italianfuct Posted October 18, 2013 Share Posted October 18, 2013 Black hole = transparent. Maybe a nif wizard can tell us how to fix it. http://static1.nexusmods.com/130/images/130/3642-1382120585.png Link to comment Share on other sites More sharing options...
camaro_69_327 Posted January 4, 2014 Share Posted January 4, 2014 (edited) I have been searching a lot to fix this same issue , Was on the verge of UNinstalling 96 mods with about 10 or so texture packs , then i found this page, AS was Posted above by...(Dustindestrctin) I can confirm now, that JUST disabling ENB will not Fix this error , you have to completely REMOVE any ENB files and the Issue will Go away. This ceiling texture was not the only issue but is what sent me looking for the Underlying Problem , a couple other Trans errors showed up before this, but nothing i could Save my game and reload to see if i found the Fix ...lol I realize this is an older thread, but for the NEXT poor soul that has this Issue may Find it easier. If i find a way to Have ENB (love what it does to the Game) and not have this Transparency problem i will post back. Edit: Removing ENB was not the answer, what i hadent realized is i also lost Archiveinvalated so was seeing Vanilla textures. ENB is still ununstalled and still have this problem... To poster below how do we do that?...and i am seeing this in Bison Steve Hotel...from NMC texture pack (medium) Part 2 ...{htlrmceling.dds} Edited January 5, 2014 by camaro_69_327 Link to comment Share on other sites More sharing options...
TrickyVein Posted January 4, 2014 Share Posted January 4, 2014 The alpha channel of the texture needs to be edited so that non-transparent areas are 100% opaque. When using ENB, despite the absence of alpha being set in the shader properties, the alpha channel in the texture is still blended into the final material. I don't know why. Link to comment Share on other sites More sharing options...
QuickDEMOL1SHER Posted February 4, 2014 Share Posted February 4, 2014 I know this thread is a bit old, but this is for anyone like me that's been looking for an answer to this problem: Download the ENB version .150 from ----> http://enbdev.com/mod_falloutnv_v0150.htm Extract, then copy the d3d9.dll into your New Vegas install folder and overwrite. At least in my case, this let me keep my ENB (ENB of the Apocalypse in this case) AND be able to walk into the Dino Gift Shop without being able to see through the ceiling. Link to comment Share on other sites More sharing options...
LordLinkX Posted November 15, 2014 Share Posted November 15, 2014 Sorry to revive an old thread, but I am having this problem too. I'm using ENB 263 and the latest version of enhanced shaders. When I went into the Repconn Headquarters I noticed the same problem. I have searched through this forum and others for the solution. This one was the only one that had an answer that worked for someone, yet it did not work for me. Does anyone have a way to fix this? Here is my load order. falloutnv.esmFalloutNV.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmClassicPack.esmMore Perks.esmNevadaSkies.esmPrimary Needs HUD.esmProject Nevada - Core.esmProject Nevada - Equipment.esmProject Nevada - Extra Options.esmNew Vegas Redesigned 3.esmGomorrah Redesigned.espThe Mod Configuration Menu.espPerkEveryLevel.espProject Nevada - Rebalance.espProject Nevada - Cyberware.espProject Nevada - Cyberware Additions.espProject Nevada - Rebalance Complete.espProject Nevada - All DLC.espImproved Sound FX.espImproved Sound FX - Weapon Sharing Fix.espImproved Sound FX - Merged Major DLCs.espBobbleheads - Hidden_v1.2.espMore Perks Update.espSignatureArmor.espBoltGun.espGRA WRP Compatibility Patch.espSeeker Armor.espTailor Maid - NV.espTailor Maid Black Retex - NV.espTGsArmorCollectionVegas.espLFox Bottle That Water.espEVE FNV - ALL DLC.espProject Nevada - EVE All DLC.espNew Vegas Redesigned 3.espCass alternate version.espMNK-RHINOgaussRevolver.espBottle That Water-PN.espMoreChems.espSlower Level Rates - x2.0.esp Link to comment Share on other sites More sharing options...
david88m Posted December 1, 2014 Share Posted December 1, 2014 Sorry to revive an old thread, but I am having this problem too. I'm using ENB 263 and the latest version of enhanced shaders. When I went into the Repconn Headquarters I noticed the same problem. I have searched through this forum and others for the solution. This one was the only one that had an answer that worked for someone, yet it did not work for me. Does anyone have a way to fix this? Here is my load order. falloutnv.esmFalloutNV.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmClassicPack.esmMore Perks.esmNevadaSkies.esmPrimary Needs HUD.esmProject Nevada - Core.esmProject Nevada - Equipment.esmProject Nevada - Extra Options.esmNew Vegas Redesigned 3.esmGomorrah Redesigned.espThe Mod Configuration Menu.espPerkEveryLevel.espProject Nevada - Rebalance.espProject Nevada - Cyberware.espProject Nevada - Cyberware Additions.espProject Nevada - Rebalance Complete.espProject Nevada - All DLC.espImproved Sound FX.espImproved Sound FX - Weapon Sharing Fix.espImproved Sound FX - Merged Major DLCs.espBobbleheads - Hidden_v1.2.espMore Perks Update.espSignatureArmor.espBoltGun.espGRA WRP Compatibility Patch.espSeeker Armor.espTailor Maid - NV.espTailor Maid Black Retex - NV.espTGsArmorCollectionVegas.espLFox Bottle That Water.espEVE FNV - ALL DLC.espProject Nevada - EVE All DLC.espNew Vegas Redesigned 3.espCass alternate version.espMNK-RHINOgaussRevolver.espBottle That Water-PN.espMoreChems.espSlower Level Rates - x2.0.esp Transparency fix=false in enblocal.ini solved the problem in my case Link to comment Share on other sites More sharing options...
RoyBatterian Posted December 2, 2014 Share Posted December 2, 2014 The textures are broken in the vanilla game and in NMC, although I reported this issue to NMC and he released a small update to fix the problem. However other textures have this same problem. If you are brave you can use something like Texture optimizer or ordinator to strip the alpha channels from these textures and the problem will be solved. Link to comment Share on other sites More sharing options...
TheCorpulent1 Posted February 9, 2015 Share Posted February 9, 2015 (edited) Transparency fix=false in enblocal.ini solved the problem in my case Changing the transparency fix to false in enblocal.ini worked for me too. The actual line is "FixTransparencyBugs=false" and it was all the way at the bottom of my ini. This was after I'd already tried running the Texture Optimizer tool on the vanilla textures BSA to no avail. The texture that's visible in a lot of places that would've been invisible before is kind of muddy and gross, but at least I'm not seeing between floors of buildings through holes in the world anymore. So in case anyone's still dealing with this issue, the enblocal.ini fix seems to be the way to go. Edited February 9, 2015 by TheCorpulent1 Link to comment Share on other sites More sharing options...
IAssassinII Posted June 9, 2015 Share Posted June 9, 2015 (edited) I also hate to revive this thread, but I am experiencing the same issue. I tried FixTransparencyBugs=false, but it was already set to false, so I tried setting it to true, still no luck. Then I installed NMC's fix for it, which still didn't work. The textures are normal when any part of the steam overlay is active, like taking a screenshot or pressing shift+tab. Edited June 10, 2015 by IAssassinII Link to comment Share on other sites More sharing options...
VietCommunist Posted October 21, 2015 Share Posted October 21, 2015 (edited) The FixTransparencyBugs=false seemed to work for me too. Make sure the .ini file isn't set to read only Edited October 21, 2015 by VietCommunist Link to comment Share on other sites More sharing options...
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