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Way to attach static to anim static?


DaemonGrin

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It'd be great if the GECK had that functionality.

 

But it would be easy to add a static to an already moving part inside of nifskope.

 

Just bunch whatever you want to move under a new ninode - if one doesn't exist already - and modify the object palette to include whatever nitristrips and ninodes you want to add.

 

I'm actually working with the very same stuff atm and have written a tutorial for working with animation in Nifskope, here.

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Yeah tried but there was so much going on. I can add static meshes to animated statics in nifskope easily enough but What I was really trying to accomplish was attaching an animated static to another i.e. a switch to a door but when I did the copy paste goodness, all of the added nodes changed to the paste-ee anim mesh and I really did not feel like going through all the controllers, etc fixing the links :wallbash:

 

But fortunately I found a work around. Made a static of the button, attached it to the door added 2 activators one disabled in open door position and one enabled in closed door position then just enabled/disable them based on the openstate. The activators are smaller so they are hidden behind the static switch I attached. I read you tut earlier lol I beat ya to it XD

 

Thanks,

Geoff

 

PS : When I first started modding I saw that enable parent and was like "YAY UDK-ified! unlimited potential!" then realized what the geck function for enable parent was lol.

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