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Vault 114 crash


darthpheonix

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Recently on my current playthrough any time I try to enter Vault 114, specifically where Valentine resides, it CTD. I had to restart my playthrough recently after it kept CTD on one of my saves and I couldn't figure out what caused that either. I posted my load order below as well. Is it possible Truly Unique Nick is the cause? I really hope not as I like the way I currently have him texture wise.

 

 

# Automatically generated by Vortex
Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
ccgcafo4003-factionws03bos.esl
ccgcafo4009-factionws09mm.esl
ccgcafo4013-factionas02bos.esl
ccgcafo4018-factionas07mm.esl
ccbgsfo4062-pippat.esl
ccbgsfo4063-papat.esl
Unofficial Fallout 4 Patch.esp
AllSetsExtended.esl
AWHD4KFull.esl
ArmorKeywords.esm
XDI.esm
BakaFramework.esm
CROSS_Wasteland_Ronin.esl
Natural Bundle Cave Set.esl
CROSS_CoA.esl
CROSS_VertibirdFlightsuit.esl
CWRaiders.esl
HUDFramework.esm
WorkshopFramework.esm
SS2.esm
CWWorkshopMaster.esm
CWWorkshopPackPart2.esl
Loads.esm
NewCalibers.esp
EG7.esl
CWDogmeat.esl
Natural Bundle Masonry Set.esl
LMBTOverlays.esl
Petal_Gasmask.esl
Geckos.esl
Mantis.esl
RedderRocket.esl
Natural Bundle Submarine Set.esl
Servitron.esm
AntiqueSynthUniform.esl
SS2WorkshopHUDOverride.esl
WhatsYourName.esl
Commonwealth Clean up Project Combined.esp
Far Harbor DLC Clean up Combined.esp
ReGrowth Overhaul 10.esp
ASEFarHarbor.esp
M8r_Item_Tags_Vanilla_EN.esp
PiperCaitCurieDialogueOverhaul.esp
autoweapons.esp
clothingoverhaul.esp
ArmorClothingOverhaul.esp
M8r_Item_Tags_UFO4P_AWKCR_Weightless_EN.esp
WeightlessMods.esp
Better Armor.esp
Phase4DLC.esp
Improved Boston Airport.esp
BostonFPSFixAIO.esp
WelcometoGoodneighbor.esp
BTInteriors_Project.esp
RailroadRedone.esp
clean and simple - red rocket startup.esp
clean and simple - vault 88 startup.esp
clean and simple - spectacle island startup.esp
clean and simple - starlight drive in startup.esp
BTInt_Optimization.esp
brotherhood of steel overhaul.esp
WeightlessJunk.esp
MojaveImports.esp
clean and simple - nuka world red rocket startup.esp
FaceMaxson.esp
clean castle.esp
Raider Children.esp
CombatZoneRestored.esp
PAC.esp
Rebuilt_KingsportLighthouse.esp
AA FusionCityRising.esp
OutcastsAndRemnants.esp
ProjectValkyrie.esp
Depravity.esp
Vault4.esp
W.A.T.Minutemen.esp
ACO_WATM_FallUI.esp
RaiderOverhaul.esp
More Power Armour Mods.esp
Consistent Power Armor Overhaul.esp
Brotherhood Power Armor Overhaul.esp
RaiderPAChopShop.esp
WeightlessAid.esp
Legendary Overhaul.esp
PAMAP.esp
4estGimp - RO.FallUI.PA_INNR.esp
512StandaloneHairColors.esp
M8r_Radio_Tags_EN.esp
ALSL Vault Suit Unzipped - Vaults 111 and 95 suits only.esp
Eli_ApachiiDreadlocks.esp
Crimsomrider's Augmentation.esp
EqualArmor.esp
AEWS.esp
Automatron For All.esp
AutomatronUnlockedNukaParts.esp
AutomatronUnlocked.esp
Automatron Protectrons Expanded.esp
AutomatronThinkTandy.esp
Automatron Sentry Head Laser.esp
BOS_X01_Paintjobs.esp
DD_All_the_COncrete.esp
VisibleCompanionAffinity.esp
Danse GTFO Power Armor.esp
DansesWearableHolotags_v01-2.esp
DCWestSuperMutants.esp
Deathwings.esp
Dogmeat A True Companion SurvivalPlus.esp
DogmeatHelmetsAndHats.esp
dD-Enhanced Blood.esp
dD - Screen Blood Duration Long.esp
Enough About the Settlements Preston.esp
EyesoftheUniverse.esp
MacCready Bruised 02740E.esp
FRC Tinker Tom Scared.esp
EnclaveX02.esp
Famished.esp
M8rDisablePipboyEffects.esp
ClothingOverhaulSP_XB1_PC.esp
Automatron Helmets Fix.esp
More Power Armour Mods - Automatron.esp
BPAO - Automatron Patch.esp
zNechi-PA-Name-Core.esp
zBOS-PA-Overhaul.esp
zBOS-PA-Overhaul-CPAO.esp
zBOS-PA-OVH-CPAO-Unlocker.esp
zBOS-PA-Overhaul-Lyon.esp
zBOS-PA-OVH-Lyon-Unlocker.esp
zBOS-PA-OVH-Main-Unlocker.esp
BPAO - PAMAP 2.0 Automatron Patch.esp
FHLeveledListIntegration.esp
EndorsCustomCombatArmor.esp
EndorsCustomCombatArmor_AzarHair.esp
EndorsCustomCombatArmor_CFA.esp
EndorsCustomCombatArmor_BoSKit.esp
