Derialund Posted January 21, 2014 Share Posted January 21, 2014 I always had problems on the COCT field, after adding or removing various elements, on the "Items" field (on Constructible Objects), for example.Or the LLCT counts, while adding or removing elements. It would be fine having a script that recount the entries (leveled item entries etc.), and correct that number automatically. Link to comment Share on other sites More sharing options...
matortheeternal Posted January 21, 2014 Author Share Posted January 21, 2014 (edited) I always had problems on the COCT field, after adding or removing various elements, on the "Items" field (on Constructible Objects), for example. Or the LLCT counts, while adding or removing elements. It would be fine having a script that recount the entries (leveled item entries etc.), and correct that number automatically. Is this an issue with QuickChange's ElementAssign function or are you asking for a background operation that would correct LLCT/COCT integer values automatically? I can fix the former, but I don't think there's anything I can do about the latter. Edited January 21, 2014 by matortheeternal Link to comment Share on other sites More sharing options...
sa547 Posted January 21, 2014 Share Posted January 21, 2014 Has anyone else who suggested about a script that would strip out anything (moveable statics, activators, NPCs, etc.) and leave only the structure of, say, a house or building, intact? It would save time and tedium of removing every piece. No one has suggested that yet, I'll add it to the list. Would you like to run this on an interior cell, or in general in any defined x-y-z cube of space? Just the interior cell, as I work mostly on player homes, but planning to remake the Hearthfire interiors to my liking. Link to comment Share on other sites More sharing options...
matortheeternal Posted January 21, 2014 Author Share Posted January 21, 2014 Just the interior cell, as I work mostly on player homes, but planning to remake the Hearthfire interiors to my liking. k. will code soon. Link to comment Share on other sites More sharing options...
zilav Posted January 21, 2014 Share Posted January 21, 2014 The next version of TES5Edit will be updating COCT and other similar counter fields itself. Link to comment Share on other sites More sharing options...
Derialund Posted January 21, 2014 Share Posted January 21, 2014 (edited) @zilavAh, I didn't know that. Thanks. It's very annoying, remember to change that fields and stay there, counting elements, especially if you have lists that contains hundred of elements on them. Edited January 21, 2014 by Derialund Link to comment Share on other sites More sharing options...
sa547 Posted January 22, 2014 Share Posted January 22, 2014 Just the interior cell, as I work mostly on player homes, but planning to remake the Hearthfire interiors to my liking. k. will code soon. Much thanks! :D Link to comment Share on other sites More sharing options...
Deleted2366357User Posted January 22, 2014 Share Posted January 22, 2014 Hi, Could it be posible to automate the addition of CCOR global variables to a mod? Thank you. Link to comment Share on other sites More sharing options...
Deleted1867404User Posted January 22, 2014 Share Posted January 22, 2014 My suggestion is for the Smiting Menu mess. A Tool to create new Categories (Iron, Steel, Faction, Misc) like UNPB/CBBE, Swords, Mage, Warrior.Or what ever the modder wish. You could also merge FMO into that tool like a complement. Link to comment Share on other sites More sharing options...
matortheeternal Posted January 22, 2014 Author Share Posted January 22, 2014 (edited) Hi, Could it be posible to automate the addition of CCOR global variables to a mod? Thank you.Added to the list. This would be pretty easy. My suggestion is for the Smiting Menu mess. A Tool to create new Categories (Iron, Steel, Faction, Misc) like UNPB/CBBE, Swords, Mage, Warrior.Or what ever the modder wish. You could also merge FMO into that tool like a complement. Categories are hardcoded. I can't add them with a TES5Edit script. At least, I have no idea how I would do that. Edited January 22, 2014 by matortheeternal Link to comment Share on other sites More sharing options...
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