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Terrain without using GECK's heightmap editor?


CausticRKS

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Having a bunch of static meshes doesn't seem feasible. For a small worldspace, sure you might get away with it, but for something as large as the Mojave, or even half as large, is there another way of adding terrain that doesn't involve using the heightmap editor? Yeah, there are proper ways to use it, but let's face it that thing is broken. Far too unstable for me to have the patience to fiddle with.

 

If there's no other way, what are some steps I can take to make sure a heightmap created within the editor will work? Preferably without screwing with all that RAW image nonsense.

 

Also, I feel like there is no sense of scale whatsoever working in the heightmap editor.... am I missing something here?

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Just curious I've never played with the terrain editing beyond a little cosmetic for a mod I'm working on but couldn't you just duplicate a world space and use its terrain, removing all unneeded meshes etc and just tweak it?

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Just curious I've never played with the terrain editing beyond a little cosmetic for a mod I'm working on but couldn't you just duplicate a world space and use its terrain, removing all unneeded meshes etc and just tweak it?

Yes, I believe you can. But in my case, no. :(

Because it isn't the right kind of terrain for the environment I'm working on.

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