dylsonic Posted September 6, 2021 Share Posted September 6, 2021 So this is what happens after a while of playing at this point random amount of time from what I can tell upon entry into power armor after exiting it the Torso, right arm, and left arm unequip when reentering power armor. I have tried looking to see if it is an overactive frame this is not the case and do not post that fix as I've tried it multiple times and its not the issue. I do not know what is causing it but I'm posting this here as to try and hash out what is wrong.# This file was automatically generated by Mod Organizer.Fallout4.esmDLCRobot.esmDLCworkshop01.esmDLCCoast.esmDLCworkshop02.esmDLCworkshop03.esmDLCNukaWorld.esmUnofficial Fallout 4 Patch.espHomemaker.esmSnap'n Build.esmWorkshopFramework.esmHUDFramework.esmArmorKeywords.esmSS2.esmGCM_DLC_Automatron.eslGCM_DLC_Far_Harbor.eslCBBE.espDX Courser X-92 Power Suit.espCraftableAmmunition_Adjustable.espCROSS_Jetpack.espCROSS_Cybernetics.espMechanist Lair Overhaul.espM8r_Item_Tags_Vanilla_EN.espWeaponOverhaulsAIO.espCastleWallsRepaired 3.espEli_Armour_Compendium.espWOAWKCR.espW.A.T.Minutemen.espSkillBooks.espModdable Plasma Caster.espDOOMMerged.espMREs.espLAER.espWattzLaserGun.espVault 111 Starter Gear.espSS2WastelandVenturers.espCROSS_BreakActionLaser.espCROSS_CryoLance.espRCW.espGatlingLaserAmmoFix.espGaussMinigun.espGeneralAtomicsSniper.espohSIM_Sim2_Settlements_Scrappers_Addon.espSS2-Jampads2.espHellfirenew.espLots More Facial Hair.espLots More Female Hairstyles.espLots More Male Hairstyles.espAzarPonytailHairstyles.espScavver's Toolbox.espSleekStylesPack.espVisibleWeapons.espX01Light.espZellaHairDye.espZellaHairDyeV2.espKSHairdos.espKSHairdos_oel.espDD_Khassar_De_Templari_Increased_build.espHomemaker - Streetlights Use Passive Power.espHomemaker - Unlocked Institute Objects.espSettlementMenuManager.espSolarPower.espCleanSettlement.espLooksMenu.espLongerPowerLines3x.espCraftable Armor Size - Fix Material Requirements.espCraftable Armor Size.espExtended weapon mods.espLegendaryModification.espLegendaryModification2LM.espLegendaryModificationCSA.espLegendaryModificationGroknak.espLegendaryModificationMisc.espThe Eyes Of Beauty.espAnS Wearable Backpacks and Pouches.espAnS Wearable Backpacks and Pouches - Ballistic Weave.espAnS Wearable Backpacks and Pouches - No Crafting Perks.espAnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.espBetterSettlersNoLollygagging.espWestTekTacticalOptics.espBetterOpenSeason.espSS2_CityPlanPack_RiseOfTheCommonwealth.espSS2_RobotMod.espSS2WhisperPowerPlots.espSS2AOP_VaultTecTools.espSimSettlements2_AddOnPack_ApocalypticAdditions_SirLach.espSS2Addon_MS_BareEssentials.espPA-Quick Animations.espTesla X01.espGCM.espBinoculars.espRichMerchants.espBobbleGirl.espLAER Automatron Weapons.espM8rDisablePipboyEffects.espCROSS_BreakActionLaser-FallUIPatch.espHellfirenew-FallUIPatch.espLAER+AutomatronWeapons-FallUIPatch.espWattzLaserGun-FallUIPatch.espMore Power Armour Mods.espPAMAP.espMore Power Armour Mods - Automatron.espEnclaveX02.espMore Power Armour Mods - X-02.espMPAM PAMP Patch.espEnclaveX02_PAMAP.espHellfireX03_PAMAP.espArmorsmith Extended.espRangergearnew.espScrap Everything - Ultimate Edition.espBetterSettlers.espBetterSettlersCleanFacePack.espBetterSettlersCCAPack2.0.espMechanist Lair Overhaul SEC.espEnhancedLightsandFX.espPip-Boy Flashlight.espStartMeUp.espStm_DiamondCityExpansion.esp This is the load order and the mods I'm using Link to comment Share on other sites More sharing options...
HeyYou Posted September 6, 2021 Share Posted September 6, 2021 Do the pieces that unequip show as damaged?? (health = 0?) Link to comment Share on other sites More sharing options...
dylsonic Posted September 6, 2021 Author Share Posted September 6, 2021 No full health and You cannot requip them while in the pipboy you have to exit the armor completely to requip them Link to comment Share on other sites More sharing options...
HeyYou Posted September 7, 2021 Share Posted September 7, 2021 That's just weird...... Need to see just which mods are acting on those power armor parts.... FO4Edit should be able to tell you something. Link to comment Share on other sites More sharing options...
dylsonic Posted September 7, 2021 Author Share Posted September 7, 2021 great having to use a tool I have no idea how to use. I can easily tell you this only happened after installing the armor keywords mod but I do not know what other mods would be affecting it I narrowed it down to either it being the Advanced power armor mark 2 or the hellfire power armor OR the armor keywords mod. I know its not more power armor mods cause thats recent and was not around when this originally happened. same for the more materials and paint mod. Link to comment Share on other sites More sharing options...
HeyYou Posted September 8, 2021 Share Posted September 8, 2021 Probably a conflict between the mods...... And yeah, the tool is powerful, therefore, somewhat complex. :) I *think* there are tutorials available for conflict resolution with it though. Link to comment Share on other sites More sharing options...
dylsonic Posted September 8, 2021 Author Share Posted September 8, 2021 How Do I even get it to realize where the mods and everything are also dear god I remember this program for another one of the games its not suited for beginners at all Link to comment Share on other sites More sharing options...
HeyYou Posted September 9, 2021 Share Posted September 9, 2021 I think you rename the executable, which dictates which game it wants to play with, then it should figure out on it's own where the mods are. Unless you use Mod Organizer 2...... then you need to start it from MO2. Link to comment Share on other sites More sharing options...
dylsonic Posted September 9, 2021 Author Share Posted September 9, 2021 no just need Mo2 to find the program and run it through it from what I can see the value two on all the armor pieces for power armor has 659 on them from armor keywords Link to comment Share on other sites More sharing options...
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