BadPup Posted August 27, 2021 Share Posted August 27, 2021 I've just finished V1 of a Blender Import/Export tool that supports Skyrim LE & SE and Fallout 4. Yes, you can import from SE and export to LE and it just works. https://github.com/B...yNifly/releases Features Supports FO4, Skyrim LE, Skyrim SE. Import from one game and export to another with minimal twiddling (bone weights, partitions, shape keys). Handles tris and base mesh in one step. No need to separate UV seams or triangulate before exporting Handles expression and chargen tri files for Skyrim and FO4 Import tris into an existing mesh or on their own Supports Bodyslide tri files on import and export for body morphs Handles multiple bodyweights in one step. Export _0 and _1 armor weights for Skyrim from a single mesh. Handles Skyrim and FO4 partitions and also FO4 segments Handles skinned and unskinned meshes correctly. Exports head parts to SE correctly. Handles shaders correctly. Set them up in Blender and export. Import-and-forget. What you import will behave correctly on export without fiddling. 2 Link to comment Share on other sites More sharing options...
LaurellaBellaBean Posted August 28, 2021 Share Posted August 28, 2021 This might be exactly what I'm looking for! I have some armor meshes that I'd like to edit in Blender (just tiny edits--no changes to the UV mapping or weighting or anything), but I have no knowledge about getting the mesh into Blender and then out of Blender, then getting the mesh into the game. I came to the forum specifically to find out how to do what I mentioned above. Link to comment Share on other sites More sharing options...
Dragoon23 Posted August 30, 2021 Share Posted August 30, 2021 Thanks a lot for this. It's working well and makes more complicated edits easier to do. Link to comment Share on other sites More sharing options...
zwvskyrim Posted September 27, 2021 Share Posted September 27, 2021 Nice, blender 2.93.4(LTS)Gave it a quick test.Worked very good. Thanks for the tool Link to comment Share on other sites More sharing options...
LaurellaBellaBean Posted June 3, 2022 Share Posted June 3, 2022 (edited) Ugh. Decided to try this out. I use Blender 2.78 and I'm getting a Traceback (more recent call last) error. It says SyntaxError: Invalid Syntax. "C:\Program Files\Blender Foundation\Blender\2.78\Scripts\Modules\addon_utils.py" , line 330, in enable mod = __import__(module name)"C:\Users\my name\AppData\Roaming\Blender Foundation\Blender\2.78\Scripts\addons\io_scene_nifly\__init__.py", line 36 log.info(f"Loading pynifly version {bl_info['version'][0]}.{bl_info['version'][2]}") Oh, God, that was agonizing to type out and hopefully I didn't make a mistake. I know nothing about python or dealing with the console or how to copy error messages. Please forgive my noobishness. Would love some help. Edited June 3, 2022 by LaurellaBellaBean Link to comment Share on other sites More sharing options...
Ghurir Posted April 27, 2023 Share Posted April 27, 2023 DUDE THANK YOUUUUUUUUUUUU. I didn't have luck with the other tool. Thanks for share it!you are propably using a version of blender that is uncompatible with this addon Link to comment Share on other sites More sharing options...
2kdragonflies Posted November 2, 2023 Share Posted November 2, 2023 Ugh. Decided to try this out. I use Blender 2.78 and I'm getting a Traceback (more recent call last) error. It says SyntaxError: Invalid Syntax. "C:\Program Files\Blender Foundation\Blender\2.78\Scripts\Modules\addon_utils.py" , line 330, in enable mod = __import__(module name)"C:\Users\my name\AppData\Roaming\Blender Foundation\Blender\2.78\Scripts\addons\io_scene_nifly\__init__.py", line 36 log.info(f"Loading pynifly version {bl_info['version'][0]}.{bl_info['version'][2]}") Oh, God, that was agonizing to type out and hopefully I didn't make a mistake. I know nothing about python or dealing with the console or how to copy error messages. Please forgive my noobishness. Would love some help. I have been having this same problem. Actively working on trying to figure it out as someone who has basically never touched blender. Will edit this reply if I find the solution! :) Link to comment Share on other sites More sharing options...
Drakefell01 Posted April 3 Share Posted April 3 i have a similar issue but mine is when i export my mesh that looks prefect in nifskope but yet crashes the creation kit if i could figure out this issue i could walk you through a workaround your issue. Link to comment Share on other sites More sharing options...
BadPup Posted June 13 Author Share Posted June 13 I sorta lost this thread... I respond more quickly to github or the main mod page. I started out supporting 2.78 but as things have progressed, it's gotten harder to maintain compatibility. If there's a lot of interest I could look at it, but we're two major versions of Blender on by now. Link to comment Share on other sites More sharing options...
Dustmo7e Posted September 21 Share Posted September 21 Hey! Thank you so much for this addon. It has been a long while since I last used Blender, so I have forgotten almost everything to do with it and I never tried to export nifs anywhere. Thanks also for the help on ow to install ( Edit ->Preferences -> Add-ons -> tiny little down-arrow in the upper right corner -> install from disk. Select the zip.) I had forgotten about that too. Would you or anyone else know whether this tutorial is still valid? https://wiki.nexusmods.com/index.php?title=Creating_an_armour_for_Skyrim._Part_1 With Niftly, all that pre-fiddling in Nifscope is probably not needed anymore? Anyway, thanks again! Link to comment Share on other sites More sharing options...
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