Goldeathorus Posted July 21, 2013 Share Posted July 21, 2013 (edited) I've searched far and wide, yet I can't seem to find a mod that does this, and this alone, anywhere. Like many others, I really can't stand the fact that absolutely everything in the game is orange, and so I've been looking around for a realistic looking lighting mod to improve this. While I have succeeded in finding plenty of good mods for improving the lighting and getting rid of that horrible orange overlay, there's one thing that I really can't stand about just about alll of them: Despite the fact that the game is set in an irradiated to hell and completely desolate wasteland, and there's barely any clean water anywhere, they all make the sky bright blue. While some may think "that's just how the sky is", to me it makes the world as a whole seem far too clean and nigh unaffected by any of the radiation corrupting it. Normally, the sky appears blue because of light refracting from the water in the air. In fallout, the water doesn't look blue; or at least not quite as blue. I'd like to have a mod that changes the colour of the sky during the day, and nothing else (in order to maintain compatibility with other lighting mods) to have a shift in its hue in order to become a sort of pale greeny colour. Not too overwhelming of a change, just enough that it looks a bit sickly and unclean. tl;dr:I'd like a mod that makes the sky a more sickly green colour, but doesn't put that shade onto absolutely everything else, and is compatible with lighting/weather mods such as Nevada Skies and ENBSeries. I mostly know how to and would do this myself, but I have absolutely no idea how to modify textures in the format that the game uses. Edited July 21, 2013 by Goldeathorus Link to comment Share on other sites More sharing options...
TrickyVein Posted July 21, 2013 Share Posted July 21, 2013 This is really quite easy if you want to tweak a few values of Vegas's weather system on your own to suit your own tastes. Read this: http://geck.bethsoft.com/index.php?title=Weather. You're probably going to be interested in changing the 'lower sky,' 'upper sky' and the 'horizon' values for day, noon, and high noon for the vanilla weather or make your own. There's no need to change any of the textures that the game uses and you wouldn't be able to do that inside of the GECK anyway. Personally, I like Vegas's blue skies because 1) it's realistic 2) it's lore-friendly 3) and it's pretty. The weather-type for the capital wasteland is still in in the game and you could just use that instead, if that's what you want. Link to comment Share on other sites More sharing options...
Thirif Posted July 21, 2013 Share Posted July 21, 2013 I use Fellout NV - http://newvegas.nexusmods.com/mods/34888//? and love it. I also use this mod that makes it work with the Friend of the Night perk - http://newvegas.nexusmods.com/mods/36122//? Link to comment Share on other sites More sharing options...
Goldeathorus Posted July 23, 2013 Author Share Posted July 23, 2013 This is really quite easy if you want to tweak a few values of Vegas's weather system on your own to suit your own tastes. Read this: http://geck.bethsoft.com/index.php?title=Weather. You're probably going to be interested in changing the 'lower sky,' 'upper sky' and the 'horizon' values for day, noon, and high noon for the vanilla weather or make your own. There's no need to change any of the textures that the game uses and you wouldn't be able to do that inside of the GECK anyway. Personally, I like Vegas's blue skies because 1) it's realistic 2) it's lore-friendly 3) and it's pretty. The weather-type for the capital wasteland is still in in the game and you could just use that instead, if that's what you want. The problem with altering the weather for something so simple is that it likely wouldn't be compatible with other weather mods, which was something I mentioned in my original post. If an almost flat colour texture file was changed, however, it'd make little to no difference on its compatibility with them. I also understand that normally it's realistic and lore-friendly, but I happen to be using Tale of Two Wastelands, so the events of Fallout 3 haven't happened yet in my game, thus it is no longer lore friendly or realistic. As for being pretty, I really don't think that the game looks right if that word can be applied to it; it is supposed to be a post-apocalyptic wasteland, after all. As for using the capital wasteland weather type, I'm pretty sure that would also tint absolutely everything in a single colour as well; just green instead of orange.I use Fellout NV - http://newvegas.nexusmods.com/mods/34888//? and love it. I also use this mod that makes it work with the Friend of the Night perk - http://newvegas.nexusmods.com/mods/36122//?That's not exactly what I'm looking for; I've already got a pretty large number of mods sorted out, including a weather mod that accomplishes the same things it does, so this isn't hugely helpful. Sorry if I'm being a bit annoying with this; if I could figure this out for myself, I wouldn't have asked. Link to comment Share on other sites More sharing options...
