Hickory Posted July 7, 2013 Share Posted July 7, 2013 I forgot about this: a few months ago, I tried to install fxaa injector. The files are still in the oblivion folder. Should I just straight up delete them?I know nothing about FXAA Injector, but if you are not using it now, remove it. Link to comment Share on other sites More sharing options...
andathepanda123 Posted July 7, 2013 Author Share Posted July 7, 2013 I forgot about this: a few months ago, I tried to install fxaa injector. The files are still in the oblivion folder. Should I just straight up delete them?I know nothing about FXAA Injector, but if you are not using it now, remove it. I removed the fxaa injector files, but the effects still won't kick in. I don't get what I'm doing wrong. Link to comment Share on other sites More sharing options...
whaes Posted June 25, 2014 Share Posted June 25, 2014 (edited) same problem here.Shaders don't get applied/loaded... my Shaderlist.txt looks like this: [Ambient Occlusion] volumetric_ssao.fx=1 crysis_ssao.fx=0 ssao_test.fx=0 [Lighting] godrays06.fx=1 Godrays.fx=0 lightshafts.fx=1 [Depth of Field] depthoffield.fx=1 crysisdof.fx=0 and this is the OBGE.INI: [DepthBuffer] bUseDepthBuffer=1 bUseRAWZfix=1 [Effects] bUseEffectList=1 sEffectDirectory=data\shaders\ sEffectListFile=data\shaders\Shaderlist.txt bUseLegacyCompiler=0 bOptimize=0 bRenderHalfScreen=0 bPurgeOnNewGame=0 bNoShadersInMenus=0 bTailEffects=0 bFreezeTweaks=0 bCompileSources=1 [ScreenBuffers] iBufferTexturesNumBits=0 iBufferRawZDepthNumBits=0 iReflectionMapSize=0 iWaterHeightMapSize=0 iWaterDisplacementMapSize=0 iAutoGenerateMipMaps=2 iBufferZDepthNumBits=0 [Serialization] bSaveData=1 bLoadData=1 [PluginInterOp] bEnableInterOp=0 [General] bEnabled=1 bEnabledLOD=0 [Shaders] bUseShaderList=1 sShaderListFile=Data\Shaders\Shaderlist.txt bUseShaderOverride=1 bUseLegacyCompiler=0 bSaveShaderOverride=1 bCompileSources=1 bRuntimeSources=0 bOptimize=0 bMaximumSM=0 bUpgradeSM1X=0 sShaderOverrideDirectory=data\shaders\override\ [Textures] bPurgeOnNewGame=0 iSamplerAnisotropy=1 fSamplerLODBias=0 bSamplerDeGamma=0 bSamplerReGamma=0 [LOD] iFarNearTiles=5 iFarFarTiles=7 iFarInfTiles=11 [Meshes] bPurgeOnNewGame=1 Using OBGEv3.Anything else like liquid water etc works just fine. I also tried ENB series to get Ambient Occusion, but it just results in a flickering madness. Edited June 25, 2014 by whaes Link to comment Share on other sites More sharing options...
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