EndorsCustomCombatArmor_ChromeSynths.esp
EndorsCustomCombatArmor_VaultSuitDLC.esp
ScarfMask.esp
DCMolerats.esp
DiverseChildren.esp
Ephla's Unique Chems.esp
WBO.esp
Extended weapon mods.esp
NewCalibers_extendedWeaponMods.esp
BeastWhisperer.esp
ExoticWorkshopCreatures.esp
BeastMaster_ExoticCreaturesPatch.esp
DX Courser X-92 Power Suit.esp
Eli_Apocalypse Attire.esp
DiaryOfAMadman.esp
Porter Gage Morph.100881D.esp
MacCready Morph.02740E.esp
CROSS_Wasteland_Ronin.esp
CROSS_2077.esp
Crimsomrider's Accessories.esp
KSHairdos.esp
BetterJunkFences.esp
BetterSettlersNoLollygagging.esp
CROSS_Blades.esp
CROSS_CryoLance.esp
CROSS_Cybernetics.esp
CROSS_Jetpack.esp
CROSS_Uni_BosUniform.esp
CBBE.esp
DelyteC&E.esp
Child Outfits Vanilla Standalone.esp
Child WastelandFashion.esp
ChineseStealthSuit.esp
CraftingFramework.esp
CraftingFramework_LME.esp
CraftingFramework_MLM.esp
CraftingFramework_TLO.esp
CraftingFramework_ChipLoot.esp
Legendary Mod Additions.esp
CraftingFramework_LMA_ESL.esp
LegendaryModification.esp
LegendaryModification - DLC Far Harbor.esp
BetterAutomatronWeapons.esp
CraftingFrameworkAWKCR2.esp
BetterCompanions.esp
CPAO - PAMAP 2.0 Patch.esp
Look At Me CE.esp
CF_AtomicWarlord.esp
CraftingFramework_Free.esp
1nivDX Courser X-92 Power Suit Male.esp
CraftingFramework_LMA.esp
CROSS_VertibirdFlightsuit.esp
FO4 Seasons - Spring - AllDLC.esp
fathercompanion.esp
GammaRepeater.esp
Glowing Animals Emit Light.esp
GunmetalArmorSkins-SynthUniform.esp
HN66Fo4_EasyGirl_BS.esp
GhoulMask.esp
Hairstyles for Male and Female.esp
Travis mod tattoo.esp
HalfGasMask.esp
IP4APA.esp
ImmersiveVendors.esp
JourneyToTheSun.esp
AA LMSE_FarHarbor.esp
LegendaryRarity100.esp
K9TacticalHarness.esp
LegendaryModification2LM.esp
LegendaryModification - DLC Far Harbor (2LM).esp
LooksMenu Customization Compendium.esp
IWDeacon.esp
IWLongfellow.esp
IWMacCready.esp
IWPiper.esp
Piper Morph V3.2F1E.esp
LegendaryAllDifficulties50x.esp
Look At Me AE.esp
ModdableRobotSettlers.esp
Protected Unique NPC's.esp
SKKMultiracialWorkshopActors.esp
SKKUnlimitedCombatFollowers.esp
SS2WalledGardensAndMore.esp
Loads of Ammo - Leveled Lists.esp
LongerPowerLinesInf.esp
LMBTOverlays.esp
LooksMirror.esp
MMP4APA-blue.esp
MMP4APA.esp
KSHairdos_oel.esp
MeanMachineEyes.esp
More Where That Came From Diamond City.esp
MiscHairstyle.esp
More Where That Came From - Classic.esp
MoreRobotVoices.esp
MoreWeaves.esp
MoreBeards.esp
MoreHairstyles4Female.esp
MoreHairstyles4Male.esp
NoAffinityCooldown.esp
TheyWantThatAss.esp
SeasonWantThatAss.esp
CROSS_Cybernetics_NoRobotFootStepSounds.esp
OWR_CraftableDecor.esp
OWR_CraftableDecor_CW.esp
OWR2_CraftableDecor.esp
OWR2_CraftableDecor_CW.esp
Orphan's Beds.esp
Child Posters.esp
AzarPonytailHairstyles.esp
DWT_DocWeathers_and_Guards.esp
PlatinumCurieV2.1.esp
PlutoniumCreatures.esp
PA-Quick Animations.esp
Eli_Pride.esp
ProtoLining.esp
RRP4APA.esp
SKKFeralNights.esp
SS2WhisperPowerPlots.esp
SS2Extended.esp
LegendaryModification2LMAKPatch.esp
LegendaryModificationGroknak.esp
LegendaryModificationMisc.esp
Orphans.esp
MergedChildModsWithExtras.esp
AA Lots More Settlers and Enemies.esp
DWT_Cricket_and_Guards.esp
LegendaryModification Enhanced.esp
zNechi-PA-Name-DLC-Auto.esp
zNechi-PA-Name-DLC-Contraptions.esp
zNechi-PA-Name-DLC-FarHarbor.esp
zNechi-PA-Name-DLC-Nuka-Paints.esp
zNechi-PA-Name-DLC-Nuka.esp
BetterOpenSeason.esp
DCGuard_Overhaul.esp
NightstrikerCreatureMod.esp
VUWR.esp
CraftingFramework_VUWR.esp
Dustworth.esp
InstituteSettlements2.esp
Fo4Lore.esp
ImmersiveTP.esp
CROSS_InstituteExpeditionarySuit.esp
Fawkes.esp
TheKite_Railroad_Handmaiden.esp
Look At Me RE.esp
officersRevolver.esp
RaiderPAFactions.esp
AEWS_NukaWorldPatch.esp
LooksMenu.esp
Vivid Fallout - All in One - Best Choice.esp
SS2 Junk Storage Capacity.esp
SS2_XDI Patch.esp
SchoolDeskObject.esp
3dscopes.esp
Edit_Hancock.esp
SettlementMenuManager.esp
SS2_ruined_simsettlement_addonpack.esp
SimSettlements2ChildSupport.esp
slootyVaultSuit.esp
W.A.T.M - MMCCAP - Combined.esp
SS2_FDK_TinyLiving.esp
3DNPC_FO4Settler.esp
AA 50 Ways To Die.esp
