TehEpicDuck Posted October 28, 2021 Share Posted October 28, 2021 In this armor replacer I made, I have a lot of one sided meshes (or NiTriShapes) where the texture only shows up on one side of the face and not at the back of those faces. I need some of them them to show textures at the back.What I know right now is that I have to edit something in mesh using NifScope. Something about the shader flags. No luck there though. Anyone know how I can disable backface culling? Link to comment Share on other sites More sharing options...
JimboUK Posted October 28, 2021 Share Posted October 28, 2021 If I remember rightly this is what you're looking for How to make double-sided meshes where textures appear on both sides of the faces - Nexus Mods Wiki Link to comment Share on other sites More sharing options...
madmongo Posted October 28, 2021 Share Posted October 28, 2021 It's not the shader flags, but you're close. For each mesh in the nif, you just need to go into NifSkope and add NiStencilProperty. Link to comment Share on other sites More sharing options...
TehEpicDuck Posted October 29, 2021 Author Share Posted October 29, 2021 (edited) If I remember rightly this is what you're looking for How to make double-sided meshes where textures appear on both sides of the faces - Nexus Mods Wiki It's not the shader flags, but you're close. For each mesh in the nif, you just need to go into NifSkope and add NiStencilProperty. Yep. That's what I wanted. Thank you both for your help.On a side note, I should really research on some of these Nif Properties. Edited October 29, 2021 by TehEpicDuck Link to comment Share on other sites More sharing options...
madmongo Posted October 29, 2021 Share Posted October 29, 2021 The only two I ever personally use is NiStencilProptery to make things double-sided and NiAlphaProperty to make things transparent. Link to comment Share on other sites More sharing options...
TehEpicDuck Posted October 31, 2021 Author Share Posted October 31, 2021 The only two I ever personally use is NiStencilProptery to make things double-sided and NiAlphaProperty to make things transparent. This will be useful. Thanks for the tips. Link to comment Share on other sites More sharing options...
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