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Mod Dependancy Suggestions for Mod Authors


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This is a suggestion towards future mods regarding dependancy on USSEP and Compatibility

 

As we know the Unofficial Patch Project Teams USSEP is a series of bug fixes made by the community throughout the years since Legendary Edition came out. Its an effective all in one package that doesn't require separate files of these fixes anymore.

Its highly recommended to use it on our Load Order in many circumstances and i personally don't know of alternatives.

 

The latest version is for Skyrim Special Edition version 1.5.97 or greater which is perfectly fine. Its not a USSEP problem.

 

Its the dependancy of certain Mods on a Patch for USSEP because their Patch might be outdated with the current available USSEP version. For example current version is 4.2.5b but some other mod might have a Patch for USSEP that is outdated for the 4.2.5b version.

 

This creates Dependancy problems and compatibility issues.

It wouldn't if the Unofficial Patch Project Team would keep the older versions up.

As long as they are for the Latest Skyrim Special Edition version its fine. I know the team mostly uses the argument that allowing older versions of the Unofficial Patch is important because that also combats piracy and yes its true and very important, but as long as the Unofficial Patch Versions are part of the Latest Skyrim Special Edition update, there is no need to remove 4.1 version for example.

 

Currently there are mods that use a Patch for the 4.1 USSEP version and might or not (depends) have issues if used with the 4.2 and some of them are unlikely to be updated or Updated Patches being made for them.

 

We know the Unofficial Patch team will not change this policy and as the owners of their project that's their rightfull choice.

 

So my suggestion is that Mod Authors avoid dependancy for a Patch for the Unofficial Patch all together.

This is highly important for the upcoming Anniversary Edition Update as well since its quite possible the Unofficial Patch team will make a Patch for it and propably remove the Pre-Anniversary Edition.

 

(Their reasons are their own i will refrain from criticism, i don't believe most Authors are willing and neither are they forced to accept it. Its their creations, their work, their choice). We are Mod users and not Customers so they don't owe anything to anyone. That's the reality.

 

So. It falls to the community as to what will be the approach towards Compatibility and Dependancy on the Unofficial Patch. Thats a choice each Mod Author will make for himself.

 

My suggestion is to find the most versatile Compatible Solutions so people can use both the Unofficial Patch Fixes and their other Mods without requiring Greater Patches then that of the Latest Skyrim Special Edition version and also find a similar solution without requiring the Anniversary Edition which is considered Optional according to Bethesda.

 

All of this applies of course to other mods as well not just the Unofficial Patch especially things concerning address libraries.

 

Thank you for reading, lets hope we can find the best and commonly accepted solution before the Anniversary Update goes life.

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Anniversary Edition should have no impact on the Unofficial Patch that I can tell. It's not a DLL so it won't be affected by the compiler change and unless the Creation Club stuff is rolled into the main files (which would be bizarre) they will continue to be handled by a separate patch or patches.

 

If mod authors don't use the Unofficial Patch as a master, they are likely to revert some of the fixes by accident.

 

If mods haven't been updated for the latest Unofficial Patch, fixing it is usually just a matter of forwarding the changes in xEdit.

 

How is this a crisis that needs a solution?

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Anniversary Edition should have no impact on the Unofficial Patch that I can tell. It's not a DLL so it won't be affected by the compiler change and unless the Creation Club stuff is rolled into the main files (which would be bizarre) they will continue to be handled by a separate patch or patches.

 

If mod authors don't use the Unofficial Patch as a master, they are likely to revert some of the fixes by accident.

 

If mods haven't been updated for the latest Unofficial Patch, fixing it is usually just a matter of forwarding the changes in xEdit.

 

How is this a crisis that needs a solution?

I don't know what will they change for Creation Club really but there are Unofficial Patches made for some if i am not mistaken.

 

The issue is more a ''Chain Reaction'' you see at first you have to avoid updating to Anniversary Edition because its going to break alot of mods. Thing is once you update Unofficial Patch which is likely its going to be available only for Anniversay Edition afterwards or anyone who installs it for the first time he will require Anniversay Edition otherwise no Unofficial Patch unless the Project Team keeps the latest SE version up.

That's unlikely and they never do.

 

So its up to the community of mod authors to find a solution to this.

 

Everyone will avoid the AE update for a while until Mods have been updated for it anyway. Alot of SKSE based mods will wait for address libraries to be updated as well. Its going to take a while. Alot of other mods that do rely on mods that require SKSE and address libraries too. Its going to take a long while.

 

And we still have current incompatibilities between mods that require a patch for USSEP that are not compatible with the current USSEP version and they will not get updated so they almost become obsolete that way.

 

Not to mention that once every Mod has been updated for Anniversary Edition it will be safe to Install USSEP and require a new installation of USSEP afterwards which means a new Load Order.

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But why would the USSEP need to be changed for the AE? And why would it not work on the SE anymore?

Only the Unofficial Patch Project Team can answer that. Alot of mods will depend on their version. I tried very nicely to make them a suggestion (to keep SE version up even after AE comes live until the mods that depend on USSEP get updated) but comment got removed and they never answered so my suggestion is propably not part of their planned policy unless they can confirm otherwise. Its their Project their choice.

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It's not "their choice". The issue with the AE update has no impact on the USSEP. The Unofficial Patch is not dependent on a particular version of Skyrim unless massive changes occur in the data files, not the executable.

 

And I don't understand your problem with mods being "incompatible" with USSEP updates. If a mod was designed for an earlier version the only problem should be some of the new fixes getting reverted. Your plan would appear to eliminate ALL the USSEP fixes by removing it as a master. How is that a good thing?

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It's not "their choice". The issue with the AE update has no impact on the USSEP. The Unofficial Patch is not dependent on a particular version of Skyrim unless massive changes occur in the data files, not the executable.

 

And I don't understand your problem with mods being "incompatible" with USSEP updates. If a mod was designed for an earlier version the only problem should be some of the new fixes getting reverted. Your plan would appear to eliminate ALL the USSEP fixes by removing it as a master. How is that a good thing?

I think its definitely their choice because its their mod, they decide what happens with it as they are the legal owners.

One solution is that people could make a backup of USSEP of the current version and they should be fine because if they install the one with the AE update they are going to have to Update their Game to AE too which will break alot of their mods.

 

The Unofficial Patch doesn't work with older versions of the Game. The Patch for AE won't work for SE version unless both the Project Team and Bethesda can confirm it. If anyone wants to ask the Team or in the Bethesda forums for confirmation go right ahead.

 

I don't have personally a problem with their incompatibility with USSEP updates but the dependancy and updates can be sometimes an issue for those who have. This is why i opened this thread as a suggestion for Mod Authors to find the best ''Commonly accepted working solution'' that will leave everyone satisfied.

 

Its up to them what they do with these suggestions. I've done my part. Wish i had a solution myself but i don't so i am leaving my suggestions and hope for the best outcome of mutual benefit for the entire community.

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I don't think you have any idea what you're talking about and that was probably why your post was deleted on their comments section.

Well if i confused something feel free to correct me. There is alot of issues that need solutions as suggested. Only thing i can say is that by no means should the fixes the Unofficial Patch offers be reverted because that would be counterproductive unless other methods are introduced.

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