thenobody0 Posted July 24, 2013 Share Posted July 24, 2013 (edited) double post, sorry Edited July 24, 2013 by thenobody0 Link to comment Share on other sites More sharing options...
thenobody0 Posted July 24, 2013 Share Posted July 24, 2013 Can't wait! I loved Dwemerverse and have been using Apocalypse for a long time. You're one of the most creative modders out there. Link to comment Share on other sites More sharing options...
EnaiSiaion Posted July 24, 2013 Author Share Posted July 24, 2013 It seems applying a new package to actors won't take effect until after the current package finishes. Hmmmmmmmmmmmmmmmmmmmmmm. Link to comment Share on other sites More sharing options...
ilikecheese1337 Posted July 24, 2013 Share Posted July 24, 2013 ...Wow. You just keep out-doing yourself, EnaiSiaion. You already have the best spell package mod for Skyrim, now you're making better ones. Â Excited for this and Thunderchild, even more so for Destructionverse (is that Warlockverse?) and Druidverse. Link to comment Share on other sites More sharing options...
EnaiSiaion Posted July 24, 2013 Author Share Posted July 24, 2013 Warlockverse is conjuration. Furyverse is destruction. Druidverse is restoration. Probably in this order. Link to comment Share on other sites More sharing options...
Tykiii Posted July 24, 2013 Share Posted July 24, 2013 @above I won't change quests because this isn't a quest mod - though you may get rewarded for doing that quest.Actually... it sounds like a cool idea. :) I don't think searching for beds works through doors, but I could try. :smile:Hmmm... if it won't then maybe making the target sleep where he was hit by the spell... not sure if it is possible... but welp... Vaermina themed - Vaermina is more like a rival than a help though. I might reuse some stuff from Dunaduan and its freaky nightmares.Sounds awesome. :3 Currently I'm alternating between Thunderchild and Mesmerverse on a weekly basis (to avoid modder's block) which is faster than first one and then the other.Maybe release both at the same time.... that would be something like a christmas on Nexus. ;) Link to comment Share on other sites More sharing options...
EnaiSiaion Posted July 25, 2013 Author Share Posted July 25, 2013 Dwemerverse is boned. It seems having too many items in the crafting menu causes the game to crash if your Skyrim is approaching breaking point to begin with because (I think) it fails to unload them properly until you leave the menu. The only solution I can think of: remove the custom staves and transcripts and just go for standard spellbooks. After Excellent's bugginess resulting from the game's unwillingness to swap racials correctly on the fly (and MQ101's notorious instability), that's the second mod in a row that's ruined by a Skyrim bug. I'm worried and fear for the fate of Mesmerverse. Who knows what's going to break this time. Link to comment Share on other sites More sharing options...
Tykiii Posted July 25, 2013 Share Posted July 25, 2013 (edited) Dwemerverse is boned. It seems having too many items in the crafting menu causes the game to crash if your Skyrim is approaching breaking point to begin with because (I think) it fails to unload them properly until you leave the menu. The only solution I can think of: remove the custom staves and transcripts and just go for standard spellbooks. After Excellent's bugginess resulting from the game's unwillingness to swap racials correctly on the fly (and MQ101's notorious instability), that's the second mod in a row that's ruined by a Skyrim bug. I'm worried and fear for the fate of Mesmerverse. Who knows what's going to break this time.Ummm... maybe then creating a special forge that has only Devemrverse Staves in the crafting menu would do the trick? The mod works fine for me. Edited July 25, 2013 by Tykiii Link to comment Share on other sites More sharing options...
Hallabalooga Posted July 25, 2013 Share Posted July 25, 2013 I'm all for a special forge...used one in an addon for skyre enchantable clohing, can't remembr the name, lol Link to comment Share on other sites More sharing options...
EnaiSiaion Posted July 25, 2013 Author Share Posted July 25, 2013 So something that crashes for no reason will magically stop crashing for no reason because it is made at a different forge? Link to comment Share on other sites More sharing options...
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