KiwiHawkNZ Posted July 14, 2013 Share Posted July 14, 2013 Kia ora I just added Beast Race support for my Circlet mod, but now I'm unsureif I got it right. I made for example a: DragonBorn Mirrak CircletDragonBorn Mirrak Arg <------- Do I need theseDragonBorn Mirrak Kha <------- Do I need these and DragonBorn Mirrak CircletAADragonBorn Mirrak ArgAADragonBorn Mirrak KhaAA The thought that come to mind is I only need one : DragonBorn Mirrak Circlet The three AA (Armor-Addons) files are listed in the "Show All Models" section of the Armor item.I need to be able to craft them also Im after finding out if I've do it right or I need to remove the Beast Race Items and list the armor in the default DragonBorn Mirrak Circlet Also if I need all three, do I need place all three in each Dragon Priests inventory if the player is to only find them at kill time like the masks? Link to comment Share on other sites More sharing options...
KiwiHawkNZ Posted July 14, 2013 Author Share Posted July 14, 2013 Kia ora Will this work for beast Races, (it might be easyer to understand than my first post) Armor Armor-Addon Constructible Object <---> DragonBorn Mirrak ArgAADragonBorn Mirrak Circlet <--> DragonBorn Mirrak CircletAA <--> KHRecipeDragonBornMiraakCirclet <---> HTemperDragonBornMiraakCirclet <--> DragonBorn Mirrak KhaAA Or do I need Arg and Kha files for all three to support Beast Races? Link to comment Share on other sites More sharing options...
IsharaMeradin Posted July 14, 2013 Share Posted July 14, 2013 Assign the beast race specific armor addon forms to the single armor form. Be sure to adjust the original armor addon form to not have the beast races listed as possible users. The game will then use the correct mesh based on the player's race. Check out how the stock circlets are setup. I know those have some different meshes for the beast races. Link to comment Share on other sites More sharing options...
KiwiHawkNZ Posted July 14, 2013 Author Share Posted July 14, 2013 Kia ora Thanks for that, I did start there and then got a little confused when it came to adding recipes/Temper files. I'm guessing as long as I add the Armor-addon-Arg and Armor-addon-Kha are added to the models list and the recpie makes that armor then the engine will pull the correct armor the the player race as listed in the armor-addons Link to comment Share on other sites More sharing options...
IsharaMeradin Posted July 14, 2013 Share Posted July 14, 2013 Recipes make or temper the one item. It is the player's or wearer's race that determines what shape it appears in. You can take an item that has specific appearance by race and it will automatically change when you pass it from a Redguard player character to a Khajiit follower and then again when passed to an Argonian. Link to comment Share on other sites More sharing options...
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