GetEquipped GMithrilGreavesOOO Player.UnEquipItem GMithrilGreavesOOO set doJephre to 1 EndIf If Player.GetEquipped GMithrilHelmetOOO Player.UnEquipItem GMithrilHelmetOOO set doJephre to 1 EndIf If Player.GetEquipped GMithrilShieldOOO Player.UnEquipItem GMithrilShieldOOO set doJephre to 1 EndIf If Player.GetEquipped CMIronBattleShield09OOO Player.UnEquipItem CMIronBattleShield09OOO set doJephre to 1 EndIf If Player.GetEquipped BMithrilBootsOOOz Player.UnEquipItem BMithrilBootsOOOz set doJephre to 1 EndIf If Player.GetEquipped BMithrilCuirassOOOz Player.UnEquipItem BMithrilCuirassOOOz set doJephre to 1 EndIf If Player.GetEquipped BMithrilGauntletsOOOz Player.UnEquipItem BMithrilGauntletsOOOz set doJephre to 1 EndIf If Player.GetEquipped BMithrilGreavesOOOz Player.UnEquipItem BMithrilGreavesOOOz set doJephre to 1 EndIf If Player.GetEquipped BMithrilHelmetOOOz Player.UnEquipItem BMithrilHelmetOOOz set doJephre to 1 EndIf If Player.GetEquipped BMithrilShieldOOOz Player.UnEquipItem BMithrilShieldOOOz set doJephre to 1 EndIf If Player.GetEquipped CMIronBattleShield03OOOBosmerGood Player.UnEquipItem CMIronBattleShield03OOOBosmerGood set doJephre to 1 EndIf If Player.GetEquipped BraidedBootsOOO Player.UnEquipItem BraidedBootsOOO set doJephre to 1 EndIf If Player.GetEquipped BraidedSuitOOO Player.UnEquipItem BraidedSuitOOO set doJephre to 1 EndIf If Player.GetEquipped BraidedGlovesOOO Player.UnEquipItem BraidedGlovesOOO set doJephre to 1 EndIf If Player.GetEquipped BraidedHelmetOOO Player.UnEquipItem BraidedHelmetOOO set doJephre to 1 EndIf If Player.GetEquipped BraidedHoodOOO Player.UnEquipItem BraidedHoodOOO set doJephre to 1 EndIf If Player.GetEquipped BraidedMaskOOO Player.UnEquipItem BraidedMaskOOO set doJephre to 1 EndIf If Player.GetEquipped BraidedShieldOOO Player.UnEquipItem BraidedShieldOOO set doJephre to 1 EndIf If Player.GetEquipped HeavyBraidedBootsOOO Player.UnEquipItem HeavyBraidedBootsOOO set doJephre to 1 EndIf If Player.GetEquipped HeavyBraidedCuirassOOO Player.UnEquipItem HeavyBraidedCuirassOOO set doJephre to 1 EndIf If Player.GetEquipped HeavyBraidedGauntletsOOO Player.UnEquipItem HeavyBraidedGauntletsOOO set doJephre to 1 EndIf If Player.GetEquipped HeavyBraidedGreavesOOO Player.UnEquipItem HeavyBraidedGreavesOOO set doJephre to 1 EndIf If Player.GetEquipped HeavyBraidedHelmetOOO Player.UnEquipItem HeavyBraidedHelmetOOO set doJephre to 1 EndIf If Player.GetEquipped HeavyBraidedShieldOOO Player.UnEquipItem HeavyBraidedShieldOOO set doJephre to 1 EndIf If Player.GetEquipped BraidedBootsSturdy Player.UnEquipItem BraidedBootsSturdy set doJephre to 1 EndIf If Player.GetEquipped BraidedCuirassSturdy Player.UnEquipItem BraidedCuirassSturdy set doJephre to 1 EndIf If Player.GetEquipped BraidedGreavesSturdy Player.UnEquipItem BraidedGreavesSturdy set doJephre to 1 EndIf If Player.GetEquipped BraidedGauntletsSturdy Player.UnEquipItem BraidedGauntletsSturdy set doJephre to 1 EndIf If Player.GetEquipped BraidedHoodSturdy Player.UnEquipItem BraidedHoodSturdy set doJephre to 1 EndIf If doJephre If OOOJephreFirstQuestDia == 0 SetStage OOOSylvanRangerQuest 40 MessageBox "A cacophony of laughter and whispers fills my mind. The silvery voices mock my attempt to don this item. I distinguish a name, the Storyteller. Somehow, I am yet unworthy of their lord's blessing. The whispers become louder. I can sense their growing anger. Suddenly, they stop. A flash of iridescent green light blinds my sight. I can see the damp blue hues of an Ayleid ruin's hall. Upon a pedestal rests a magnificent green jewel. A single sound echoes in my mind... Narind." ; MessageBox "The whispers become louder, incessantly repeating sounds I do not understand. I can sense the urgency in their tone, its growing anger. Suddenly, the voices fall silent. A flash of iridescent green light