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How does crafting work?


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Title.

If I install a mod like Immersive Weapons, all the weapons get added to the crafting list.

Do weapons each individually have a "craftable/not craftable" variable or is there a list somewhere that contains everything the player can craft + requirements?

If the list exists what's it called and can I edit it with SSEEdit?

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For items that can be crafted at the forge, smelter, tanning rack or cook pot and for items that can be tempered at the workbench or grinding wheel there is a recipe also known as a Constructible Object (COBJ) record. This record determines what crafting station the item can be crafted or tempered at. It determines what items are needed to perform the craft or temper and it indicates what the result object should be. The only time the player can see what items are needed to craft or temper is when viewing the object within the crafting menu. However, many mods that add items to the crafting also hide those items unless the player is carrying a specific object or at least has the minimum necessary required ingredients. But there is no one set way to achieve this so one needs to learn how each mod in their load order handles this.

 

In short, there is no one list. But one can look at the COBJ records in SSEEdit to understand what is needed to craft something specific if that object is not showing up in the in-game crafting menu(s).

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For items that can be crafted at the forge, smelter, tanning rack or cook pot and for items that can be tempered at the workbench or grinding wheel there is a recipe also known as a Constructible Object (COBJ) record. This record determines what crafting station the item can be crafted or tempered at. It determines what items are needed to perform the craft or temper and it indicates what the result object should be. The only time the player can see what items are needed to craft or temper is when viewing the object within the crafting menu. However, many mods that add items to the crafting also hide those items unless the player is carrying a specific object or at least has the minimum necessary required ingredients. But there is no one set way to achieve this so one needs to learn how each mod in their load order handles this.

 

In short, there is no one list. But one can look at the COBJ records in SSEEdit to understand what is needed to craft something specific if that object is not showing up in the in-game crafting menu(s).

Fantastic explanation thanks!

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