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Certain mods aren't visable in the geck


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Certain mods in the geck don't seem to physically show up for me. Case in point WestEmperors Wastleland Surival hideout. I can get list of all the objects in the cell view but I don't see anything other than 2 rats in the main view. This seems to happen to several house mods that have some sort of computer merchant system but not always. There's a whole slew of other mods that this happens to. A personal Vault mod, the Secret bunker mod, and several other ones. So what am I doing wrong? I load up the mod same as I would any other. Activate only that mod and set it active and then load.

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Open GECKPrefs.ini, search for bShowMultibounds and make sure it's =1.

I checked just now its set as one. I didn't realize until now that my photo failed to attach to so here's a link.

 

http://s1318.photobucket.com/user/gunslinger6792/media/Untitled_zps02c47d4f.jpg.html

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Another thing that is kind of interesting is if you move the render window meshes will go wonky and sections will just disappear but you can just toggle the lighting with the A key and it will fix it.

 

Just an FYI.

Geoff

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I only see void from the get go. After experimenting i can grab stuff but I can't see it. Turning lights off and on doesn't help. If you haven't already the picture link i posted shows what I'm taking about.

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Well this is just a guess but maybe since you can grab the meshes but not see them maybe something is up with the texture pathing. Try archive invalidating in FOMM manually and loading up the geck and the mod if that doesn't work try unpacking the BSA that comes with the mod and seeing if it helps.

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