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Posted

Good afternoon everybody!

 

I made a triggerbox activator that the player can activate.

(Gave it a unique ID, attached a scirpt to it that does some stuff OnActivate).

 

But when I load the game and go to where I placed it, I can't activate it.

 

Is there some keyword that I need to add?

Posted

You need ontriggerenter not onactivate

But I want it to be an activatable "invisible box" that I can place over something (to not break PreCombines, if I replaced it with an actual activator that would break them).

Posted

Yes, it is possible:

 

You know the Covenant-Quest where you can activate certain things to "investigate"?

That is done this way!

 

I also found the checkbox "player activation".

 

73722383-1629640299.png

Posted

It works with normal trigger boxes.

Just check the checkbox "player activation" in the reference window.

 

In the script I just use "On Activate" like for any normal activator.

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