BoSStory.esp
ASE_PerfPatch.esp
Floaters.esp
EG7.esp
powerarmort49.esp
SKKFastStartNewGame.esp
Another Sanctuary Bridge V1.2.esp
LimaOutpost.esp
CROSS_MojaveManhunter.esp
Look At Me ME.esp
SS2HappyTrails.esp
WattzLaserGun.esp
Archimedes-II.esp
Rangergearnew.esp
Respawnable Legendary Bosses.esp
MakeYourOwnSynths.esp
Hard Legendary Giant Creatures.esp
ellen.esp
CWCreateABot.esp
FO4 NPCs Travel.esp
Heavy BoS.esp
ButtonsCompanion.esp
[sS2 Addon] SimSettlements SuperStructures.esp
ConcreteSledgehammer.esp
V88Improvements.esp
SS2_SIMPDDDD.esp
llamaCompanionHeather.esp
SKKMobileWorkshop.esp
StealthSuitDrk.esp
SS2WastelandVenturers.esp
NameAndTradeWithDogs.esp
DWT_TrashcanCarla_and_Guards.esp
EDECompanion.esp
CROSS_BreakActionLaser.esp
CROSS_BrotherhoodRecon.esp
CROSS_CourserStrigidae.esp
Look At Me IE.esp
Dank_CrossArmorIntegration.esp
ChildrenofGoodneighbor.esp
ChildrenofBunkerHill.esp
ConcreteSledgehammer-AWKCR.esp
Home Plate Workbench - Mechanists Lair Workbench.esp
ohSIM_Sim2_Settlements_Scrappers_Addon.esp
shoddymemone.esp
JunkTownTwo.esp
SS2-Jampads2.esp
SS2-Jampads2_ImportsPatch.esp
Hellfirenew.esp
IWNPCsOnly.esp
IWCarrington.esp
IWDesdemona.esp
IWGlory.esp
IWMagnolia.esp
IWMamaMurphy.esp
IWMaxson.esp
IWTinaDeLuca.esp
Look At Me ME x WATM.esp
MalevolentEllenOverhaul.esp
ModularVault.esp
OWR.esp
OWR2.esp
SS2-PraRandomAddon.esp
DOOMRhino.esp
River_Memorial.esp
MagnoliaBurlesqueOutfit.esp
WestTekTacticalOptics.esp
3dscopes-wattz.esp
SimSettlements2_AddOnPack_ApocalypticAdditions_SirLach.esp
SimHomestead2.esp
StealthSuitVoice.esp
Super_Blade_1.1.esp
GetThef*#@Along.esp
TamingRedDeath.esp
FaceMaxson-AdVictorium_Patch.esp
IWDanse.esp
FaceMaxson-DanseDanseRevolution.esp
FaceMaxson-DansesWearableHolotags_Patch.esp
TheKite_MilitiaWoman.esp
TinaDeLucaSettlerVoiced.esp
EFF.esp
Vault Alt Suit.esp
VaultPlus_Railings.esp
DanLi_VaultExplorer.esp
Vault-Tec Workshop Overhaul.esp
SS2AOP_VaultTecTools.esp
VaultPlus.esp
VaultPlusUnlocked.esp
WastelandFashionAccessories.esp
WastelandFashion.esp
SS2WastelandReconstructionKit.esp
WestTekTacticalOptics-AWKCR.esp
WeightlessSpecialAmmo.esp
X02Factions.esp
X03Factions.esp
keyNuker.esp
LegendaryKellogg.esp
Python2.esp
X6-88 Morph.BBEE6.esp
Jk1WeaponryKey.esp
Jk2WEAP-K.A.T.A.N.A-Kinetic Assisted Thermal And Nuclear Antagonizer.esp
Jk2WEAP-L.A.E.P-Laser Assisted Electrical Pistol.esp
Jk5LoadAfter-AWKCR-L.A.E.P.esp
Jk5LoadAfter-AWKCR-K.A.T.A.N.A.esp
retakrew7 - automatron synth 1 2.esp
WBO-Automatron.esp
WBO-Extended Weapon Mods.esp
Armorsmith Extended.esp
EndorsCustomCombatArmor_AE.esp
Misc Armor and Legendary Tweaks.esp
Synth Overhaul.esp
EndorsCustomCombatArmor_SynthOverhaul.esp
Classic Combat Armor.esp
llamaCompanionHeather-AE Patch.esp
Look At Me BE.esp
Look At Me BE x Ad Victoriam.esp
Look At Me BE x B35C.esp
Look At Me BE x David Hunter.esp
Look At Me IE x Synth Overhaul CAST.esp
TDRenegadeSynthArmor.esp
Synth Overhaul - No level requirements Patch.esp
Toxic Raider Armour.esp
Weaponsmith Extended 2.esp
Weaponsmith - War of the Commonwealth Patch.esp
Unique NPCs.esp
MilitarizedMinutemen.esp
MilitarisedMinutemen_PatchesAddon.esp
Far West Minutemen.esp
MinutemenMerged.esp
WATM-MilM-Addon.esp
BLUE WATM-MilM Patch.esp
IWPreston.esp
PatchUniqueNPCsMergeChildMods.esp
Killable Children.esp
Unique NPCs FarHarbor.esp
Unique NPCs_SpecialSettlers_All.esp
UniqueNPCs_WaTMM_FarWest_MilitarizedMinutemen.esp
LooksMenuCustomizationCompendium-UniqueNPCs_Patch.esp
Unique NPCs - Creatures and Monsters.esp
DeadlierDeathclaws.esp
SS2-Jampads2-UniqueNPCsCreaturesPatch.esp
SuperMutantRedux.esp
Eli_Armour_Compendium.esp
AE + UCO Patch.esp
BetterSettlers.esp
BetterSettlersCCAPack2.0.esp
Unique NPCs - Creatures and Monsters_SMR_AE.esp
IWSturges.esp
Unique_NPCs_SuperMutantRedux.esp
ConceptCentaur.esp
SuperMutantRedux_ArmorSmithExtended.esp
Pip-Boy Flashlight.esp
X-02 PipboyLight Patch.esp
Mechanist Lair Overhaul.esp
Stm_DiamondCityExpansion.esp
DCE_female_body_replacer_EasyGirl.esp
SpringCleaningCompatibilityPatch.esp
Truly Unique Nick.esp

