theHatInTheCat Posted September 30, 2021 Share Posted September 30, 2021 So, I've been working in a location overhaul (esp) but then I realize it would have been great if I did it on top of other mod (esm) as a base and then add my changes. But I have no idea of merging outside using Merge Plugins by Mator. I know I would have to make my esp an esm, but then what. Is merging with Merge Plugins and then working on that merge safe? Should I merge manually like some guides suggest? Should I finish the mod on that esp, then turn it into an esm and then merging it with the other esm? Take in notice that both files alter the same location. Is even merging an option or should I start from 0 in the file I want to use as a base? Link to comment Share on other sites More sharing options...
madmongo Posted October 1, 2021 Share Posted October 1, 2021 The proper way to do this is to put the GECK into the networked mode intended for developers, which is not how most people set up their GECK. Instead of using a real network share like Bethesda and Obsidian used, you can fake it out by using a local folder as your networked share. Follow the instructions here:https://geckwiki.com/index.php/Version_Control The instructions were originally written for Fallout 3 so pay close attention to the section about what needs to be different for FNV. Since you already created your esp without using version control, you will have to check everything out first and then check it into the esp. Make copies of all of your files and save them somewhere before you try to merge the esp into the esm. If anything goes wrong the files will end up trashed with no easy way to recover them. Link to comment Share on other sites More sharing options...
GamerRick Posted October 1, 2021 Share Posted October 1, 2021 (edited) Just FYI on doing GECK in developer mode, it still can't merge worldspace edits and all navmeshes if even one connects to an exterior door. We just ran into that problem with Joshua121's mod. Not sure what else can't be merged. He would know. Edited October 1, 2021 by GamerRick Link to comment Share on other sites More sharing options...
madmongo Posted October 1, 2021 Share Posted October 1, 2021 Hmm... I have never run into that, and I have done plenty of worldspace edits and navmeshes with things involving an exterior door. I have had the GECK sometimes indicate that something was changed and not merged, but the actual door and navmesh has always worked. How exactly did you run into this bug? Link to comment Share on other sites More sharing options...
GamerRick Posted October 1, 2021 Share Posted October 1, 2021 (edited) I gave him an ESP with nothing but navmesh changes in it and he was unable to merge it in. He said the GECK said it has to do with some exterior changes, which would have been linking the existing navmesh to the new door. That's all I know about it. Lost a few yours of work. Edited October 1, 2021 by GamerRick Link to comment Share on other sites More sharing options...
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