Jump to content

Automation Tools for TES5Edit - Suggestions Thread


matortheeternal

Recommended Posts

I always had problems on the COCT field, after adding or removing various elements, on the "Items" field (on Constructible Objects), for example.

Or the LLCT counts, while adding or removing elements. It would be fine having a script that recount the entries (leveled item entries etc.), and correct that number automatically.

Link to comment
Share on other sites

  • Replies 446
  • Created
  • Last Reply

Top Posters In This Topic

I always had problems on the COCT field, after adding or removing various elements, on the "Items" field (on Constructible Objects), for example.

 

Or the LLCT counts, while adding or removing elements. It would be fine having a script that recount the entries (leveled item entries etc.), and correct that number automatically.

 

Is this an issue with QuickChange's ElementAssign function or are you asking for a background operation that would correct LLCT/COCT integer values automatically? I can fix the former, but I don't think there's anything I can do about the latter.

Edited by matortheeternal
Link to comment
Share on other sites

 

Has anyone else who suggested about a script that would strip out anything (moveable statics, activators, NPCs, etc.) and leave only the structure of, say, a house or building, intact? It would save time and tedium of removing every piece.

 

No one has suggested that yet, I'll add it to the list. Would you like to run this on an interior cell, or in general in any defined x-y-z cube of space?

 

 

Just the interior cell, as I work mostly on player homes, but planning to remake the Hearthfire interiors to my liking.

Link to comment
Share on other sites

Hi,

 

Could it be posible to automate the addition of CCOR global variables to a mod?

 

Thank you.

Added to the list. This would be pretty easy.

 

 

My suggestion is for the Smiting Menu mess.

 

A Tool to create new Categories (Iron, Steel, Faction, Misc) like UNPB/CBBE, Swords, Mage, Warrior.

Or what ever the modder wish.

 

You could also merge FMO into that tool like a complement.

 

Categories are hardcoded. I can't add them with a TES5Edit script. At least, I have no idea how I would do that.

Edited by matortheeternal
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...