ImmortalAbsol Posted August 29, 2021 Share Posted August 29, 2021 I know it can't be done here because of guidelines.It's just what I want while intuitive isn't wanted by many and the few who feel as strongly as me don't know how either. Link to comment Share on other sites More sharing options...
HeyYou Posted August 29, 2021 Share Posted August 29, 2021 Unfortunately, it's Beth policy. It's in the EULA for the CK..... So, technically, it is illegal for an author to accept money to do a specific project. (or, any other form of compensation as well...) Link to comment Share on other sites More sharing options...
ImmortalAbsol Posted August 30, 2021 Author Share Posted August 30, 2021 Oh bother.Thank you. If someone could make me a mod that lets you resurrect most named robots at the workbench in a similar way to when you build Jezebel a body* and/or a portable robot workbenchâ¡ please let me know! I'd be forever in your debt. *So you may rebuild 'bots who die tragically, unnecessarily, or are just unique. Not every named 'bot need be included.Sarge, Hurtz, Porter, Turing, Ahab (can continue if you take on).â¡So the paint and armour of robots in non-settlement locations can be customised and repaired.Using console commands to do this has brought me mixed results, Whitechapel Charlie who needs little work done I can fully edit but Ol' Rusty in '81 didn't give me any menu categories (while some others only give me legs category)I'd love to repair Ol' Rusty, the crew of the USS Constitution and the contestants at Easy City Downs (can list more if taking on). If you read this, thank you. Link to comment Share on other sites More sharing options...
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