 

 

Edit: I tried disabling Truly Unique Nick and still CTD. Any help would be appreciated. I don't have any mods that edit the vault so I'm very confused.

Edited by darthpheonix
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Try disabling your mods one by one.

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It's AWKCR (I blame that for everything, it's such a bloated mess that people weren't smart enough to stop using when it became more than a keyword/armor slot resource.)

 

Anyway, need more info. Does it crash when you enter Parkway Station, or when you zone from Parkway to Vault 114, or when you enter the 114 atrium (the big room right before the room Nick is in; Nick is in the Overseer's Office, which is on the second floor of the atrium), or when you enter Nick's room?

 

  • If it happens entering Parkway... I'd have to dig into the CK, cause I haven't gotten to 114 yet in my vault modding.
  • If it's when you enter 114 it's likely one of your vault mods (Vault4?). Do you crash in 75 or 95?
  • If it happens when you get within visual/audio range of Nick it's a Nick problem. Video range is basically when you enter the atrium, that's roughly where the game starts rendering him.
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I installed Buffout4 and this is the log I got when trying to enter the part of the vault I'm struggling with. I also attempted to load up a save from the playthrough that caused me to restart and it looks to be the same error pop up from Buffout4, but if the logs are different in some way, maybe someone who can read it can point me in the right direction???

