Silariel Posted September 19, 2021 Share Posted September 19, 2021 Hello again. I'm back with another (probably silly) question. :unsure: Is it safe to delete objects that aren't persistent references? I'm in the process of modding Bruma and I'd love to get rid of some of these rocks. Link to comment Share on other sites More sharing options...
KatsAwful Posted September 19, 2021 Share Posted September 19, 2021 If they are from another mod, disable and place them below the worldspace. Deleting references can cause crashes, this is what UDRs are Link to comment Share on other sites More sharing options...
Silariel Posted September 19, 2021 Author Share Posted September 19, 2021 Thanks for the quick response! They're from the vanilla game. Does the same apply? Link to comment Share on other sites More sharing options...
Pellape Posted September 20, 2021 Share Posted September 20, 2021 So you got vanilla stuff into your mod you wanna delete? Well delete them and see what happens. Do it in CS or with TES4Edit, it mostly goes well, to 99% for me or more really. Do not let Kats to scare you as you do take a backup as well of the file? ;) Link to comment Share on other sites More sharing options...
qwertyasdfgh Posted September 20, 2021 Share Posted September 20, 2021 Yes, the same applies to deleting vanilla references. Although, I personally find it faster and more convenient to delete stuff in CS, and then just clean the mod in TES4Edit. Link to comment Share on other sites More sharing options...
Pellape Posted September 20, 2021 Share Posted September 20, 2021 Well if you know what to delete, TES4Edit is much faster in my opinion. Finding stuff and make more clean deletes, well then CS is very good at it, specially when you are not really sure what you are doing or deleting. :D Link to comment Share on other sites More sharing options...
Silariel Posted September 20, 2021 Author Share Posted September 20, 2021 Thank you both for your responses! I always had it in the back of my mind that deleting anything was some kind of modding cardinal sin, but then I was reading a tutorial yesterday that involved deleting stuff as one of the steps, so I wasn't sure anymore. I do regularly backup the file so I think I'll finish what I can without deleting anything and then go from there. :smile:I really appreciate the help! Link to comment Share on other sites More sharing options...
mixxa77 Posted September 20, 2021 Share Posted September 20, 2021 What Kat and qwerty said. It is a good habit to establish to disable and move stuff out of the way, rather than delete it. The method qwerty suggested is probably the easiest, if you don't mind running the "Undelete and disable" TES4Edit script on the plugin after you are done making your edits. To elaborate on why: Say your mod deletes a vanilla rock. Another mod wants to move that same rock somewhere else. Assuming both mods are active in a users loadorder the game may decide to go byebye.If the rock was just disabled through your mod, the worst that could happen was for the rock to just not be where the other mod wants it to be. Link to comment Share on other sites More sharing options...
Silariel Posted September 20, 2021 Author Share Posted September 20, 2021 Oh! That makes a lot of sense, thank you, mixxa. :) I certainly don't want to bork anything for anyone down the line. Sometimes I do things just for my own purposes but I'm hoping to share this one when I'm done. I appreciate the explanation. Link to comment Share on other sites More sharing options...
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