RetralRX Posted August 22, 2021 Share Posted August 22, 2021 Hi, I'm currently trying to make a weapon. A weapon connected to a backpack via a hose. I somewhat made the hose work with aiming and holding animations. But the problem is that when I holster the gun, the hose turned into a mess, with a lot of distortions. I've been trying various ways for almost 3 hours now. What I tried to accomplish is that when I holster the gun make the hose disappear. No luck so far. I separated the hose as a different mesh created an armor record for it so I can manipulate it with scripting. Tried to equip and unequip the hose via animations. Couldn't make it work. You can find the script below. Please I need help on this. I literally stuck at this point. scn LamgSCRIPT Begin onequip if player.getitemcount lamgcable == 0 , Hose as a seprarate armor record. player.additem lamgcable 1 Player.equipItem lamgcable 1 endif if LAMG.isanimplaying holster == 1 , Lamg is the name of my weapon I tried it with player and activator still no luck Player.unequipItem lamgcable 1 Endif if LAMG.isanimplaying equip == 1 Player.equipItem lamgcable 1 Endif End Begin onunequip Player.unequipItem lamgcable 1 End Link to comment Share on other sites More sharing options...
Mktavish Posted September 9, 2021 Share Posted September 9, 2021 Dude ... thats some top level stuff you are attempting there .A hose connected to a gun ... which then has animations ??/Ya would be sweet ... if you keep working on it. Okies lets discuss some more about it ... which it will help ... because people will read it and know more indepth what you are talking about .Cuz presently ... I would say most people are going "Say WaHt ? But that is how we do it here in the forums ... we continue to expand our thoughts with more words ... so the vision in your head >>> comes accross more clearly ;) Link to comment Share on other sites More sharing options...
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