jcurrier1987 Posted July 24, 2013 Share Posted July 24, 2013 Can someone tell me how to make Falskaar compatible with SkyRe? Will the ReProccer do the trick, or will I need a specific patch from somewhere? Also, load order suggestions couldn't hurt. I'm a little noobish. Link to comment Share on other sites More sharing options...
mindw0rk2 Posted July 24, 2013 Share Posted July 24, 2013 Its already compatible since Falskaar uses vanilla stuff. Link to comment Share on other sites More sharing options...
Vilutin Posted July 24, 2013 Share Posted July 24, 2013 (edited) At the start of Lets Play Falskaar Ep3 Gopher mentions that both mods alter the factions on the player (and some other things) and that he had made a small compatibility patch. What i don't know is, if he got any plans on releasing it to the public, or if it was needed at all. Edited July 24, 2013 by Vilutin Link to comment Share on other sites More sharing options...
EnaiSiaion Posted July 25, 2013 Share Posted July 25, 2013 That's why you don't alter the factions on the player in the CK but add factions dynamically. :facepalm: Make quest, set it to start on game start, don't bother filling out quest stages or objectives, create alias referring to unique actor Player, assign factions to reference alias, Bob's your uncle. Or if you don't want a reference alias sitting around, just add a simple 4 line script: Faction Property YourFaction Auto, Event OnInit(), Game.GetPlayer().AddToFaction(YourFaction), EndEvent. There is no excuse to have compatibility problems when it's this easy to avoid them. Link to comment Share on other sites More sharing options...
Sajirou Posted July 26, 2013 Share Posted July 26, 2013 Could anyone actually MAKE this simple patch and put it on the nexus? I'm not skilled enough to know how myself and trying to explain it would confuse me further. Link to comment Share on other sites More sharing options...
Twisteddecayingflesh Posted July 27, 2013 Share Posted July 27, 2013 I had no problem what so ever an I think the only time their is according to Alexander is if you use the guard dialogue overhaul or whatever the mod is called just go to the Beth forums an read the Falskaar threads. Link to comment Share on other sites More sharing options...
Pevey Posted July 27, 2013 Share Posted July 27, 2013 Who in their right mind *wouldn't* use the Guard Dialogue Overhaul? :blink: Link to comment Share on other sites More sharing options...
Ecceau Posted August 12, 2013 Share Posted August 12, 2013 On 7/26/2013 at 9:49 PM, Sajirou said: Could anyone actually MAKE this simple patch and put it on the nexus? I'm not skilled enough to know how myself and trying to explain it would confuse me further.Just use TES5edit, choose only Falskaar.esm and SkyRe_Main.esp at the beginning and load. Then rightclick in the clean area on the left -> choose other -> choose "create merged patch" and choose a file name you want. A very simple merged patch will be created with the Faction changes of Falskaar and SkyRe combined. Just make sure the new esp (your merged patch) is loaded with Skyrim. Link to comment Share on other sites More sharing options...
Diablo1976 Posted October 1, 2013 Share Posted October 1, 2013 On 8/12/2013 at 4:25 PM, Ecceau said: On 7/26/2013 at 9:49 PM, Sajirou said: Could anyone actually MAKE this simple patch and put it on the nexus? I'm not skilled enough to know how myself and trying to explain it would confuse me further.Just use TES5edit, choose only Falskaar.esm and SkyRe_Main.esp at the beginning and load. Then rightclick in the clean area on the left -> choose other -> choose "create merged patch" and choose a file name you want. A very simple merged patch will be created with the Faction changes of Falskaar and SkyRe combined. Just make sure the new esp (your merged patch) is loaded with Skyrim. Question so were would i put the patch in the load order after SkyRe_Main.esp ? Link to comment Share on other sites More sharing options...
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