TrickyVein Posted July 23, 2013 Share Posted July 23, 2013 (edited) 'Flat color texture?' You really don't know what you're talking about, do you. So you can't even express what it is you're looking for. If you're playing TTW then you know that you begin in the capital wasteland and then travel to NV almost a decade after leaving the vault. Are you sure you know what you're talking about? Edited July 23, 2013 by TrickyVein Link to comment Share on other sites More sharing options...
Goldeathorus Posted July 24, 2013 Author Share Posted July 24, 2013 (edited) Yes, I know what I'm talking about. By a "flat colour texture", I mean a texture with no more than a single colour; although my use of the word "almost" implies that it would have slight differences, but that they would be fairly subtle such as mild diferences in shading. I know that it would be highly unlikely for Bethesda to have used such a thing, since it would take far less effort to simply choose a colour by defining the RGB/HSV values within the code and apply them upon rendering the sky. I don't want to alter the weather using G.E.C.K. because, as I've said numerous times already, I'm using other weather mods, and so that would likely be incompatible. As for that second part; how exactly does that make a differrence to anything? TTW uses New Vegas' weather for the capital wasteland, and I plan on removing the mod I'm requesting shortly after finishing the Fallout 3 main questline. I fail to see any differences that would make. Edited July 24, 2013 by Goldeathorus Link to comment Share on other sites More sharing options...
TrickyVein Posted July 24, 2013 Share Posted July 24, 2013 Incorrect. The CW has its own weather. You are obviously playing something else. If you don't want to alter the weather inside of the GECK you are left with modifying imagespaces and imagespace modifiers - as you've already expressed that you don't want to apply tint effects to change the color of the sky, this leaves you with the following: Nothing. Or you really, really don't know what you're talking about and think that the GECK is an image-editing program like Photoshop. Link to comment Share on other sites More sharing options...
Goldeathorus Posted July 25, 2013 Author Share Posted July 25, 2013 I'm not playing anything else. I'm using TTW alongside Nevada Skies (URWLified) and the weather looks exactly the same in both wastelands, complete with an annoying bug I'm working to get rid of that moves the sun's lightsource out of range every day at noon. If they do use separate weather presets, then the only possibility I can come up with is that Nevada Skies may have altered them both to look exactly the same. If it didn't, then there may be something its code that forces the game to use the Mojave's weather upon entering an outdoor cell. Since you're saying that there's nothing I can do to alter this aside from using various shaders that have annoying side effects, then there are three possibilities for this:There's no texture for it, which makes sense but is a little inconvenient. You've neglected to mention that there is a texture for it, which may be because you believe that I have no idea what I'm doing. You may have forgotten that there was one, or not have realized it existed.Finally, could you please stop implying that I'm some kind of simpleton with no idea what I'm doing? It's getting a bit annoying, and I really don't want to start an argument. Link to comment Share on other sites More sharing options...
TrickyVein Posted July 25, 2013 Share Posted July 25, 2013 Finally, could you please stop implying that I'm some kind of simpleton... Sure, I'll just keep holding your hand :) Yeah, the sky has textures. Four of them for each cloud layer. Is this what we're talking about now? All of this information is on the GECK wiki. It's not like it's hidden from view. Understand that if you want to change 'the color of the sky' whatever that translates into you're going to have to modify an existing weather type or make a new one, either with custom cloud textures or not. This is how it's done. Take it or leave it, that's up to you. Link to comment Share on other sites More sharing options...
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