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Item and Pip-boy menus broken, and constant crashing.


TacticalDimwit

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So I recently started a new run of New Vegas and got some mods to go with it just for the fun of it. Most of these mods weren't making huge changes to the gameplay beyond Project Nevada (Which I Highly Doubt is causing the issues since I tried disabling the mod and booting the game and the problem persisted). So I get to Primm and finished talking to the old dude who runs the Mojave Express, when the game starts stuttering and then just closes on me. I try to run the game again and it instantly closes. I try running a save from when I just left Goodsprings, and it closes just a minute later. Before the game closed in the earlier save however, I tried opening a container and it displayed nothing in either container. I then tried to open my pip-boy and all the menu options were pressed into the top-left corner of the menu. I have no clue what's wrong or how to fix it.

 

In case it helps somehow, here's my load order off of FOMM and in the attached files is a screen shot of the item menu bug and FOMM's crash dump file:

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
YUP - Base Game + All DLC.esm
oHUD.esm
Interior Lighting Overhaul - Core.esm
BraveNewWorld.esm
Functional Post Game Ending.esm
NVStripOpen.esm
FCOMaster.esm
Project Nevada - Core.esm
Project Nevada - Equipment.esm
Project Nevada - Cyberware.esp
Interior Lighting Overhaul - L38PS.esm
YUP - NPC Fixes (Base Game + All DLC).esp
NpcDynamicCombatStyle.esp
StealthSuitsFix.esp
Stealth Suit MK II Speed Fix.esp
StealthSuitModuleDTGloves.esp
The Mod Configuration Menu.esp
AAACourierRiotGear(Craft).esp
FCO - NPC Changes.esp
StripOpenMain.esp
CCO - Ulysses Companion.esp
UnlimitedCompanions.esp
WWP 45 Pistol replacer - Vanilla Stats.esp
WWP 45 Pistol replacer.esp
DLC Enhancements.esp
Skip DLC - Dead Money.esp
CrashLand.esp
BraveNewWorld-FCO.esp
BraveNewWorld-YUP.esp
BraveNewWorld-PN-Equipment.esp
FacePresets1.esp
rockbiter_AnimationSounds.esp
Functional Post Game Ending - Strip Open Patch.esp
Functional Post Game Ending - YUP Patch.esp
Reload Sounds.esp
FNV Crowbar.esp
LonesomeRoadChest.esp
LonesomeRoadReputationFix.esp
Lucky38 things.esp
WEATHER RUDY ENB.esp
FCO - GlowingOne.esp
FCO - OHSB NPC Edits.esp
Interior Lighting Overhaul - Ultimate Edition.esp
ILO - GS Shack.esp
Total active plugins: 54
Total plugins: 55
Update: I found that UIO is finding problems while loading start_menu.xml. I'm honestly not to sure what that means or what to do with it but I hope this helps with a diagnostic if anyone can come up with one. Also the game just refuses to load a save now, and starting a new game tells me that Project Nevada couldn't load properly due to it's hud not loading correctly.
Edited by TacticalDimwit
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Installing mods that modify anything in the Data\Menus\ folder (anything that modifies the HUD) can be tricky. Install order and dependencies are crucial here.

 

Also, you have to completely uninstall a mod to remove what it put in the menus folder. just deactivating the mod's ESM/ESP is not enough.

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What do you have installed that does not show in the load order?

 

You are also missing one of the required files for oHUD. This is noted under the "Requirements" tab on the mod description page.

Checking my Load order and my downloads, I noticed that UIO isnt showing up in the load order. I'll see about getting that into the load order. thank you.

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