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Mods uncheck themselves...?


MaoiMeowi

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Recently, I've been having trouble with getting my mods working (they would work fine before). I installed some new mods, and activated them. I launched the game and loaded up a save. It gave me the message that says a mod isn't activated. I went to check if any mods were unactivated. Sure enough, they were. I checked them and clicked OK. I went back into Data Files to make sure they were still checked, but they weren't, and a few others weren't as well. I reactivated them, and repeated everything 10 or so times. They still wouldn't work. Please help, if you can.

 

And I'm running on a digitally distributed version from Steam.

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Hey dude,

there is a textfile generated that stores mod (plugin) data:

dont know the exact enlisch/vista path

 

The path to the file for a german xp:

C:\Dokumente und Einstellungen\username\Lokale Einstellungen\Anwendungsdaten\Fallout3\

 

you could also try to search the file. its called: plugins.txt

you can add mods by yourself manualy by adding an entry

Here is the content as example for an enabeled mod called: R.A.C.E. Station.esp

# This file is used by Fallout 3 to keep track of your downloaded content.
# Please to not modify this file.
Fallout3.esm
R.A.C.E. Station.esp

 

You could also try to use fomm

 

cheers

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Psyclops- I think you mean C:\Documents and Settings\[username]\Local Settings\Application Data\Fallout 3? I added one of the mods' names that didn't work to the list and it activated that, but not the other one (which was in there before I typed anything).

 

Skotte- Thanks, I'll see if it works.

 

...

 

OK, there's no problem anymore.

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