Avastgard Posted February 19, 2017 Share Posted February 19, 2017 Is this something you would be willing to add to Automation Tools? Link to comment Share on other sites More sharing options...
matortheeternal Posted February 19, 2017 Author Share Posted February 19, 2017 Is this something you would be willing to add to Automation Tools? Honestly, I'd like to move away from xEdit scripting for automation of modding tasks. So no, it probably won't be added to automation tools. Link to comment Share on other sites More sharing options...
Avastgard Posted February 19, 2017 Share Posted February 19, 2017 That's sad to hear, but I understand. Link to comment Share on other sites More sharing options...
matortheeternal Posted February 19, 2017 Author Share Posted February 19, 2017 That's sad to hear, but I understand. Ultimately it will be a good thing. xEdit Scripting is not very efficient and has numerous costs due to the limitations of the jvInterpreter and the Delphi programming language. The xEdit scripting API is also very inconsistent and can be difficult to work with. I'm building my own API in the form of a DLL on top of the xEdit framework which I will then expose through a JavaScript based scripting system via an Electron application. This will allow me to create more automated solutions faster. Link to comment Share on other sites More sharing options...
VIitS Posted February 20, 2017 Share Posted February 20, 2017 That's sad to hear, but I understand. Ultimately it will be a good thing. xEdit Scripting is not very efficient and has numerous costs due to the limitations of the jvInterpreter and the Delphi programming language. The xEdit scripting API is also very inconsistent and can be difficult to work with. I'm building my own API in the form of a DLL on top of the xEdit framework which I will then expose through a JavaScript based scripting system via an Electron application. This will allow me to create more automated solutions faster. So, one could say you are modding xEdit in order to better be able to mod mods? Most magnificent. Link to comment Share on other sites More sharing options...
matortheeternal Posted February 20, 2017 Author Share Posted February 20, 2017 So, one could say you are modding xEdit in order to better be able to mod mods? Most magnificent. Yeah. I'm so meta even this acronym. Link to comment Share on other sites More sharing options...
DavidDraiman Posted March 15, 2017 Share Posted March 15, 2017 Are the automation tool compatible with SE / are you planning to add support for the new automation tool thingy. Thanks in advance. Link to comment Share on other sites More sharing options...
matortheeternal Posted March 15, 2017 Author Share Posted March 15, 2017 Are the automation tool compatible with SE yes. Link to comment Share on other sites More sharing options...
scrane27 Posted March 18, 2017 Share Posted March 18, 2017 Hello, I was wondering if it was possible to create a script that could add PerkSkillBoosts "Skill Boosts" [PERK:000CF788] to all NPCs so they could benefits from all item enchantments. I know ASIS can do it, but it's not available for Skyrim Special Edition.Thanks Link to comment Share on other sites More sharing options...
VIitS Posted March 18, 2017 Share Posted March 18, 2017 Hello, I was wondering if it was possible to create a script that could add PerkSkillBoosts "Skill Boosts" [PERK:000CF788] to all NPCs so they could benefits from all item enchantments. I know ASIS can do it, but it's not available for Skyrim Special Edition.ThanksYou don't really need any additional script, xEdit can do that by itself. Just:1) Copy all NPC records into a new plugin2) Add that perk to the last one3) Select all NPC records in your new plugin, making sure to select the last one last (e.g. drag select all but the last, then click on that one)4) Right click on that added perk's field (not the space with the perk itself, the empty space across from PRKR - Perk)5) Copy to Selected Records -> Ok If you mean doing it in-game dynamically, so you don't have to have massive incompatibilities due to the fact that you are editing every single NPC in the game, you're looking in the wrong place. That's a completely different kind of script. Link to comment Share on other sites More sharing options...
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