YouDoNotKnowMyName Posted August 22, 2021 Share Posted August 22, 2021 Good afternoon everybody! I made a triggerbox activator that the player can activate.(Gave it a unique ID, attached a scirpt to it that does some stuff OnActivate). But when I load the game and go to where I placed it, I can't activate it. Is there some keyword that I need to add? Link to comment Share on other sites More sharing options...
Zorkaz Posted August 22, 2021 Share Posted August 22, 2021 You need ontriggerenter not onactivate Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted August 22, 2021 Author Share Posted August 22, 2021 You need ontriggerenter not onactivateBut I want it to be an activatable "invisible box" that I can place over something (to not break PreCombines, if I replaced it with an actual activator that would break them). Link to comment Share on other sites More sharing options...
LarannKiar Posted August 22, 2021 Share Posted August 22, 2021 Triggerboxes don't have meshes, they can't be "activated". You'd need an actual object for that. Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted August 22, 2021 Author Share Posted August 22, 2021 Yes, it is possible: You know the Covenant-Quest where you can activate certain things to "investigate"?That is done this way! I also found the checkbox "player activation". Link to comment Share on other sites More sharing options...
niston Posted August 22, 2021 Share Posted August 22, 2021 Neat. Consider it stolen. I'm going to update the Prydwen VertiCall mod with that! Link to comment Share on other sites More sharing options...
Zorkaz Posted August 22, 2021 Share Posted August 22, 2021 Well just post the script then.Maybe use the Covenantbox as a base if it helps Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted August 22, 2021 Author Share Posted August 22, 2021 It works with normal trigger boxes.Just check the checkbox "player activation" in the reference window. In the script I just use "On Activate" like for any normal activator. Link to comment Share on other sites More sharing options...
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