alwir Posted November 6, 2021 Share Posted November 6, 2021 Hi, I recently started nuka world, and in kiddie kingdom, the physics engine starts behaving weirdly. every actor (every enemy and companion except the player) gets sent in the air, and launched away constantly. as it only ever happend in kiddie kingdom, and only in exterior, I suspect it has something to do with the nuka racer, however, I cannot find any fix elsewere. at first, the only drawback was a weird behavior of the rockets in front of the theatre, and the ghouls in the area were sent outer space, but it also breaks the final fight. I also know it is not caused by a mod as I tried with only FSE and the unnofficial patch loaded. does anyone knows how to fix this, or disable collision with debris (which would solve the issue if my understanding is correct)? Thank you for your help Link to comment Share on other sites More sharing options...
HeyYou Posted November 6, 2021 Share Posted November 6, 2021 What's your framerate in that area? Going over 60FPS is a know problem for the game engine. Link to comment Share on other sites More sharing options...
alwir Posted November 7, 2021 Author Share Posted November 7, 2021 I don't know how to display it. however, the iPresentInterval in my .ini is set to 1, which I believe caps it to 60fps, right? Link to comment Share on other sites More sharing options...
HeyYou Posted November 7, 2021 Share Posted November 7, 2021 Yep, it should. :) Do you have any mods that change/alter physics? Any Ragdoll mods, etc? Link to comment Share on other sites More sharing options...
LarannKiar Posted November 7, 2021 Share Posted November 7, 2021 Are you sure it's not caused by a mod? If it's a physics issue, other locations would be affected as well. Link to comment Share on other sites More sharing options...
alwir Posted November 7, 2021 Author Share Posted November 7, 2021 I tried after removing all mods too. I started with a few which looked guilty, and then tried vanilla, with no luck. what surprised me the most, is that I did not find online anyone which had the same issue. the only thing that had a very little effect was the pbc command before entering the final boss fight area. the metal chains were behaving almost normally for half a second sometimes before starting to go crazy again. Link to comment Share on other sites More sharing options...
alwir Posted November 9, 2021 Author Share Posted November 9, 2021 well, the issue solved itself. I guess I needed to become AHS-1 for kiddie kingdom joke aside, I believe the reset of the area from the time I spent away was the solution Link to comment Share on other sites More sharing options...
LarannKiar Posted November 10, 2021 Share Posted November 10, 2021 (edited) I also know it is not caused by a mod as I tried with only FSE and the unnofficial patch loaded. I believe the reset of the area from the time I spent away was the solutionUFO4P overwrites the records of Kiddie Kingdom's cells. Sometimes this can cause temporary physics issues (like floating NPCs). And yes, cell reset can fix it.. sorry, I didn't checked UFO4P earlier. Edited November 10, 2021 by LarannKiar Link to comment Share on other sites More sharing options...
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