 

 

E:\Repos\f4se\Buffout4\src\main.cpp(69): [info] Buffout4 v1.23.1
E:\Repos\f4se\Buffout4\extern\CommonLibF4\CommonLibF4\include\F4SE\Trampoline.cpp(114): [info] Default Trampoline => 0B / 256B (00.00%)
E:\Repos\f4se\Buffout4\src\Crash\CrashHandler.cpp(637): [info] installed crash handlers
E:\Repos\f4se\Buffout4\src\Fixes/ActorIsHostileToActorFix.h(30): [info] installed ActorIsHostileToActor fix
E:\Repos\f4se\Buffout4\extern\CommonLibF4\CommonLibF4\include\F4SE\Trampoline.cpp(114): [info] Default Trampoline => 15B / 256B (05.86%)
E:\Repos\f4se\Buffout4\extern\CommonLibF4\CommonLibF4\include\F4SE\Trampoline.cpp(114): [info] Default Trampoline => 29B / 256B (11.33%)
E:\Repos\f4se\Buffout4\src\Fixes\CellInitFix.cpp(75): [info] installed CellInit fix
E:\Repos\f4se\Buffout4\extern\CommonLibF4\CommonLibF4\include\F4SE\Trampoline.cpp(114): [info] Default Trampoline => 37B / 256B (14.45%)
E:\Repos\f4se\Buffout4\src\Fixes/GreyMoviesFix.h(23): [info] installed GreyMovies fix
E:\Repos\f4se\Buffout4\src\Fixes/MagicEffectApplyEventFix.h(27): [info] installed SafeExit fix
E:\Repos\f4se\Buffout4\extern\CommonLibF4\CommonLibF4\include\F4SE\Trampoline.cpp(114): [info] Default Trampoline => 51B / 256B (19.92%)
E:\Repos\f4se\Buffout4\src\Fixes/MovementPlannerFix.h(22): [info] installed MovementPlanner fix
E:\Repos\f4se\Buffout4\extern\CommonLibF4\CommonLibF4\include\F4SE\Trampoline.cpp(114): [info] Default Trampoline => 65B / 256B (25.39%)
E:\Repos\f4se\Buffout4\src\Fixes/PackageAllocateLocationFix.h(22): [info] installed PackageAllocateLocation fix
E:\Repos\f4se\Buffout4\extern\CommonLibF4\CommonLibF4\include\F4SE\Trampoline.cpp(114): [info] Default Trampoline => 79B / 256B (30.86%)
E:\Repos\f4se\Buffout4\src\Fixes/SafeExitFix.h(18): [info] installed SafeExit fix
E:\Repos\f4se\Buffout4\src\Fixes/UnalignedLoadFix.h(33): [info] installed UnalignedLoad fix
E:\Repos\f4se\Buffout4\src\Patches\AchievementsPatch.cpp(76): [info] installed Achievements patch
E:\Repos\f4se\Buffout4\extern\CommonLibF4\CommonLibF4\include\F4SE\Trampoline.cpp(114): [info] Default Trampoline => 93B / 256B (36.33%)
E:\Repos\f4se\Buffout4\src\Patches/BSMTAManagerPatch.h(140): [info] installed BSMTAManager patch
E:\Repos\f4se\Buffout4\src\Patches/BSPreCulledObjectsPatch.h(437): [info] installed BSPreCulledObjects patch
E:\Repos\f4se\Buffout4\src\Patches/BSTextureStreamerLocalHeapPatch.h(65): [info] installed BSTextureStreamerLocalHeap patch
E:\Repos\f4se\Buffout4\extern\CommonLibF4\CommonLibF4\include\F4SE\Trampoline.cpp(114): [info] Default Trampoline => 107B / 256B (41.80%)
E:\Repos\f4se\Buffout4\src\Patches/HavokMemorySystemPatch.h(168): [info] installed HavokMemorySystem patch
E:\Repos\f4se\Buffout4\src\Patches/INISettingCollectionPatch.h(25): [info] installed INISettingCollection patch
E:\Repos\f4se\Buffout4\src\Patches/MemoryManagerPatch.h(255): [info] installed MemoryManager patch
E:\Repos\f4se\Buffout4\extern\CommonLibF4\CommonLibF4\include\F4SE\Trampoline.cpp(114): [info] Default Trampoline => 121B / 256B (47.27%)
E:\Repos\f4se\Buffout4\src\Patches/ScaleformAllocatorPatch.h(67): [info] installed ScaleformAllocator patch
E:\Repos\f4se\Buffout4\src\Patches/SmallBlockAllocatorPatch.h(35): [info] installed SmallBlockAllocator patch
E:\Repos\f4se\Buffout4\src\Patches/WorkshopMenuPatch.h(617): [info] installed WorkshopMenu patch
E:\Repos\f4se\Buffout4\extern\CommonLibF4\CommonLibF4\include\F4SE\Trampoline.cpp(114): [info] Default Trampoline => 137B / 256B (53.52%)
E:\Repos\f4se\Buffout4\extern\CommonLibF4\CommonLibF4\include\F4SE\Trampoline.cpp(114): [info] Default Trampoline => 145B / 256B (56.64%)
E:\Repos\f4se\Buffout4\extern\CommonLibF4\CommonLibF4\include\F4SE\Trampoline.cpp(114): [info] Default Trampoline => 162B / 256B (63.28%)
E:\Repos\f4se\Buffout4\extern\CommonLibF4\CommonLibF4\include\F4SE\Trampoline.cpp(114): [info] Default Trampoline => 170B / 256B (66.41%)
E:\Repos\f4se\Buffout4\src\Warnings\CreateTexture2DWarning.cpp(118): [info] installed CreateTexture2D Warning
E:\Repos\f4se\Buffout4\extern\CommonLibF4\CommonLibF4\include\F4SE\Trampoline.cpp(114): [info] Default Trampoline => 187B / 256B (73.05%)
E:\Repos\f4se\Buffout4\extern\CommonLibF4\CommonLibF4\include\F4SE\Trampoline.cpp(114): [info] Default Trampoline => 201B / 256B (78.52%)
E:\Repos\f4se\Buffout4\src\Warnings\ImageSpaceAdapterWarning.cpp(101): [info] installed ImageSpaceAdapter Warning
E:\Repos\f4se\Buffout4\src\Fixes/EncounterZoneResetFix.h(52): [info] installed EncounterZoneReset fix
E:\Repos\f4se\Buffout4\extern\CommonLibF4\CommonLibF4\include\F4SE\Trampoline.cpp(114): [info] Default Trampoline => 212B / 256B (82.81%)
E:\Repos\f4se\Buffout4\extern\CommonLibF4\CommonLibF4\include\F4SE\Trampoline.cpp(114): [info] Default Trampoline => 220B / 256B (85.94%)
E:\Repos\f4se\Buffout4\extern\CommonLibF4\CommonLibF4\include\F4SE\Trampoline.cpp(114): [info] Default Trampoline => 231B / 256B (90.23%)
E:\Repos\f4se\Buffout4\extern\CommonLibF4\CommonLibF4\include\F4SE\Trampoline.cpp(114): [info] Default Trampoline => 239B / 256B (93.36%)
E:\Repos\f4se\Buffout4\src\Fixes/UtilityShaderFix.h(23): [info] installed UtilityShader fix
E:\Repos\f4se\Buffout4\src\Warnings\CreateTexture2DWarning.cpp(60): [critical] A call to ID3D11Device::CreateTexture2D failed with error code 0x80070057. This will crash the game.

