Duk3nat0r Posted September 6, 2021 Share Posted September 6, 2021 Hi need help again, I'm looking to improve one of my mods by adding a similar effect found in potions, when activating a static object. It will probably use a trigger. My question is: How do I get an effect = increase magic regeneration by <points> for <seconds> on the player, when the player activates the trigger? For reference, I remember in Oblivion in the arena there where a font you could activate to replenish your health/magicka and I'm looking to do something similar, but regeneration over a time (which keeps going even if your magicka is full) Thanks Link to comment Share on other sites More sharing options...
Sovrath Posted September 7, 2021 Share Posted September 7, 2021 (edited) Hi need help again, I'm looking to improve one of my mods by adding a similar effect found in potions, when activating a static object. It will probably use a trigger. My question is: How do I get an effect = increase magic regeneration by <points> for <seconds> on the player, when the player activates the trigger? For reference, I remember in Oblivion in the arena there where a font you could activate to replenish your health/magicka and I'm looking to do something similar, but regeneration over a time (which keeps going even if your magicka is full) Thanks So I don't write scripts therefore I can't help with a new script. However, you could use the default script that's in the Creation Kit for the shrines. It bestows a blessing. What you would do is create your own "blessing" and choose it as the magical effect. You could also create a new message which is part of the blessing. Not sure if you have to have a message but you could make it something like "your body feels infused with energy" or something like that. Since it appears in the upper left corner as opposed to a text box, don't make it too long or else the font will become very small. Hope that helps. I should add, you would want to use an activator for the static object. You could take one of the shrines and just use a different mesh. Be careful to name it something different and not overwrite the original. Edited September 7, 2021 by Sovrath Link to comment Share on other sites More sharing options...
NexusComa2 Posted September 7, 2021 Share Posted September 7, 2021 You could do this a few ways. That way would be ...Use the shrine as the object .. but duplicate it and rename it (yes to new object). Now your own custom copy of the shrine. Just edit it's mesh to look like the object you wish and the custom shrine text. Link to comment Share on other sites More sharing options...
Duk3nat0r Posted September 8, 2021 Author Share Posted September 8, 2021 Yes thank you, it did finally dawned on me to have a look at the shrines. Got it working Link to comment Share on other sites More sharing options...
MFitz56 Posted September 8, 2021 Share Posted September 8, 2021 Hi need help again, I'm looking to improve one of my mods by adding a similar effect found in potions, when activating a static object. It will probably use a trigger. My question is: How do I get an effect = increase magic regeneration by <points> for <seconds> on the player, when the player activates the trigger? For reference, I remember in Oblivion in the arena there where a font you could activate to replenish your health/magicka and I'm looking to do something similar, but regeneration over a time (which keeps going even if your magicka is full) ThanksSo, is what you're looking for something like the "fonts" that you can find throughout Apocrypha? Link to comment Share on other sites More sharing options...
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