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Immersive training?


kungfuactionjesus

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I don't like the idea of magically gaining skill levels just by paying npc trainers; instead, I think npc trainers should provide tasks for the player to do before rewarding skill points. The unmarked quest in Angi's Camp (where the player is asked to practice in a shooting range) is an example of how training with npc's should be.

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  • 5 months later...

yeah i think that doing something like the angi's camp quest is a cool idea, but it could be too much work to make quests for all the different skills to train. there could be radiant quests, but that still might get old. i can't imagine wanting to train a bunch of levels in one skill and having to do the same types of quests over and over again.

 

I was also thinking of a mod that tinkers with the training system to make it more realistic and immersive. At the simplest, it would remove the 5 training sessions per level and make it so that the player can only initiate a training session with a trainer during certain hours of the day and that a certain amount of time would pass (like it does with sleeping). That way the player can't just go to a trainer at like 8 or 9 pm at night and train 5 levels within 5 seconds.... More immersive would be to add some animations to the training session. So if the player is training in alchemy, there would be an animation of the player at an alchemy table, etc.

 

As with your quest idea, even more realistic (but also hard to do) would be for the player to pay the trainer and then have a set amount of time where the specific skill would progress faster than normal (this rate could even vary based on the level of the player), but only if the player were training in the area of the trainer. The trainer would have a larger inventory during the training session so that the player could purchase supplies as necessary (if necessary).

 

For example, the player could go to Arcadia's Cauldron and pay her for training. Then for the next 4 hours (or whatever), the player's alchemy skills would advance at twice the rate as normal (or whatever) but only if the player is using Arcadia's alchemy table. Maybe the player could even learn more than normal about ingredients or recipes or whatever for the duration of the training session. And Arcadia would have an inventory of a ton of ingredients, maybe even at a reduced price.

 

Another example would be to pay Vilkas for 2-handed training and then enter a brawl mode with him for part of the time and then maybe be able to train on the training dummies for the rest of the session. And of course all pertinent skills would progress faster than normal. For lockpick training the player would be presented with (duh) locks to pick. For speechcraft, the player would just need to talk to people in the same building or town as the trainer, and/or maybe play an instrument in public or for the jarl. For archery, player and trainer could go hunting together and/or use the archery targets. Etc. etc.

 

Anyways, would be cool if someone did this, even just the simplest change would be great :smile:

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