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Fallout 3 & NV to Skyrim Port


theimmersion

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I was wondering if its posible to port Fallout 3 and NV to Skyrim engine and connect it together (FO3 and NV,not Skyrim).

 

1.Problem and maby the biggest one is the .NIF files.They do not match for the Skyrim engine to recognize.So there is a legal conflict.For instance,I have FO3 and FONV and i put all the FONV in the FO3 folder and just adding my mods via plugin system from geck.Now that is not posible with skyrim,the NIF files need to actually be all modified for Skyrim,witch means that users cant just have them installed and just copy/extract it to skyrim.But if modified and uploaded is piracy-right? So,is there a way to sneak :smile: around that somehow? Bethesta permission or something like that?

 

2.I dont get the new script system at all.How does one port that?

 

3.How does the 2 engines handle the phisics and does the animation validate for skyrim?

 

Im talking about useing everithing posible from skyrim(walk animations,some sounds) and filling the gaps with FO3 and NV (gun animations and sounds).

 

In theory,its posible but we need something of a Modding Tree...what i mean is that ppl that know scripting will port scripts,ppls that know nifs will get them engine ready,ppl for testing,for every operation to be dedicated to a group that knows a specific thing and has a specific task.

 

Cant that be organized?Im open and ready for any info.But first,if interested,we need to find the solution for the NIF files!

Not everyone (including me,i just dont get the skyrim engine handling of Nif files) knows how to prep FO3 Nifs for Skyrim so I have an Idea about that.A Program that edits the properties of Nif files and changes its contents for the skyrim engine to work.

No port issue or piracy or something.Basiclly,you need both games and need to copy all from FO3 to Skyrim and use the Program to fix the Nifs.Simple enough for a start,right? Hope i get some feedback! :smile: Thnx to all and if we actually do that,it will be legendery! :smile: lets see how "Strong" "A" "modding community" "can be"...

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THANK YOU M48A5!

 

What are the rules on utilities that facilitate porting?
I personally have no issue with utilities that require you to have both games and that help you to port content yourself. I think it's a great thing. However, a case came up a few years back with such a utility called "Morroblivion" that helped users port content from Morrowind to Oblivion. You needed to own both games in order for the utility to work but Bethesda personally requested that the utility be taken down. I had no wish to argue with Bethesda on the matter.

 

Found it. My Dreams are CRUSHED now... Bethesda...really?!? There must be a way,theres always a way. (what movie did i hear that?!? :smile:

So unless Bethesda gives a go at this,theres now way. Well...time to be a pain i the as*... :smile: Where does one send a letter (E-Mail...duh) to Bethesda?

Edited by theimmersion
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  • 5 months later...
  • 2 weeks later...

Reminds me of Morroblivion were you needed the Morrowind.bsa and .esp and could port it via an program to Oblivion. It was great but Bethesda thought it was illegal, though you needed the original Morrowind files.

 

Edit: I see the issue has been posted already above.

Edited by Zorkaz
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  • 8 months later...
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AlbinoPolarBear, on 17 Dec 2013 - 03:35 AM, said:AlbinoPolarBear, on 17 Dec 2013 - 03:35 AM, said:

It would not be possible, because Skyrim's engine does not have VATS, does not have support for firearms, has a different level and perk system. It's not as simple as just copying over all models and textures from Fallout 3. It can't be done. At all.

 

The only thing that cannot be done is VATS but a similar system can be created. [My opinion] But WHY have VATS? Seriously it is a really bad game mechanic that shouldn't have been added to begin with. It takes the fun out of targeting and shooting things! may as well watch a friggin movie lol.[/My opinion]

 

Firearms? Bows and arrows use the same exact system as firearms, you just see it differently in the game. Magic is also a similar system and even has projectiles. Plus firearms in Skyrim have already been done.

 

Level and perk system? the perk system can be completely changed to fit FO3 or FNV and the level system is not so different that it cannot work.

 

The only elephant in the room issue is the .nif files, textures, esp/esm and sounds. Those will ALL have to be rebuilt from scratch. .nif, textures, and sounds for legal reasons (the same reasons that Moroblivion is remaking all those and has a rep from Bethesda with an account at their site to watch what they are doing). and the esp/esm files are too different from Skyrims to be able to port over and still be useable.

 

Since it pretty much requires the 2 games to be rebuilt from the ground up to be used with Skyrim you may as well just make a similar themed game that does not have anything to do with Fallout so you can release it as a Skyrim mod without having any legal issues. And if you are going to spend quite a few years making a new IP you may as well see about getting a license to use the engine from Bethesda/Zenimax and make some money off it. Or you could see about getting rights to port the games over but that would require that it be marketed as a new game and ofcourse copyright holders outside Bethesda for some assets will need to be contacted and rights obtained for the port. It will cost allot of money for the port.

 

Possible? yes. Worth the time and effort? Debatable. Legal? Depends on how you do it.

 

*Edit

A note on straight porting .nif and textures... If you did that it wouldn't look any better in Skyrim. Just because the game is newer doesn't mean it will magically make the models and textures look better. You will still have the same low poly count and lower resolution textures. If the goal is to make it look better all the time spent in Nifskope/Blender/3DS Max porting .nif files without just remaking them from the ground up will be wasted.

Edited by jet4571
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Porting? No.

It would require nearly a complete rewrite of the game using the newer version of the engine, and the addition of several features from the engine that just do not exist in the Skyrim version of the modified Gambryo engine. ( we can leave in those that don't exist in FO3/FO:NV and just not use them)

Not something that is in the scope or range of creating Mods. My guestimate for a reasonably competent team of a dozen or so experienced game programmers - 3 to 5 years - if they work full time at it. :blush:

Then you run into legal stuff. Some assets in Fallout 3, and other stuff in New Vegas were not created by Beth but were licensed for use in the one game only - trying to use those assets in a different game could lead to the owner of those assets suing the team AND Bethsoft for copyright infringement. Of course, they could probably get a license to use the assets in their game - for a Fee - typically around $5K to $10K and up for a license.

Now, even the Skyrim version of the engine is obsolete - most gaming PCs are 64 bit and the ancient and patched Gambrio engine is still just 32 bit - so it needs a major rewrite for the next gen games.

Don't hold your breath. :whistling:

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  • 5 months later...

Stumbled across this and thought id add some. Its not about how the game looks, it never was the point for the port. My hopes were for the Skyrim engine because its much more modable and more versitile regarding many things than FO, functionality wise. Tho, recently ive learned more about Skyrims engine and its more limited on some regards as in performance than even the older games. I mean, starting off that the game plain crashes just cuz its uses more ram?

Skyrim: So, you have 8GB ram? well FU! aint gonna do s*it. Cuz imma go crash at 3 regardless.

Me: oook...

xD

 

I mean, oblivion or morrowind (cant remember which of those two, or maybe both) have such huge maps and some assets, the skyrim engine literally cant handle it.

Thats the problem on todays games, they try to make it more pretty than have content. Wish we would go back a few years. :(

How about we port it to Crytech engine? >:D Just kidding.
You know, its not my fault i want to port stuff, its Bethesdas. Why? Because they make us wait SO GOD D*MN MUCH for the next iterations. T.T
I want Fallout 4 already. GOD.... -.-

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