Jhawksun Posted July 27, 2021 Share Posted July 27, 2021 I was wondering if anyone could remove crank on musket and make it work like laser rifles? I like the look of the muskets much better but like the useage of the lasers Link to comment Share on other sites More sharing options...
aurreth Posted July 27, 2021 Share Posted July 27, 2021 Let me see what I can do. I've got the crank off (Nifskope) and the S-bracket that was supporting it, along with the nut and bolt holding the bracket on (Outfit Studio). And yes I'm sure there was an easier way to do it, but you work with what you know lol Changing models is fairly easy. But the laser weapon loading animations won't match the musket models, and the cranking animations are stupid when there's no crank. Maybe the SMG drum animations would work, sort of look like you are sticking a new fusion cell in the bottom. I'll see what I can come up with. I may try and remove the tape from the barrel(s) while I'm at it, I always thought that looked, well, stupid. Metal bands, sure, but not fiber tape. You'd get 2 or 3 shots before the heat from the laser melted the glue and everything went out of alignment. But obviously no one at Bethesda ever heard of a hose clamp. Link to comment Share on other sites More sharing options...
aurreth Posted July 28, 2021 Share Posted July 28, 2021 (edited) How's this look? https://drive.google.com/file/d/1ZpfwtV_1CJyRDa0SbKxjZMQbAi-jwhFZ/view?usp=sharing Edited July 28, 2021 by aurreth Link to comment Share on other sites More sharing options...
Jhawksun Posted July 29, 2021 Author Share Posted July 29, 2021 That looks cool. would love it as a mod Link to comment Share on other sites More sharing options...
aurreth Posted July 29, 2021 Share Posted July 29, 2021 I'll try to get to it in the next day or so, unless someone else wants to take care of it and I'll send them the NIFs. Link to comment Share on other sites More sharing options...
Jhawksun Posted July 30, 2021 Author Share Posted July 30, 2021 ty Link to comment Share on other sites More sharing options...
aurreth Posted July 30, 2021 Share Posted July 30, 2021 Just to be clear we are replacing the musket, not the laser right? Link to comment Share on other sites More sharing options...
Jhawksun Posted July 30, 2021 Author Share Posted July 30, 2021 yes that is correct Link to comment Share on other sites More sharing options...
aurreth Posted August 2, 2021 Share Posted August 2, 2021 Soooo, I can't figure out how to get rid of the crank animation, or the need to do it multiple times to fully load the rifle :( I changed all the keywords and aim models and whatnot, and I can probably figure out how to swap animations, but I have no idea how to get rid of the crank reloading mechanics themselves. Link to comment Share on other sites More sharing options...
The6thMessenger Posted August 2, 2021 Share Posted August 2, 2021 Remove the Charging Reload flag.Problem is that you are still bound by the cranking movement by the laser-musket because that is what the mesh is designed to work with, and what the current animation is for. But it doesn't stop you for using the laser-musket as a semi-auto rifle albeit cranked to reload. I have this receiver type in my Weapon Overhauls, but you have to add an amount of delay between shots. Link to comment Share on other sites More sharing options...
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