nobumbump Posted September 10, 2021 Share Posted September 10, 2021 Tribal wisdom to me should have been a trait rather than a perk, since we don't really know the courier's background and it could be useful for role playing and survival. Maybe for immersion we can also get some tribal weapons like a club and some honest hearts armor? I think that would be cool. Confirmed Bachelor, Cherchez la femme, lady killer and black widow are also things I would rather have as a trait honestly, just so we don't have to spend a perk point to decide if our character is gay or straight, or two perk points to be bisexual. The damage is also nice but not game breaking so I would say it is balanced. For balancing I understand how terrifying presence, cannibal, and other perks like home on the range need to be perks instead of traits, but game balancing never stopped me from using mods lmao. Any other perks that we can rush by turning them into traits is something I would like, and I imagine it to be simple but if it's not I understand. Any mod made from this suggestion is appreciated. Link to comment Share on other sites More sharing options...
Radioactivelad Posted September 10, 2021 Share Posted September 10, 2021 The difference between a perk and a trait is a tick box inside the perk object that says "Trait". Just tick that box and remove any conditions the player couldn't possibly have at level 1. Or leave them in if you feel it might be appropriate, like needing charisma for the seduction perks. Link to comment Share on other sites More sharing options...
GamerRick Posted September 12, 2021 Share Posted September 12, 2021 You can just add it yourself: Open the console and type: player.addperk 0200F679 *That assumes you have Honest Hearts.esm correctly positioned in your load order. The perk requirements only determine when a perk shows up at level-up time when you choose your perk, not when/if the perks effect(s) work or not. Link to comment Share on other sites More sharing options...
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