blinds my sight..." ; MessageBox "... I slowly regain my vision, which reveals the damp blue hues of an Ayleid ruin's hall. In its center, upon a pedestal rests a magnificent green jewel. A single sound echoes in my mind... Narind..." player.cast ValenSilence3 Player set OOOJephreFirstQuestDia to 1 Else Message "I cannot wear this sacred armor until I have proven my allegiance to the Storyteller's cause in the depths of Narind." EndIf EndIf End ;<CSEBlock> ;<CSECaretPos> 8628 </CSECaretPos> ;</CSEBlock> OOOLightOfDawnWeaponQuestScrline 25: Mismatched begin/end block starting on line 25.line 54: Syntax Error -Player.EquipItemNS rWeapon- Could not parse this line.line 54: Unknown variable or function 'EquipItemNS'. Script: scn OOOLightOfDawnWeaponQuestScr float fQuestDelayTime short sInit short sExtraDamage short sWeaponStage short sUpgradeStage2 short sUpgradeStage3 short sUpgradeStage4 short sProcess short sUpgradeOld short sEquipNew short sChanging short sUpgrading short sWeaponEquipped short sPlayerVampire short sVampireDamage float fVersion ref rWeapon ref rWeaponOld begin GameMode ; Force initialisation if sInit == 0 || fVersion != 2.11 ; Set parameters for first stage set sExtraDamage to 5 set sWeaponStage to 1 ; Set number of kills required for each upgrade set sUpgradeStage2 to 100 set sUpgradeStage3 to 200 set sUpgradeStage4 to 300 set fQuestDelayTime to 0.01 set sUpgradeOld to 0 set sUpgrading to -1 set sEquipNew to 0 set fVersion to 2.11 set sInit to 1 return endif ; Processing when upgrading old version of sword. Does the following: ; Determine correct sword stage ; Remove old sword after 3 frames ; Add new sword after 3 frames ; Equip new sword if required after 3 frames if sUpgradeOld == 0 if sUpgrading == 10 if sEquipNew Player.EquipItemNS rWeapon endif ; All done, so switch off upgrade flag set sUpgrading to 0 set sUpgradeOld to 1 return elseif sUpgrading == 7 Player.AddItemNS rWeapon 1 elseif sUpgrading == 4 Player.RemoveItemNS WeapLightOfDawnFlame 1 Player.RemoveItemNS WeapLightOfDawnFlameA 1 Player.RemoveItemNS WeapLightOfDawnFlameB 1 Player.RemoveItemNS WeapLightOfDawnFlameC 1 Player.RemoveItemNS WeapLightOfDawnNoFlame 1 Player.RemoveItemNS WeapLightOfDawnNoFlameA 1 Player.RemoveItemNS WeapLightOfDawnNoFlameB 1 Player.RemoveItemNS WeapLightOfDawnNoFlameC 1 Player.RemoveItemNS WeapAkaviriZDaiKatanaOOO 1 elseif sUpgrading == 0 ; Let the player know what is happening, and cover subsequent messages Message "OOO: Upgrading Light of Dawn to v2.11" Message "OOO: Upgrading Light of Dawn to v2.11" PlaySound AMBObGateMini01Equip ; Determine correct version if OOOVampDeadCount < sUpgradeStage2 set rWeapon to WeapLightOfDawnFlame set sWeaponStage to 1 set sExtraDamage to 5 elseif OOOVampDeadCount < sUpgradeStage3 set rWeapon to WeapLightOfDawnFlameA set sWeaponStage to 2 set sExtraDamage to 10 elseif OOOVampDeadCount < sUpgradeStage4 set rWeapon to WeapLightOfDawnFlameB set sWeaponStage to 3 set sExtraDamage to 20 else set rWeapon to WeapLightOfDawnFlameC set sWeaponStage to 4 set sExtraDamage to 40 endif elseif sUpgrading < 0 if Player.GetItemCount WeapLightOfDawnNoFlame || Player.GetItemCount WeapLightOfDawnNoFlameA || Player.GetItemCount WeapLightOfDawnNoFlameB || Player.GetItemCount WeapLightOfDawnNoFlameC if Player.GetEquipped WeapLightOfDawnNoFlame || Player.GetEquipped WeapLightOfDawnNoFlameA || Player.GetEquipped WeapLightOfDawnNoFlameB || Player.GetEquipped WeapLightOfDawnNoFlameC set sEquipNew to 1 endif elseif Player.GetItemCount WeapLightOfDawnFlame || Player.GetItemCount WeapLightOfDawnFlameA || Player.GetItemCount WeapLightOfDawnFlameB || Player.GetItemCount WeapLightOfDawnFlameC if Player.GetEquipped WeapLightOfDawnFlame || Player.GetEquipped WeapLightOfDawnFlameA || Player.GetEquipped WeapLightOfDawnFlameB || Player.GetEquipped