 

 

 

E:\Repos\f4se\Buffout4\src\main.cpp(69): [info] Buffout4 v1.23.1
E:\Repos\f4se\Buffout4\extern\CommonLibF4\CommonLibF4\include\F4SE\Trampoline.cpp(114): [info] Default Trampoline => 0B / 256B (00.00%)
E:\Repos\f4se\Buffout4\src\Crash\CrashHandler.cpp(637): [info] installed crash handlers
E:\Repos\f4se\Buffout4\src\Fixes/ActorIsHostileToActorFix.h(30): [info] installed ActorIsHostileToActor fix
E:\Repos\f4se\Buffout4\extern\CommonLibF4\CommonLibF4\include\F4SE\Trampoline.cpp(114): [info] Default Trampoline => 15B / 256B (05.86%)
E:\Repos\f4se\Buffout4\extern\CommonLibF4\CommonLibF4\include\F4SE\Trampoline.cpp(114): [info] Default Trampoline => 29B / 256B (11.33%)
E:\Repos\f4se\Buffout4\src\Fixes\CellInitFix.cpp(75): [info] installed CellInit fix
E:\Repos\f4se\Buffout4\extern\CommonLibF4\CommonLibF4\include\F4SE\Trampoline.cpp(114): [info] Default Trampoline => 37B / 256B (14.45%)
E:\Repos\f4se\Buffout4\src\Fixes/GreyMoviesFix.h(23): [info] installed GreyMovies fix
E:\Repos\f4se\Buffout4\src\Fixes/MagicEffectApplyEventFix.h(27): [info] installed SafeExit fix
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E:\Repos\f4se\Buffout4\src\Fixes/PackageAllocateLocationFix.h(22): [info] installed PackageAllocateLocation fix
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E:\Repos\f4se\Buffout4\src\Fixes/SafeExitFix.h(18): [info] installed SafeExit fix
E:\Repos\f4se\Buffout4\src\Fixes/UnalignedLoadFix.h(33): [info] installed UnalignedLoad fix
E:\Repos\f4se\Buffout4\src\Patches\AchievementsPatch.cpp(76): [info] installed Achievements patch
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E:\Repos\f4se\Buffout4\src\Patches/BSMTAManagerPatch.h(140): [info] installed BSMTAManager patch
E:\Repos\f4se\Buffout4\src\Patches/BSPreCulledObjectsPatch.h(437): [info] installed BSPreCulledObjects patch
E:\Repos\f4se\Buffout4\src\Patches/BSTextureStreamerLocalHeapPatch.h(65): [info] installed BSTextureStreamerLocalHeap patch
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E:\Repos\f4se\Buffout4\src\Patches/HavokMemorySystemPatch.h(168): [info] installed HavokMemorySystem patch
E:\Repos\f4se\Buffout4\src\Patches/INISettingCollectionPatch.h(25): [info] installed INISettingCollection patch
E:\Repos\f4se\Buffout4\src\Patches/MemoryManagerPatch.h(255): [info] installed MemoryManager patch
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E:\Repos\f4se\Buffout4\src\Patches/ScaleformAllocatorPatch.h(67): [info] installed ScaleformAllocator patch
E:\Repos\f4se\Buffout4\src\Patches/SmallBlockAllocatorPatch.h(35): [info] installed SmallBlockAllocator patch
E:\Repos\f4se\Buffout4\src\Patches/WorkshopMenuPatch.h(617): [info] installed WorkshopMenu patch
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E:\Repos\f4se\Buffout4\src\Warnings\CreateTexture2DWarning.cpp(118): [info] installed CreateTexture2D Warning
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E:\Repos\f4se\Buffout4\src\Warnings\ImageSpaceAdapterWarning.cpp(101): [info] installed ImageSpaceAdapter Warning
E:\Repos\f4se\Buffout4\src\Fixes/EncounterZoneResetFix.h(52): [info] installed EncounterZoneReset fix
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E:\Repos\f4se\Buffout4\src\Fixes/UtilityShaderFix.h(23): [info] installed UtilityShader fix
E:\Repos\f4se\Buffout4\src\Warnings\CreateTexture2DWarning.cpp(60): [critical] A call to ID3D11Device::CreateTexture2D failed with error code 0x80070057. This will crash the game.

