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Help with NifScope and Backface Culling


TehEpicDuck

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In this armor replacer I made, I have a lot of one sided meshes (or NiTriShapes) where the texture only shows up on one side of the face and not at the back of those faces. I need some of them them to show textures at the back.

What I know right now is that I have to edit something in mesh using NifScope. Something about the shader flags. No luck there though.

 

Anyone know how I can disable backface culling?

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It's not the shader flags, but you're close. For each mesh in the nif, you just need to go into NifSkope and add NiStencilProperty.

 

Yep. That's what I wanted. Thank you both for your help.

On a side note, I should really research on some of these Nif Properties.

Edited by TehEpicDuck
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