Odioss Posted June 25, 2013 Author Share Posted June 25, 2013 (edited) no, its the same as the one above that. i was surprised by the effect that the normal map made. still a little to bright when at certain angles but other than that seems ok so far. (btw, could you put me through the process you did to make the light more smooth? i added another part and it is not reacting well with the light again) Edited June 25, 2013 by Odioss Link to comment Share on other sites More sharing options...
DaemonGrin Posted June 25, 2013 Share Posted June 25, 2013 (edited) click on the part of the model in nifskope that is acting up and check the details - tweak the gloss, check the specular, check the emissive, check the property nodes it references as well, remove the unwanted path directory from the texture path(s). The only other thing I did was update tangent space on the block the normal was screwed up on. EDIT : I manually toggle archiveinvalidate off and back on I don't use the mod. Edited June 25, 2013 by DaemonGrin Link to comment Share on other sites More sharing options...
Odioss Posted June 25, 2013 Author Share Posted June 25, 2013 click on the part of the model in nifskope that is acting up and check the details - tweak the gloss, check the specular, check the emissive, check the property nodes it references as well, remove the unwanted path directory from the texture path(s). The only other thing I did was update tangent space on the block the normal was screwed up on. EDIT : I manually toggle archiveinvalidate off and back on I don't use the mod.thanks. i'll try it when i come back Link to comment Share on other sites More sharing options...
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