 

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It's AWKCR (I blame that for everything, it's such a bloated mess that people weren't smart enough to stop using when it became more than a keyword/armor slot resource.)

 

Anyway, need more info. Does it crash when you enter Parkway Station, or when you zone from Parkway to Vault 114, or when you enter the 114 atrium (the big room right before the room Nick is in; Nick is in the Overseer's Office, which is on the second floor of the atrium), or when you enter Nick's room?

 

  • If it happens entering Parkway... I'd have to dig into the CK, cause I haven't gotten to 114 yet in my vault modding.
  • If it's when you enter 114 it's likely one of your vault mods (Vault4?). Do you crash in 75 or 95?
  • If it happens when you get within visual/audio range of Nick it's a Nick problem. Video range is basically when you enter the atrium, that's roughly where the game starts rendering him.

 

 

It happens when I enter the atrium for Vault 114, but I do have a different save from my previous playthrough that started having issues, and I posted the logs from Buffout4 for both of those saves. I'm really hoping it isn't a Nick problem. I just got his face and eyes to look the way I want them to haha. I just don't understand what happened if it is because I went to Far Harbor to start all that stuff and met with DiMA with Nick in the party and there were no issues, but being that I can't load that old save anymore and started over and got to the atrium in Vault 114 I can't help but think it is a Nick thing. I tried disabling the Truly Unique Nick and that didn't help, so I tried disabling Augmentations, which for some reason puts Nick in DiMA clothes when you first meet him in Vault 114 and that wasn't it either, may a combination of both?? I just need a push in the right direction, haha.

 

Edit: If it is AWKCR, I have a bunch of mods installed that require it as a master, are there any options or FO4edit things I can do to mitigate the problem?

Edited by darthpheonix
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Well if you installed something new on a mid-game save/playthrough. Things might get chaotic as the game loads the mods after leaving vault 111.

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Well if you installed something new on a mid-game save/playthrough. Things might get chaotic as the game loads the mods after leaving vault 111.

 

Most of mine load during character creation. I stand around and wait for the loading messages to stop before I ever enter 111. It all depends on the mod. And I install, and uninstall, mods mid game all the time without issue. It all depends on what kind of mod it is. The "never install or uninstall mid-game" is a persistent myth, but it's not true.

 

It happens when I enter the atrium for Vault 114....

 

K, what is happening is something is loading when you enter the atrium that the game doesn't like. So yes, it is most likely Nick. You say you disabled the Nick mods (you should disable all of them), but did you clean your save after disabling them? As in save, exit, disable, clean save, try again. If you don't clean the save you could end up with the game still thinking Nick needs assets that are no longer present and it crashes.

 

Edit: If it is AWKCR, I have a bunch of mods installed that require it as a master, are there any options or FO4edit things I can do to mitigate the problem?

