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danielleonyett

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Everything posted by danielleonyett

  1. another website I use for recipes redesigned their site as well. I HATE it! Sure, it looks pretty, but the search features were extremely stunted. I can search for recipes with a specific ingredient, but it won't let me then narrow those results down by recipe type (e.g. slow cooker). (Also won't let me search for slow cooker recipes and then narrow results down by ingredient). I've contacted the website and they've confirmed that they don't have that feature (even though they used to). anyway, my point is, PLEASE don't do anything like that! those of us who might be described as being at least slightly ocd will still want to have control over that kind of stuff and feel confident that we are getting the proper results for which we searched! and speaking of getting proper results, I am pleased that an issue that I reported over a year ago was fixed (I don't know when, but thanks! ), though I notice that there are a couple of other search features that don't appear to work properly (there is one on the mods site and another on the forums site). I hope those will be fixed with the overhaul! thanks for all your work (and I LOVE the binder and highlights and all that! )
  2. @sLoPpYdOtBiGhOlE btw, thanks for that code, I'll def try it out!
  3. @sLoPpYdOtBiGhOlE thanks, I mentioned in one of my posts above that mods might not use the same naming conventions for their models. so I don't think it matters how I do it, there will inevitably be a chance that something will slip by. but I'm still puzzled as to why gettype() won't work for me. I have yet to try any other skse functions yet though. if I find that I can't get any of them to work then i'll probably post a new topic!
  4. hmmm. issues with the width/height/length, I think. I saw at least one journal that had a flat dimension same as all the notes (I think it was height).
  5. http://www.creationkit.com/GetType_-_Form says notes are 48 and books are 27 I had thought about differentiating by weight, but that wouldn't necessarily work if a mod adds weight to notes/papers. I had also thought about trying to see the model path to determine if the name of the nif file has "note" in it. But, again, other mods might not use the same naming conventions. Using a size measurement might be the best idea so far. I'll look into that! But it still makes me wonder why this skse function isn't working for me. I've just recently started scripting and I think this is the 1st skse function that I've tried using. So I think I'm going to have to try other skse functions to see if it's an skse problem for me, or if it's just this particular function. thanks!
  6. I can't seem to get GetType() to work for me. Can anyone see anything obvious in the following code? Scriptname _0BooksStorage extends ObjectReference FormList Property _0FLSTBooks Auto Event OnItemAdded(Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akSourceContainer) if ((akBaseItem.GetType() == 27) && (akBaseItem.GetType() != 48)) _0FLSTBooks.AddForm(akBaseItem) endif EndEvent Basically, the use of the GetType() function is to only add books (type 27) to the form list and not notes (type 48). The script compiles just fine and the rest of it works in-game (it's really not that much longer than what's included here). But both books and notes are added to the form list in-game.
  7. In response to post #24597589. #24597689, #24597789, #24597819, #24598324, #24598539 are all replies on the same post. what? so you assume within the 1st few days that ALL mod authors are going to start charging for their mods??? people are getting WAY too dramatic about this. Like Dark0ne said "we've got to let the dust settle and see what comes of all of this. It's too early to tell." Yet everyone's running around screaming "I QUIT!" or "IT'S THE END OF THE WORLD!" Get a grip, people....
  8. In response to post #24565164. I think Gopher makes a good point - this won't happen. It would tick off WAY too many people.
  9. question: how to find and replace items with one click? I've been working on replacing all of the static barrels and crates, but have been going through every cell using the find and replace feature. are you saying that with one ctrl+f I can replace every static barrel in all of the worlds and all interiors at same time??? omg! just did a search and found it! thank you thank you thank you for mentioning this, otherwise I would have never known (to un-check all the boxes)!!!!!
  10. Hi. I have an idea for taking all of the vanilla voice files and chopping them up and uploading all of the chopped files as a modder's resource. For example, let's say the maleyoungeager voice type has an audio file that says "Hey skeever butt! Don't do that!" I would break that up into 2 files - one that says "Hey skeever butt!" and the other that says "Don't do that!" I think that modders who make NPCs with vanilla voices might find this useful since they would have more options. Anyway, what I would really like to do is take all of the vanilla and dlc voice files, rename them from *original_filename*.fuz ---> to ---> Hey_skeever_butt!_Don't_do_that!.fuz and then create the other two files and name them Hey_skeever_butt!.fuz and Don't_do_that!.fuz. So my question is: would I be allowed by Nexus and Bethesda to upload the new, chopped voice files? And could I upload the original voice files (albeit, renamed) also?
