laclongquan Posted August 17, 2021 Share Posted August 17, 2021 Have you found Lobotomite easy as paper target? Not surprising because you arrive at Big Empty will highly skill levels and equipments after all. How about raise their difficulty to make them not paper-thin to survive-3rd-burst? A simple, no fuss, easy to make mod? Will you please make two simple modification to these two clothes to up the difficulty of Old World Blue combat? - Patient Gown, raise its DT to 8, to make it better than leather armor and make it so HP bullets wont one-burst kill targets. - Lobotomite Jumpsuit, raise its DT to 12, to make it equivalent to metal armor and make it so AP bullets are necessary to kill targets. The idea is to make the Lobotomites in Big Empty not so easy to kill, what with player's mostly at 20+ to start that area. This idea take inspiration from the old Raider Armor Improvement mod which up raiders' difficulty from paper-thin to survive-3rd-burst. I used that mod because of its nature (simple, no fuss) and the raiders start become a real threat at low level. Lobotomite has worse fate than raiders: they meet players at middling 20s to 30 level, full of skills and high tech equipment. They fall like target practices. Let's make them tougher, Pretty Please? Link to comment Share on other sites More sharing options...
InActionMan64 Posted November 21, 2022 Share Posted November 21, 2022 How about lowering the players stats, after the brain extraction ? Deactivates some of the perks, drops all mental functions by a %, and reduces physical attributes. Those brains in jars don't actually know what they're doing, yeah the auto-doc did most of the work but Darla screwed around at the end. Do it all through the Brainless, Heartless, Spineless Perks. Have each apply additional debuffs, making OWB more challenging. Thoughts ? Link to comment Share on other sites More sharing options...
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