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another website I use for recipes redesigned their site as well. I HATE it! Sure, it looks pretty, but the search features were extremely stunted. I can search for recipes with a specific ingredient, but it won't let me then narrow those results down by recipe type (e.g. slow cooker). (Also won't let me search for slow cooker recipes and then narrow results down by ingredient). I've contacted the website and they've confirmed that they don't have that feature (even though they used to). anyway, my point is, PLEASE don't do anything like that! those of us who might be described as being at least slightly ocd will still want to have control over that kind of stuff and feel confident that we are getting the proper results for which we searched! and speaking of getting proper results, I am pleased that an issue that I reported over a year ago was fixed (I don't know when, but thanks! ), though I notice that there are a couple of other search features that don't appear to work properly (there is one on the mods site and another on the forums site). I hope those will be fixed with the overhaul! thanks for all your work (and I LOVE the binder and highlights and all that! )
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LE simple scripting help, please!
danielleonyett replied to danielleonyett's topic in Skyrim's Creation Kit and Modders
@sLoPpYdOtBiGhOlE btw, thanks for that code, I'll def try it out! -
LE simple scripting help, please!
danielleonyett replied to danielleonyett's topic in Skyrim's Creation Kit and Modders
@sLoPpYdOtBiGhOlE thanks, I mentioned in one of my posts above that mods might not use the same naming conventions for their models. so I don't think it matters how I do it, there will inevitably be a chance that something will slip by. but I'm still puzzled as to why gettype() won't work for me. I have yet to try any other skse functions yet though. if I find that I can't get any of them to work then i'll probably post a new topic! -
LE simple scripting help, please!
danielleonyett replied to danielleonyett's topic in Skyrim's Creation Kit and Modders
hmmm. issues with the width/height/length, I think. I saw at least one journal that had a flat dimension same as all the notes (I think it was height). -
LE simple scripting help, please!
danielleonyett replied to danielleonyett's topic in Skyrim's Creation Kit and Modders
http://www.creationkit.com/GetType_-_Form says notes are 48 and books are 27 I had thought about differentiating by weight, but that wouldn't necessarily work if a mod adds weight to notes/papers. I had also thought about trying to see the model path to determine if the name of the nif file has "note" in it. But, again, other mods might not use the same naming conventions. Using a size measurement might be the best idea so far. I'll look into that! But it still makes me wonder why this skse function isn't working for me. I've just recently started scripting and I think this is the 1st skse function that I've tried using. So I think I'm going to have to try other skse functions to see if it's an skse problem for me, or if it's just this particular function. thanks! -
LE simple scripting help, please!
danielleonyett posted a topic in Skyrim's Creation Kit and Modders
I can't seem to get GetType() to work for me. Can anyone see anything obvious in the following code? Scriptname _0BooksStorage extends ObjectReference FormList Property _0FLSTBooks Auto Event OnItemAdded(Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akSourceContainer) if ((akBaseItem.GetType() == 27) && (akBaseItem.GetType() != 48)) _0FLSTBooks.AddForm(akBaseItem) endif EndEvent Basically, the use of the GetType() function is to only add books (type 27) to the form list and not notes (type 48). The script compiles just fine and the rest of it works in-game (it's really not that much longer than what's included here). But both books and notes are added to the form list in-game. -
Quick updates to the site, money money money edition
danielleonyett replied to Dark0ne's topic in Site Updates
In response to post #24597589. #24597689, #24597789, #24597819, #24598324, #24598539 are all replies on the same post. what? so you assume within the 1st few days that ALL mod authors are going to start charging for their mods??? people are getting WAY too dramatic about this. Like Dark0ne said "we've got to let the dust settle and see what comes of all of this. It's too early to tell." Yet everyone's running around screaming "I QUIT!" or "IT'S THE END OF THE WORLD!" Get a grip, people.... -
question: how to find and replace items with one click? I've been working on replacing all of the static barrels and crates, but have been going through every cell using the find and replace feature. are you saying that with one ctrl+f I can replace every static barrel in all of the worlds and all interiors at same time??? omg! just did a search and found it! thank you thank you thank you for mentioning this, otherwise I would have never known (to un-check all the boxes)!!!!!
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Game Loads Textures.bsa after Loose Files
danielleonyett replied to rebelsaintxx012's topic in Skyrim's Skyrim LE
did you ever get this figured out?- 1 reply
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- loose files
- skyrim.ini
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(and 2 more)
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Hi. I have an idea for taking all of the vanilla voice files and chopping them up and uploading all of the chopped files as a modder's resource. For example, let's say the maleyoungeager voice type has an audio file that says "Hey skeever butt! Don't do that!" I would break that up into 2 files - one that says "Hey skeever butt!" and the other that says "Don't do that!" I think that modders who make NPCs with vanilla voices might find this useful since they would have more options. Anyway, what I would really like to do is take all of the vanilla and dlc voice files, rename them from *original_filename*.fuz ---> to ---> Hey_skeever_butt!_Don't_do_that!.fuz and then create the other two files and name them Hey_skeever_butt!.fuz and Don't_do_that!.fuz. So my question is: would I be allowed by Nexus and Bethesda to upload the new, chopped voice files? And could I upload the original voice files (albeit, renamed) also?
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i like to loot lots of stuff. then i like to sell lots of stuff. before i sell stuff, i like to go through and favorite all of the items that i don't want to sell. but i can't favorite books and misc stuff. so i would just like the ability to do so.
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make sure to read the comments on that mod. at least one person claims to have had issues with the clairvoyance ring
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yes, this. without scripting, the spell could be set to cost zero magicka so you could cast it over and over again without having to wait for magicka to recharge. would only be necessary at lower levels though since it doesn't cost much (25).
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nevermind.