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Nexus Mods Profile
About InActionMan64
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Discord ID
InActionMan64#7675
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Country
United Kingdom
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Currently Playing
TTW
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Favourite Game
Witcher 3
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Script on impact without damage
InActionMan64 replied to 1f5c6s16f5's topic in Fallout New Vegas's GECK and Modders
Same reply here. DID YOU EVER FIGURE THIS OUT? -
Without checking, Your saying that GetDistance3d returns the distance from the outer edge of the explosion but you want to know what the distance is from the point of impact + 128. if you used GetDistance3d, then added GetExplosionRefRadius, this should give you the point of impact. So... say (Distance = 300 units) + (radius = 50) == point of impact, - 128 units = DANGERZONE. Yes ?
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Script for a a static destructible
InActionMan64 replied to amokrun1's topic in Fallout New Vegas's GECK and Modders
You could.... Put a Collision box around it and an activator around that. Have the activator deactivate the Collison Box when the player enters with the explosive in their inventory. Remove the explosive from the players inventory, set an explosion to destroy the wall, and have the player pushed back from the blast (optionally with minor damage). This is scriptable. -
Been at it for about 14 months, kinda know what I'm doing. Definitely nearer now than I was then.
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Been at it for about 11 months, kinda know what I'm doing. Definitely nearer now than I was then.
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why does my script only work once?
InActionMan64 replied to puddlepond's topic in Fallout New Vegas's GECK and Modders
Begin Onactivate DisablePlayerControls 1 1 1 1 1 1 1 ApplyImageSpaceModifier FadeToBlackPermanent SexChange Con_Save GENDERSWAPSAVE Scriptwait 240 ; JIP functiom Con_LoadGame GENDERSWAPSAVE RemoveImageSpaceModifier FadeToBlackPermanent ApplyImageSpaceModifier FadeInFromBlack4sISFX ShowMessage aaGenderCoffinMSSG EnablePlayerControls 1 1 1 1 1 1 1 END -
Collaborators Wanted!
InActionMan64 replied to InActionMan64's topic in Fallout New Vegas's Discussion
Hi, Yes the first version is up, FCI TTW - Revision Have a look, see if you want to jump in Cheers -
Looking for additional Beta Testers for my, very buggy, mod(s). Anyone wanna help out, nothing too strenuous, just play and then scream the problems at me on Discord. Let me know..
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How about lowering the players stats, after the brain extraction ? Deactivates some of the perks, drops all mental functions by a %, and reduces physical attributes. Those brains in jars don't actually know what they're doing, yeah the auto-doc did most of the work but Darla screwed around at the end. Do it all through the Brainless, Heartless, Spineless Perks. Have each apply additional debuffs, making OWB more challenging. Thoughts ?
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- patient gown
- lobotomite jumpsuit
- (and 5 more)
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A fully advanced, mod-friendly food sanitizer
InActionMan64 replied to Panzermann11's topic in Fallout New Vegas's Mod Ideas
Hi, you still looking at this ? -
Added to the Portal. Cheers
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I can't see any way to add a NEW tag, or request it. Is there a way and I've missed it or ....
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Been at it for about 6 months, might know what I'm doing. Definitely nearer now than I was then.
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Yeah, that seems completely do-able. Copy the Ghoul Mask effect into a Perk and reward the player at the end of the quest. Alternatively, anytime you're heavily irradiated you get mistaken as a ghoul.