WeapLightOfDawnFlameC set sEquipNew to 1 endif else set sUpgradeOld to 1 endif endif set sUpgrading to sUpgrading + 1 return endif ; Processing when upgrading sword. Does the following: ; Determine new sword stage and update journal ; Add new sword after 3 frames ; Equip new sword after 3 frames ; Remove old sword after 3 frames if sChanging if sUpgrading == 10 Player.RemoveItemNS rWeaponOld 1 ; All done, so switch off upgrade flags set sUpgrading to 0 set sChanging to 0 return elseif sUpgrading == 7 Player.EquipItemNS rWeapon elseif sUpgrading == 4 PlaySound AMBObGateMini01Equip Player.AddItemNS rWeapon 1 elseif sUpgrading == 0 ; Wait until player is not in combat if Player.IsInCombat return endif ; Determine new version ; If player hasn't killed enough vampires, something has gone wrong, so abort upgrade if OOOVampDeadCount < sUpgradeStage2 set sChanging to 0 return elseif OOOVampDeadCount < sUpgradeStage3 set rWeapon to WeapLightOfDawnFlameA set rWeaponOld to WeapLightOfDawnFlame set sWeaponStage to 2 set sExtraDamage to 10 elseif OOOVampDeadCount < sUpgradeStage4 set rWeapon to WeapLightOfDawnFlameB set rWeaponOld to WeapLightOfDawnFlameA set sWeaponStage to 3 set sExtraDamage to 20 else set rWeapon to WeapLightOfDawnFlameC set rWeaponOld to WeapLightOfDawnFlameB set sWeaponStage to 4 set sExtraDamage to 40 endif ; Update journal ahead of upgrade if sWeaponStage == 2 SetStage OOOLightOfDawnQuest 60 MessageBox "A rush of energy surges through me. My hands shake violently as I try to keep my grasp on Light of Dawn. The sword, its blade drenched in vampire blood, absorbs the vile creature's life. I can sense that the sword's power has awakened slightly." elseif sWeaponStage == 3 SetStage OOOLightOfDawnQuest 70 MessageBox "Another surge of energy rushes through me. Once again, my hands shake violently as I try to keep my grip on Light of Dawn. Drenched in vampire blood, the sword absorbs the vile creature's life. I can sense that the sword's power has awakened even more." elseif sWeaponStage == 4 SetStage OOOLightOfDawnQuest 80 MessageBox "An incredible surge of pure energy jolts through me. My hands shake violently as I try to keep my grasp on Light of Dawn. Its blade drenched in vampire blood, the sword absorbs another vile creature's life. I feel certain that the sword's power has finally awakened to its full potential." endif endif set sUpgrading to sUpgrading + 1 endif ; Check for change in weapon status if sWeaponEquipped if PCVampire > 0 set sVampireDamage to 1 elseif sPlayerVampire set sVampireDamage to 2 endif elseif sPlayerVampire set sVampireDamage to 2 endif ; Apply or remove vampire damage when holding Light of Dawn if sVampireDamage == 1 Message "The sword burns your hands. It will not tolerate being held by a vampire." if sWeaponStage == 1 Player.AddSpellNS OOOVampireSwordHurtsA elseif sWeaponStage == 2 Player.AddSpellNS OOOVampireSwordHurtsB elseif sWeaponStage == 3 Player.AddSpellNS OOOVampireSwordHurtsC elseif sWeaponStage == 4 Player.AddSpellNS OOOVampireSwordHurtsD endif set sVampireDamage to 0 elseif sVampireDamage == 2 Player.RemoveSpellNS OOOVampireSwordHurtsA Player.RemoveSpellNS OOOVampireSwordHurtsB Player.RemoveSpellNS OOOVampireSwordHurtsC Player.RemoveSpellNS OOOVampireSwordHurtsD set sVampireDamage to 0 endif ; Stop quest unless Light of Dawn is being upgraded or actions are queued if sProcess set sProcess to sProcess - 1 endif if sChanging || sProcess else StopQuest OOOLightOfDawnWeaponQuest endif end Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted July 7, 2021 Share Posted July 7, 2021 (edited) Preferably use the CS extender fix the scripts, see if Oblivion keeps crashing and if it does use MessageLogger to get more infos. Edited July 7, 2021 by Oblivionaddicted Link to comment Share on other sites More sharing options...