  11. i like to loot lots of stuff. then i like to sell lots of stuff. before i sell stuff, i like to go through and favorite all of the items that i don't want to sell. but i can't favorite books and misc stuff. so i would just like the ability to do so.
  12. make sure to read the comments on that mod. at least one person claims to have had issues with the clairvoyance ring
  13. yes, this. without scripting, the spell could be set to cost zero magicka so you could cast it over and over again without having to wait for magicka to recharge. would only be necessary at lower levels though since it doesn't cost much (25).
  14. I LOVE this little guy. I know there are mods out there where you can make your own spider followers but I don't want just ANY spider follower.... I want THIS one! If anyone could figure out how to make it possible for him to follow the player outside of the laboratory then that would be TOTALLY awesome :D I've looked into it but can't really figure it out because it seems to require some experience in scripting (which I do not have). Thanks for taking the time to read this :laugh:
  15. JanusForbeares Fighting Words haven't tried it yet, but looks cool :)
  16. JanusForbeares Fighting Words i haven't tried it yet but it looks cool!
  17. lol! i like the bells idea! even if it were just for looks. :)
  18. yeah sparring would definitely be a cool feature. I was also thinking of a mod that tinkers with the training system to make it more realistic and immersive. At the simplest, it would remove the 5 training sessions per level and make it so that the player can only initiate a training session with a trainer during certain hours of the day and that each training session would take a certain amount of time. That way the player can't just go to a trainer at like 8 or 9 pm at night and train 5 levels within 5 seconds.... More immersive would be to add some animations to the training session. So if the player is training in alchemy, there would be an animation of the player at an alchemy table, etc. Even more realistic (but also hard to do) would be for the player to pay the trainer and then have a set amount of time where the specific skill would progress faster than normal, but only if the player were training in the area of the trainer. The trainer would have a larger inventory during the training session so that the player could purchase supplies as necessary (if necessary). For example, the player could go to Arcadia's Cauldron and pay her for training. Then for the next 4 hours (or whatever), the player's alchemy skills would advance at twice the rate as normal but only if the player is using Arcadia's alchemy table. And/or the player learns more about ingredients or whatever for the duration of the training session. And Arcadia would have an inventory of a ton of ingredients, maybe even at a reduced price. Another example would be to pay Vilkas for 2-handed training and then enter a brawl mode with him for part of the time and then maybe be able to train on the training dummies for the rest of the session. And of course all pertinent skills would progress faster than normal instead of just levelling up the skill. For lockpick training the player would be presented with (duh) locks to pick, but maybe not know the lock level. For speechcraft, the player would just need to talk to people in the same building or town as the trainer, and/or maybe play an instrument for a while for the public or for the jarl. For archery, player and trainer could go hunting together and/or use the archery targets. Etc. etc. Anyways, would be cool if someone did this, even just the simplest change would be great :smile: And i think it would be cool to be able to spar with ANYONE. and maybe some npc's would get upset during sparring and take it a bit too far (into actual combat).
  19. yeah i think that doing something like the angi's camp quest is a cool idea, but it could be too much work to make quests for all the different skills to train. there could be radiant quests, but that still might get old. i can't imagine wanting to train a bunch of levels in one skill and having to do the same types of quests over and over again. I was also thinking of a mod that tinkers with the training system to make it more realistic and immersive. At the simplest, it would remove the 5 training sessions per level and make it so that the player can only initiate a training session with a trainer during certain hours of the day and that a certain amount of time would pass (like it does with sleeping). That way the player can't just go to a trainer at like 8 or 9 pm at night and train 5 levels within 5 seconds.... More immersive would be to add some animations to the training session. So if the player is training in alchemy, there would be an animation of the player at an alchemy table, etc. As with your quest idea, even more realistic (but also hard to do) would be for the player to pay the trainer and then have a set amount of time where the specific skill would progress faster than normal (this rate could even vary based on the level of the player), but only if the player were training in the area of the trainer. The trainer would have a larger inventory during the training session so that the player could purchase supplies as necessary (if necessary). For example, the player could go to Arcadia's Cauldron and pay her for training. Then for the next 4 hours (or whatever), the player's alchemy skills would advance at twice the rate as normal (or whatever) but only if the player is using Arcadia's alchemy table. Maybe the player could even learn more than normal about ingredients or recipes or whatever for the duration of the training session. And Arcadia would have an inventory of a ton of ingredients, maybe even at a reduced price. Another example would be to pay Vilkas for 2-handed training and then enter a brawl mode with him for part of the time and then maybe be able to train on the training dummies for the rest of the session. And of course all pertinent skills would progress faster than normal. For lockpick training the player would be presented with (duh) locks to pick. For speechcraft, the player would just need to talk to people in the same building or town as the trainer, and/or maybe play an instrument in public or for the jarl. For archery, player and trainer could go hunting together and/or use the archery targets. Etc. etc. Anyways, would be cool if someone did this, even just the simplest change would be great :smile:
  20. i thought i saw something like this recently but now i can't find it so maybe it was my imagination. i thought it was something like alchemy where you need a recipe (but in this case it would be a "pattern") in order to create the desired item. would be cool.... though, reading through the comments maybe it was requiem that i saw.
