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Import/Export Skyrim LE & SE meshes directly from Blender


BadPup

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I've just finished V1 of a Blender Import/Export tool that supports Skyrim LE & SE and Fallout 4. Yes, you can import from SE and export to LE and it just works.



https://github.com/B...yNifly/releases



Features


  • Supports FO4, Skyrim LE, Skyrim SE. Import from one game and export to another with minimal twiddling (bone weights, partitions, shape keys).
  • Handles tris and base mesh in one step. No need to separate UV seams or triangulate before exporting
  • Handles expression and chargen tri files for Skyrim and FO4
  • Import tris into an existing mesh or on their own
  • Supports Bodyslide tri files on import and export for body morphs
  • Handles multiple bodyweights in one step. Export _0 and _1 armor weights for Skyrim from a single mesh.
  • Handles Skyrim and FO4 partitions and also FO4 segments
  • Handles skinned and unskinned meshes correctly. Exports head parts to SE correctly.
  • Handles shaders correctly. Set them up in Blender and export.
  • Import-and-forget. What you import will behave correctly on export without fiddling.


  • Like 2
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This might be exactly what I'm looking for! I have some armor meshes that I'd like to edit in Blender (just tiny edits--no changes to the UV mapping or weighting or anything), but I have no knowledge about getting the mesh into Blender and then out of Blender, then getting the mesh into the game. I came to the forum specifically to find out how to do what I mentioned above.

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  • 4 weeks later...
  • 8 months later...

Ugh. Decided to try this out. I use Blender 2.78 and I'm getting a Traceback (more recent call last) error. It says SyntaxError: Invalid Syntax.

 

"C:\Program Files\Blender Foundation\Blender\2.78\Scripts\Modules\addon_utils.py" , line 330, in enable mod = __import__(module name)

"C:\Users\my name\AppData\Roaming\Blender Foundation\Blender\2.78\Scripts\addons\io_scene_nifly\__init__.py", line 36 log.info(f"Loading pynifly version {bl_info['version'][0]}.{bl_info['version'][2]}")

 

Oh, God, that was agonizing to type out and hopefully I didn't make a mistake. I know nothing about python or dealing with the console or how to copy error messages. Please forgive my noobishness. Would love some help.

Edited by LaurellaBellaBean
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  • 10 months later...
  • 6 months later...

Ugh. Decided to try this out. I use Blender 2.78 and I'm getting a Traceback (more recent call last) error. It says SyntaxError: Invalid Syntax.

 

"C:\Program Files\Blender Foundation\Blender\2.78\Scripts\Modules\addon_utils.py" , line 330, in enable mod = __import__(module name)

"C:\Users\my name\AppData\Roaming\Blender Foundation\Blender\2.78\Scripts\addons\io_scene_nifly\__init__.py", line 36 log.info(f"Loading pynifly version {bl_info['version'][0]}.{bl_info['version'][2]}")

 

Oh, God, that was agonizing to type out and hopefully I didn't make a mistake. I know nothing about python or dealing with the console or how to copy error messages. Please forgive my noobishness. Would love some help.

I have been having this same problem. Actively working on trying to figure it out as someone who has basically never touched blender. Will edit this reply if I find the solution! :)

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  • 5 months later...

i have a similar issue but mine is when i export my mesh that looks prefect in nifskope but yet crashes the creation kit 

 

if i could figure out this issue i could walk you through a workaround your issue. 

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  • 2 months later...

I sorta lost this thread... I respond more quickly to github or the main mod page. 

I started out supporting 2.78 but as things have progressed, it's gotten harder to maintain compatibility. If there's a lot of interest I could look at it, but we're two major versions of Blender on by now.

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