STR4NGERxD4NGER Posted July 28, 2021 Share Posted July 28, 2021 More Attackers - Get Off My Buildzone has been permanently removed from NEXUS with the mod author saying that he/she will not reupload it anywhere else. I was wondering if someone could make a similar mod as there are currently no alternatives.-Move attack markers out of the build zones to appropriate locations (ex: Sanctuary moved to across the main bridge and small bridge from the vault)-Adding more attack markers to settlements. In the original mod this allowed attackers to be more spread-out rather than having them cluster rush one spot. I believe you could also configure how many were used in one attack.-Enemy spawn variety, More Attackers had so you could customize the enemies that attacked your settlements and how frequent/rare certain enemies were. (via Mod Configuration Menu) Link to comment Share on other sites More sharing options...
aurreth Posted July 28, 2021 Share Posted July 28, 2021 Move Workshop Markers by SKK Link to comment Share on other sites More sharing options...
STR4NGERxD4NGER Posted July 28, 2021 Author Share Posted July 28, 2021 Move Workshop Markers by SKKCongrats you linked a mod that doesn't do what I'm requesting. MWM is a decent mod and does what it describes but it doesn't even come close to what I am requesting. Link to comment Share on other sites More sharing options...
aurreth Posted July 28, 2021 Share Posted July 28, 2021 Congrats, you didn't actually read the mod description. It accomplishes your first two. It lets you move the attack markers, and it lets you create more of them. So since two thirds of what you want is accomplished, what you really want is a mod that lets you configure settlement attacks, their frequency and makeup, which is a lot easier because that doesn't risk breaking settlements if done wrong. But I guess being rude to someone trying to help you was easier. And you know, that really encourages people to take time to work on a mod for you, knowing that if it isn't perfect you'll be unappreciative. Link to comment Share on other sites More sharing options...
RoNin1971 Posted July 28, 2021 Share Posted July 28, 2021 Congrats, you didn't actually read the mod description. It accomplishes your first two. It lets you move the attack markers, and it lets you create more of them. So since two thirds of what you want is accomplished, what you really want is a mod that lets you configure settlement attacks, their frequency and makeup, which is a lot easier because that doesn't risk breaking settlements if done wrong. But I guess being rude to someone trying to help you was easier. And you know, that really encourages people to take time to work on a mod for you, knowing that if it isn't perfect you'll be unappreciative.If you added the bold part along with the link, it might have helped prevent 'confusion' on the receiving end, as it often leads to anger and misguided rudeness as demonstrated. (which of course is bad, and I agree with you wholeheartedly in your response to that) Link to comment Share on other sites More sharing options...
aurreth Posted July 29, 2021 Share Posted July 29, 2021 Congrats, you didn't actually read the mod description. It accomplishes your first two. It lets you move the attack markers, and it lets you create more of them. So since two thirds of what you want is accomplished, what you really want is a mod that lets you configure settlement attacks, their frequency and makeup, which is a lot easier because that doesn't risk breaking settlements if done wrong. But I guess being rude to someone trying to help you was easier. And you know, that really encourages people to take time to work on a mod for you, knowing that if it isn't perfect you'll be unappreciative.If you added the bold part along with the link, it might have helped prevent 'confusion' on the receiving end, as it often leads to anger and misguided rudeness as demonstrated. (which of course is bad, and I agree with you wholeheartedly in your response to that) It was early, I was still on my first cup of coffee. But yes, I should have included that rather than assume the OP could figure it out on their own. Shame SKK50 isn't posting mods here anymore, tinkering with settlement mechanics is his specialty. He could probably whip up part 3 in short order. Link to comment Share on other sites More sharing options...
nexusclod Posted July 29, 2021 Share Posted July 29, 2021 You mean like: https://www.nexusmods.com/fallout4/mods/37393 ? SKK50's Settlement Attack System. Link to comment Share on other sites More sharing options...
aurreth Posted July 29, 2021 Share Posted July 29, 2021 You mean like: https://www.nexusmods.com/fallout4/mods/37393 ? SKK50's Settlement Attack System. Nope, not good enough, it doesn't do precisely what the OP wants. It doesn't use MCM. I mean sure, SKK provides all the information necessary to create an MCM menu but it has to be perfect or the OP will be rude. Link to comment Share on other sites More sharing options...
STR4NGERxD4NGER Posted July 30, 2021 Author Share Posted July 30, 2021 Congrats, you didn't actually read the mod description. It accomplishes your first two. It lets you move the attack markers, and it lets you create more of them. So since two thirds of what you want is accomplished, what you really want is a mod that lets you configure settlement attacks, their frequency and makeup, which is a lot easier because that doesn't risk breaking settlements if done wrong. But I guess being rude to someone trying to help you was easier. And you know, that really encourages people to take time to work on a mod for you, knowing that if it isn't perfect you'll be unappreciative.Guess what, I have used that mod before, and no it doesn't do what I am looking for. I am just gonna repost this and maybe someone who is actually helpful will respond. Link to comment Share on other sites More sharing options...
STR4NGERxD4NGER Posted July 30, 2021 Author Share Posted July 30, 2021 Can a moderator archive or delete this thread? Link to comment Share on other sites More sharing options...
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