 

That was a joke. I hate AWKCR with a passion. It is a horrible, bloated mess that would be fine if it was actually 4 or 5 separate mods:

  • The decal system is stupid. No one knows how to use it, people only use it for power armor and there are better systems for that. And why are raiders running around with decals but not a can of spray paint to apply them? Nothing about this system makes sense. It's added complexity for the sake of added complexity.
  • It adds a dozen new work benches (two or three just for the stupid decal system). While this is not a bad idea why is it part of a keyword resource and not it's own mod? And it adds multiple variations of these workstations and piles ALL of them into the vanilla Crafting menu, making non-AWKCR workstations harder to find.
  • It adds variations on the power armor workstation. While I like the options, why do I need the decal system just to get a variation on a vanilla crafting station?
  • And oh so much more.

It started out great, a unified set of keywords and armor slot definitions to make it easier for mods to be compatible. Anything other than that should be a separate mod, so I don't have to load bloat I'll never use to clog up my build menu. Unfortunately people started using it when it wasn't bloated and now we are stuck in this abusive cycle where a ton of mods just use it out of reflex and not because it adds any real functionality.

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Well if you installed something new on a mid-game save/playthrough. Things might get chaotic as the game loads the mods after leaving vault 111.

 

Most of mine load during character creation. I stand around and wait for the loading messages to stop before I ever enter 111. It all depends on the mod. And I install, and uninstall, mods mid game all the time without issue. It all depends on what kind of mod it is. The "never install or uninstall mid-game" is a persistent myth, but it's not true.

I too have not had any issues installing/uninstalling mods mid-game, there have been the occasional issue here or there, but nothing that didn't fix itself after a few reloads.

 

 

 

K, what is happening is something is loading when you enter the atrium that the game doesn't like. So yes, it is most likely Nick. You say you disabled the Nick mods (you should disable all of them), but did you clean your save after disabling them? As in save, exit, disable, clean save, try again. If you don't clean the save you could end up with the game still thinking Nick needs assets that are no longer present and it crashes.

I have not tried the clean save yet, I'm just confused on why it would be Nick, but I will have to try when I am home after work tonight.

 

 

 

That was a joke. I hate AWKCR with a passion. It is a horrible, bloated mess that would be fine if it was actually 4 or 5 separate mods:

  • The decal system is stupid. No one knows how to use it, people only use it for power armor and there are better systems for that. And why are raiders running around with decals but not a can of spray paint to apply them? Nothing about this system makes sense. It's added complexity for the sake of added complexity.
  • It adds a dozen new work benches (two or three just for the stupid decal system). While this is not a bad idea why is it part of a keyword resource and not it's own mod? And it adds multiple variations of these workstations and piles ALL of them into the vanilla Crafting menu, making non-AWKCR workstations harder to find.
  • It adds variations on the power armor workstation. While I like the options, why do I need the decal system just to get a variation on a vanilla crafting station?
  • And oh so much more.

It started out great, a unified set of keywords and armor slot definitions to make it easier for mods to be compatible. Anything other than that should be a separate mod, so I don't have to load bloat I'll never use to clog up my build menu. Unfortunately people started using it when it wasn't bloated and now we are stuck in this abusive cycle where a ton of mods just use it out of reflex and not because it adds any real functionality.

You know that does sound silly, I too don't really use the decal system, I do end up picking up the decals I do find throughout my playthrough but never end up using them. I just mostly end up using the universal workbench, I don't remember what mod adds that, but it gives me options for all the different workbenches when going to use it. I also totally understand the workshop menu for the workbenches being a cluttered mess, makes me not really wanting to use it myself, like why not just add it's own menu saying like AWKCR workbenches or what have you? Most people don't even really use the different variations of them anyway, they pick the one they like the most and stick with that so why not just make it a part of the FOMOD process of installation and ask if we want them all in there or if we want certain ones???

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I have not tried the clean save yet, I'm just confused on why it would be Nick, but I will have to try when I am home after work tonight.

 

 

Because the game is trying to do something very specific with Nick and something you are using conflicts with that. It might be a voice mod that ends up unintentionally screwing with his lines, or one of your customization mods that alters a physical feature necessary for that scene. It could be any vault mod: if you aren't careful a mod for, say, 88 can screw up all the other vaults by changing a key asset (I've broken a LOT of vaults, including 114 lol.) It's why you are supposed to duplicate assets instead of modifying the ones in the game.

 

Try the clean save. Disable all the Nick mods and then clean. You can end up having something floating around in your save file from an uninstalled mod that continues to mess things up.

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Try the clean save. Disable all the Nick mods and then clean. You can end up having something floating around in your save file from an uninstalled mod that continues to mess things up.

 

So I disabled Truly Unique Nick and Augmentation and was finally able to make it work. I also have Valentine Reborn installed and I'm not sure if that was what was causing things to muck up. Unfortunately I really enjoy using the Augmentation mod and am kind of disappointed that I won't be able to use them for going forward for now until I can figure out what the real problem is. I posted the log from Buffout 4 in the Buffout 4 comment section on the mod page, so hopefully someone will come along and help point me in the right direction for that. But thank you aurreth for your assistance!

Edited by darthpheonix
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