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Thoughts on Game in General


Adipose

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Ya know, when compared to Skyrim, Fallout 4 has much better animation, particularly when it comes to combat and other movement in general. I've used very few mods in this game. There are a few changes that I'll make after I've played through all the way. One, I'll figure out how to install F4SE. Two, I'm an old guy so I'll make the game a bit more mature. Three, I'll hunt around to see if there's a mod that enables me to keep rain out of my housing constructs. Four, I'll hunt around to determine if there's a mod similar to "instincts" from Skyrim. I lose too many dead critters and people in the brush, particularly when I snipe them at long range. Five, there needs to be a mod that enables me to stop fights that break out between my followers and the settlers. Six, there needs to be a mod the makes sure that AI character commentary is less repetitious...or not repetitious at all. Wouldn't hurt for there to be a mod that expands dialogue as much as possible. Seven, it wouldn't hurt for there to be a mod that enables dead bodies to rot away, though I do like the fact that they attract flies, etc. Eight, I'd like for there to be a mod that enables the "Sole Survivor" to hook up with a new mate and start domestic life over. I kinda feel for the character. I didn't like the whole Institute, Minutemen, BOS relationship, so I downloaded the Valkerie mod. While I feel that using her combat prowess is a cheat of sorts, I do like the way in which the mod attempts to retain the useful aspects of the Institute. Now there's the BOG to deal with, but at this stage I plan on ignoring them...assuming that I can. So far, the few mods that I've chosen to use are very well done and mesh nearly flawlessly with the vanilla game. Since I've not played all the way to the end as yet, I've no idea how the game'll come out, though I am in a bit of quandary as to whether I should focus on pursuing finding my son first and then worry about the whole Minuteman-BOS relationship. I've already decided to sideline the Railroad, though something does need to be done about the inherent humanity of the high level Synths. Maybe that'll work out through use of the Valkerie mod. Right now I'm capping any that give offense. There are a very few other mods that I'd like to see, but really only a handful and they're not at all critical to game play.

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One of the reasons I don't use mods like Valkyrie is that in many, many cases the author is so in love with their NPC that you, the main character, the hero, end up as the sidekick. Overpowered combat abilities is just the start. I get that the FO4 main story has huge plot holes and logical inconsistencies, but it's possible to address those or create alternatives without creating an NPC that turns the player into nothing more than a spectator.

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Some mods are good at the start of every game such as Heather Casdin, Tales from the Commonwealth, and The Bleachers.

 

After the initial playthrough, the Thuggysmurf changes are great:

Outcasts and Remnants

Project Valkyrie

Depravity (don't let the name fool you, it has nothing to do with the Trump White House)

Xander's Aid

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