Odioss Posted June 25, 2013 Author Share Posted June 25, 2013 I'll send you a link to a mediafire with the Nif and Texture packed so that you can use it. 1 sec Ok cool really curious. Sent you the link to Download Link to comment Share on other sites More sharing options...
Polyfemus Posted June 25, 2013 Share Posted June 25, 2013 If you guys figure it out please update this thread. I'd like to know in case I run into a similar issue. Thanks. Link to comment Share on other sites More sharing options...
Odioss Posted June 25, 2013 Author Share Posted June 25, 2013 If you guys figure it out please update this thread. I'd like to know in case I run into a similar issue. Thanks.Will do. Link to comment Share on other sites More sharing options...
DaemonGrin Posted June 25, 2013 Share Posted June 25, 2013 (edited) Ok check this out ignore the tex chaos you didn't give the tapetex XD Edited June 25, 2013 by DaemonGrin Link to comment Share on other sites More sharing options...
Odioss Posted June 25, 2013 Author Share Posted June 25, 2013 (edited) Ok check this out http://forums.nexusmods.com/public/style_images/underground/attachicon.gifScreenShot84.gif ignore the tex chaos you didn't give the tapetex XDWhat did you actually do so i know for future reference?Edit: it seemed to work, but, the texture is completely washed out, as you can simply only see one color (perhaps due to the lack of complexity in the Normal map?) I'm thinking of ditching the normal map entirely, as the method you just used to try to fix the normal map, actually fixed the shadow problem without the normal map (strange) Edited June 25, 2013 by Odioss Link to comment Share on other sites More sharing options...
DaemonGrin Posted June 25, 2013 Share Posted June 25, 2013 I edited the gloss from 0 to 10, from 99.865 (or w/e it was) to 60 I think on another nimaterialprop, edited the texture paths, there was a nimaterial with white specular I jacked to black. Updated tangent space and archive invalidated. The reason it's monotone is the regular texture is pretty much black, there is no real definition so the bump mapping couldn't detect much of anything. Maybe if you add a rust effect to the pipes? And the most important thing archiveinvalidate. Link to comment Share on other sites More sharing options...
Odioss Posted June 25, 2013 Author Share Posted June 25, 2013 (edited) I edited the gloss from 0 to 10, from 99.865 (or w/e it was) to 60 I think on another nimaterialprop, edited the texture paths, there was a nimaterial with white specular I jacked to black. Updated tangent space and archive invalidated. The reason it's monotone is the regular texture is pretty much black, there is no real definition so the bump mapping couldn't detect much of anything. Maybe if you add a rust effect to the pipes? And the most important thing archiveinvalidate.I have Archive invalidated, and i've added a few things to the texture. one sec, i'll get a screenshot for youhttp://i42.tinypic.com/1pjsk4.jpg(I also added a few more parts to make a reload animation fit it properly... Btw, i also gave you a kudo for all the help you're giving me) Edited June 25, 2013 by Odioss Link to comment Share on other sites More sharing options...
DaemonGrin Posted June 25, 2013 Share Posted June 25, 2013 So the new settings I added keeping the texture cooperating? Is that with the normal or did you remove it like you intended? Link to comment Share on other sites More sharing options...
Odioss Posted June 25, 2013 Author Share Posted June 25, 2013 (edited) So the new settings I added keeping the texture cooperating? Is that with the normal or did you remove it like you intended?Removed it. considering it was so flat, i felt no need to keep it (not your fault, i didn't give you much to work with)Edit: I tried making my own normal map again. This is how it turned out for the body and the duct tape.http://i43.tinypic.com/n19f0z.jpg Edited June 25, 2013 by Odioss Link to comment Share on other sites More sharing options...
DaemonGrin Posted June 25, 2013 Share Posted June 25, 2013 not bad did you edit the texture any seems like more detail? Link to comment Share on other sites More sharing options...
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