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[LE] How to activate a potion effect placed on a static object?


Duk3nat0r

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Hi need help again,

 

I'm looking to improve one of my mods by adding a similar effect found in potions, when activating a static object. It will probably use a trigger. My question is:

 

How do I get an effect = increase magic regeneration by <points> for <seconds> on the player, when the player activates the trigger?

 

For reference, I remember in Oblivion in the arena there where a font you could activate to replenish your health/magicka and I'm looking to do something similar, but regeneration over a time (which keeps going even if your magicka is full)

 

Thanks

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Hi need help again,

 

I'm looking to improve one of my mods by adding a similar effect found in potions, when activating a static object. It will probably use a trigger. My question is:

 

How do I get an effect = increase magic regeneration by <points> for <seconds> on the player, when the player activates the trigger?

 

For reference, I remember in Oblivion in the arena there where a font you could activate to replenish your health/magicka and I'm looking to do something similar, but regeneration over a time (which keeps going even if your magicka is full)

 

Thanks

 

 

So I don't write scripts therefore I can't help with a new script. However, you could use the default script that's in the Creation Kit for the shrines. It bestows a blessing. What you would do is create your own "blessing" and choose it as the magical effect.

 

You could also create a new message which is part of the blessing. Not sure if you have to have a message but you could make it something like "your body feels infused with energy" or something like that.

 

Since it appears in the upper left corner as opposed to a text box, don't make it too long or else the font will become very small.

 

Hope that helps.

 

I should add, you would want to use an activator for the static object. You could take one of the shrines and just use a different mesh. Be careful to name it something different and not overwrite the original.

Edited by Sovrath
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Hi need help again,

 

I'm looking to improve one of my mods by adding a similar effect found in potions, when activating a static object. It will probably use a trigger. My question is:

 

How do I get an effect = increase magic regeneration by <points> for <seconds> on the player, when the player activates the trigger?

 

For reference, I remember in Oblivion in the arena there where a font you could activate to replenish your health/magicka and I'm looking to do something similar, but regeneration over a time (which keeps going even if your magicka is full)

 

Thanks

So, is what you're looking for something like the "fonts" that you can find throughout Apocrypha?

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