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Geck/house making tutorials.


gunslinger6792

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To anybody reading this who is new at modding don't use fNVedit until you've finished your mod. If you did what I did you get two master files and an esp. This created conflicts that forced me to deleate everything back to the core file and take out 2 and a half hours of work.

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I learned the hard way to always make a backup copy of your ESP before doing anything major...like deleting FNV and getting a fresh install because you think a mod is screwing up a creature model only to realize DOH!! you forgot to remove your mod and place it some where safe and just lost a week and half of work... Q Q lol.Not to mention the creature model in question is screwed up no matter what XD

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Ok so i've noticed that not all pieces in the geck are the same size. This has created a problem where If I try making a space that isn't a perfect rectangle it won't work. Theres gaps or clipping and its downright impossible to manually place the objects in perfectly any idea on how I can get around this.

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Use different objects to create a patch. Just search for some kind of pipe, rug, w/e that suits your decorative aesthetics. I've used pipes to patch together two different building pieces. You want a really good example of how you can mix-match several different pieces check out the SLremnantbunker interior they use several different pieces for the entrance the enclave main entrance, vault 19 entrance etc to create the look they wanted.

 

EDIT : Don't be afraid to experiment its not permanent unless you like it XD

Edited by DaemonGrin
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Use different objects to create a patch. Just search for some kind of pipe, rug, w/e that suits your decorative aesthetics. I've used pipes to patch together two different building pieces. You want a really good example of how you can mix-match several different pieces check out the SLremnantbunker interior they use several different pieces for the entrance the enclave main entrance, vault 19 entrance etc to create the look they wanted.

 

EDIT : Don't be afraid to experiment its not permanent unless you like it XD

And I won't get noticeable clipping? I'll look into it. If I didn't say it already I gave you a kudo you've been extremely helpful so thanks.

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Use different objects to create a patch. Just search for some kind of pipe, rug, w/e that suits your decorative aesthetics. I've used pipes to patch together two different building pieces. You want a really good example of how you can mix-match several different pieces check out the SLremnantbunker interior they use several different pieces for the entrance the enclave main entrance, vault 19 entrance etc to create the look they wanted.

 

EDIT : Don't be afraid to experiment its not permanent unless you like it XD

And I won't get noticeable clipping? I'll look into it. If I didn't say it already I gave you a kudo you've been extremely helpful so thanks.

 

 

It depends on your placement. For patch work I turnoff grid snap so I can move it around more freely you might need to scale the object(s) differently to get a nice look. Get creative if one pipe doesn't look right all by it's lonesome get another and scale it up or down in size and slide it next to it. Take a floor tile and rotate it on the right axis to make a wall panel. Find the metal sheeting and make it look like a real patch job by sliding it up against the wall but not lined up with it. If you have a small gap like I encountered with vault pieces that you only notice from a certain distance and angle use a blackplane static to create a barrier patch (it's left outside your interior so it won't interfere and no clipping) so you don't see into the great grey abyss.

 

EDIT : Noticed the kudo statement, was pondering what a kudo was and forgot to thank ya XD

Edited by DaemonGrin
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