Seaowol Posted July 7, 2021 Author Share Posted July 7, 2021 (edited) Fixed the scripts that were crashing the game, don't know about the other ones that MessageLogger complained about. Also found this on MessageLogger: [004FBC96] [WARNING] Referenced object list on Script (04006188) 'OOOSylvanArmorQS' is corrupt. Expected 38 objects, found 37. [004FBC96] [WARNING] Referenced object list on Script (0406EA32) 'OOOLightOfDawnWeaponQuestScr' is corrupt. Expected 22 objects, found 21. [004FBC96] [WARNING] Referenced object list on Script (040471EF) 'AureusJephreJewelProp' is corrupt. Expected 23 objects, found 20. [004FBC96] [WARNING] Referenced object list on Script (04030F3F) '9BossBuffScriptVolmyr' is corrupt. Expected 28 objects, found 27. [004FBC96] [WARNING] Referenced object list on Script (0402CCF8) '9BossBuffScriptFaran' is corrupt. Expected 23 objects, found 10. [004FBC96] [WARNING] Referenced object list on Script (0402B937) '9BossBuffScriptHrun' is corrupt. Expected 11 objects, found 9. [004FBC96] [WARNING] Referenced object list on Script (0401B7AB) '9BossBuffScriptVoiceNature' is corrupt. Expected 11 objects, found 10. [004FBC96] [WARNING] Referenced object list on Script (0401B7A9) '9BossBuffScriptLienValeth' is corrupt. Expected 14 objects, found 13. [004FBC96] [WARNING] Referenced object list on Script (0401B7A5) '9BossBuffScriptLadyEmber' is corrupt. Expected 15 objects, found 14. [004FBC96] [WARNING] Referenced object list on Script (04019EC4) '9BossBuffScriptLareil' is corrupt. Expected 25 objects, found 24. [004FBC96] [WARNING] Referenced object list on Script (040199C5) '9BossBuffScriptSheil' is corrupt. Expected 31 objects, found 26. [004FBC96] [WARNING] Referenced object list on Script (04019384) '9BossBuffScriptVyka' is corrupt. Expected 6 objects, found 5. [004FBC96] [WARNING] Referenced object list on Script (0401937E) '9BossBuffScriptMarlek' is corrupt. Expected 13 objects, found 12. Anyway, now to the fix:Open TES CS, go to File > DataLoad Oscuro's_Oblivion_Overhaul.esm and .esp (and OOOExtended.esp if you're using it), and activate the later one.Remove the following code from every "BossBuffScript" short CheckOnce Begin OnLoad if CheckOnce != 1Set Boss to GetSelfSet Health to GetBaseAV HealthSet CheckOnce to 1endif End Begin OnReset if CheckOnce != 1Set Boss to GetSelfSet Health to GetBaseAV HealthSet CheckOnce to 1endif End Thanks for your time and help homie Edited July 7, 2021 by Neterkare Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted July 8, 2021 Share Posted July 8, 2021 So now you don't have any more crashes? You can edit the esm's using TES4Edit and even convert them to plugins then masters again with TES4Gecko by the way. Link to comment Share on other sites More sharing options...
Pellape Posted July 9, 2021 Share Posted July 9, 2021 Do you patch your mods with Wrye Bash? Link to comment Share on other sites More sharing options...
Seaowol Posted July 11, 2021 Author Share Posted July 11, 2021 No more crashes related to those "faulty scripts" at least, my game will still crash on other occasions, but i can live with those. And yes, i do patch my mods with Wrye Bash. Link to comment Share on other sites More sharing options...
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