CausticRKS Posted June 28, 2013 Share Posted June 28, 2013 Having a bunch of static meshes doesn't seem feasible. For a small worldspace, sure you might get away with it, but for something as large as the Mojave, or even half as large, is there another way of adding terrain that doesn't involve using the heightmap editor? Yeah, there are proper ways to use it, but let's face it that thing is broken. Far too unstable for me to have the patience to fiddle with. If there's no other way, what are some steps I can take to make sure a heightmap created within the editor will work? Preferably without screwing with all that RAW image nonsense. Also, I feel like there is no sense of scale whatsoever working in the heightmap editor.... am I missing something here? Link to comment Share on other sites More sharing options...
TrickyVein Posted June 28, 2013 Share Posted June 28, 2013 No. Learn how to screw with 'all that RAW image nonsense' and save yourself some time and headache. Link to comment Share on other sites More sharing options...
CausticRKS Posted June 29, 2013 Author Share Posted June 29, 2013 No. Learn how to screw with 'all that RAW image nonsense' and save yourself some time and headache. Ohhh alrightttt. *grumbles* but how am I supposed to really understand the sense of scale I'm working in with the heightmap? Link to comment Share on other sites More sharing options...
DaemonGrin Posted June 29, 2013 Share Posted June 29, 2013 Just curious I've never played with the terrain editing beyond a little cosmetic for a mod I'm working on but couldn't you just duplicate a world space and use its terrain, removing all unneeded meshes etc and just tweak it? Link to comment Share on other sites More sharing options...
CausticRKS Posted June 29, 2013 Author Share Posted June 29, 2013 Just curious I've never played with the terrain editing beyond a little cosmetic for a mod I'm working on but couldn't you just duplicate a world space and use its terrain, removing all unneeded meshes etc and just tweak it?Yes, I believe you can. But in my case, no. :( Because it isn't the right kind of terrain for the environment I'm working on. Link to comment Share on other sites More sharing options...
DaemonGrin Posted June 29, 2013 Share Posted June 29, 2013 Ahhh...Whatcha makin? lol Link to comment Share on other sites More sharing options...
TrickyVein Posted June 29, 2013 Share Posted June 29, 2013 Read through this page: http://geck.bethsoft.com/index.php?title=Units Hit 'b' to see a grid representing how cells are spaced across your terrain. Link to comment Share on other sites More sharing options...
CausticRKS Posted June 30, 2013 Author Share Posted June 30, 2013 Ahhh...Whatcha makin? lolAn ambitious mod project the size of a DLC. I've been working on it for a few years now. Link to comment Share on other sites More sharing options...
Recommended Posts