Jump to content

Ghost people anim question


DaemonGrin

Recommended Posts

Ok I found a video with a brief run start at 11:46 and you will see a trapper running, not attacking but trying to find a way to the player. http://www.youtube.com/watch?v=QpJa0t3cSK4#at=707 I want that running anim Q Q

It's at 11:46? I stepped through that video several times and I didn't see what your referring to. And straight up all the animations the ghost people are capable of are in the BSA, your tilting at windmills brother.

Link to comment
Share on other sites

 

Ok I found a video with a brief run start at 11:46 and you will see a trapper running, not attacking but trying to find a way to the player. http://www.youtube.com/watch?v=QpJa0t3cSK4#at=707 I want that running anim Q Q

It's at 11:46? I stepped through that video several times and I didn't see what your referring to. And straight up all the animations the ghost people are capable of are in the BSA, your tilting at windmills brother.

 

 

its not exactly 11:46 I just put that a little ahead of it. The ghost trapper runs across the courtyard at like 11:55. Sprints right across into the corner under the balcony the player is on. Compared to the only forwards 1g 2h and h2h and the hurts there is a vast difference with the sprint.

 

EDIT: I'm wondering if it uses a fastfoward from another creature but I went through most in falout - meshes bsa checked out hilfolk etc.

Edited by DaemonGrin
Link to comment
Share on other sites

Sorry bro, but those are the only animations, you might have got a loop of a power attack, notice how he drops his hands and sprints in this vid;

 

http://www.youtube.com/watch?v=4LkvalYAB5E&feature=youtu.be

 

and honestly your not going to be able to use any animations if they aren't it's directory.

 

Any way best of luck on your quest.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...