  21. That's a good idea, but i think it would require a lot of little quests which i think would be a lot of work. I was also thinking of a mod that tinkers with the training system to make it more realistic and immersive. At the simplest, it would remove the 5 training sessions per level and make it so that the player can only initiate a training session with a trainer during certain hours of the day and that each training session would take a certain amount of time. That way the player can't just go to a trainer at like 8 or 9 pm at night and train 5 levels within 5 seconds.... More immersive would be to add some animations to the training session. So if the player is training in alchemy, there would be an animation of the player at an alchemy table, etc. Even more realistic (but harder to do) would be instead of just passing time and earning a level, the player would pay the trainer and then have a set amount of time where the specific skill would progress faster than normal. The trainer would have a larger inventory during the training session so that the player could purchase supplies as necessary (if necessary). For example, the player could go to Arcadia's Cauldron and pay her for training. Then for the next 4 hours (or whatever), the player's alchemy skills would advance at twice the rate as normal but only if the player is using Arcadia's alchemy table. And/or the player learns more about ingredients or whatever for the duration of the training session. And Arcadia would have an inventory of a ton of ingredients, maybe even at a reduced price. Another example would be to pay Vilkas for 2-handed training and then enter a brawl mode with him for part of the time and then maybe be able to train on the training dummies for the rest of the session. For lockpick training the player would be presented with (duh) locks to pick, but not know the lock level. For speechcraft, the player would just need to talk to people in the same building or town as the trainer, and/or maybe play an instrument for a while. For archery, player and trainer could go hunting together and/or use the archery targets. Etc. etc. Anyways, would be cool if someone did this, even just the simplest change would be great :)
  22. I like some of these ideas. I was thinking of a mod that tinkers with the training system to make it more realistic and immersive. At the simplest, it would remove the 5 training sessions per level and make it so that the player can only initiate a training session with a trainer during certain hours of the day and that each training session would take a certain amount of time. That way the player can't just go to a trainer at like 8 or 9 pm at night and train 5 levels within 5 seconds.... More immersive would be to add some animations to the training session. So if the player is training in alchemy, there would be an animation of the player at an alchemy table, etc. Even more realistic (but harder to do) would be instead of just passing time and earning a level, the player would pay the trainer and then have a set amount of time where the specific skill would progress faster than normal. The trainer would have a huge inventory during the training session so that the player could purchase supplies as necessary (if necessary). For example, the player could go to Arcadia's Cauldron and pay for training. Then for the next 4 hours (or whatever), the player's alchemy skills would advance at twice the rate as normal but only if the player is using Arcadia's alchemy table. And/or the player learns more about ingredients or whatever for the duration of the training session. And Arcadia would have an inventory of a ton of ingredients, maybe even at a reduced price. Another example would be to pay Vilkas for 2-handed training and then enter a brawl mode with him for part of the time and then maybe be able to train on the training dummies for the rest of the session. For lockpick training the player would be presented with (duh) locks to pick, but not know the lock level. For speechcraft, the player would just need to talk to people in the same building or town as the trainer, and/or maybe play an instrument for a while. For archery, player and trainer could go hunting together and/or use the archery targets. Etc. etc. Anyways, would be cool if someone did this, even just the simplest change :)
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