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Tornado CTD


cupcakeninja64

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Where: Oblivion Gate near Gweden Farm

What: CTD

When: trying to enter Tornado

 

Every time I try to enter the Tornado Tower(?) my game CTDs. I've been able to enter every other tower I've encountered so far, just very specifically not this one.

 

I suspect that it has something to do with scripts included UOP, because the crash log mentions a script in it (ex: Unable to find script (01011783) on owner object "FGGuardPorterChorrol"). It's "UOPLowLevelProcFixScript" and the game can't find it?

 

I've been using both Vortex and Wrye Bash, if that helps.

 

I'm including the crash log in a file, I use MessageLogger.

 

Active Mod Files:

00 Oblivion.esm
01 Unofficial Oblivion Patch.esp [Version 3.5.6b]
++ Oblivion Citadel Door Fix.esp
02 UOP Vampire Aging & Face Fix.esp [Version 1.0.0]
03 DLCShiveringIsles.esp
04 Unofficial Shivering Isles Patch.esp [Version 1.5.9a]
05 DLCHorseArmor.esp
06 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.9]
07 DLCOrrery.esp
08 DLCOrrery - Unofficial Patch.esp [Version 1.0.7]
09 DLCVileLair.esp
0A DLCVileLair - Unofficial Patch.esp [Version 1.0.11]
0B DLCMehrunesRazor.esp
0C DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.7]
0D DLCSpellTomes.esp
++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]
0E DLCThievesDen.esp
0F DLCThievesDen - Unofficial Patch.esp [Version 1.0.15]
10 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.14]
11 DLCBattlehornCastle.esp
12 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.12]
13 DLCFrostcrag.esp
14 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.10]
15 Knights.esp
16 Knights - Unofficial Patch.esp [Version 1.1.8]
17 Oblivion_Character_Overhaul.esp [Version 2.0]
18 OCO DLC Faces.esp [Version 1.3]
19 Oblivion Content Restoration Project.esp
** Kart Hair Replace v01.esp
++ OCO - Better Martin and Adoring Fan.esp
++ LoadingScreens.esp
1A NAO.esp
** Better Lucien Lachance for OCOv2.esp
++ OCO_DLCHorseArmor_Patch.esp
++ OCO_DLCMehrunesRazor_Patch.esp
++ OCO_DLCOrrery_Patch.esp
++ OCO_UOP_USIP_Patch.esp
++ OCO_DLCThievesDen_Patch.esp
++ OCO_KnightsOTN_Patch.esp
** GreyPrince.esp
++ OCO_Eyes_Fix.esp
** EVE_KnightsoftheNine.esp
1B EVE_ShiveringIslesEasterEggs.esp
** EVE_StockEquipmentReplacer.esp
1C KitRae Exotic Dual Remake.esp
1D Dragon Claw Sword And Shield.esp
1E DropLitTorchOBSE.esp [Version 2.4]
1F Oblivion Content Restoration Project -- Knights.esp
20 Extended Dialogue.esp
++ Knights - Im Still Famous.esp
21 WindowLightingSystem.esp
22 Dynamic Map.esp [Version 2.1.1]
23 Bashed Patch, 0.esp

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I do not think it is UOP really as the game might crash and do not have time to write in the log what actually did happen. I bet it is something inside that tower that is corrupt but very hard to say what, most likely a broken mesh but from what mod? That is the the one you need to find. You need to uncheck some mods and enter the tower to which one is causing it, so uncheck them all, even UESP and activate a couple at a time until the game ceashes so make a save ooutside the Tornado Tower, if you do not have one that is already. Another way is to COC directly inside that tower for test.

coc OblivionRD002Tower03Right

The FGGuardPorterChorrol is the porter in the FG in Chorrol which shouldnt have anything to do with the Tornado Tower, in case he got lost.

 

What you can do is to put UOP further down in the load order and also edit UOP, open that script and recompile it. The Porters are in it among some others.

Edited by Pellape
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The guard does not have a script as it is in the UOPLowLevelProcFixScript all porters and others are :wink:

When MessageLogger can't find a script on a NPC it means said script was improperly deleted and so is still referenced by the users.

 

Whether it is part of the CTD or not fixing this kind of error can not harm.

 

 

When you install a mod you should always use TES4Edit and at least delete the identical to master records and check for errors. https://cs.elderscrolls.com/index.php?title=TES4Edit_Cleaning_Guide

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