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Problem with physics


alwir

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Hi,

 

I recently started nuka world, and in kiddie kingdom, the physics engine starts behaving weirdly. every actor (every enemy and companion except the player) gets sent in the air, and launched away constantly. as it only ever happend in kiddie kingdom, and only in exterior, I suspect it has something to do with the nuka racer, however, I cannot find any fix elsewere.

 

at first, the only drawback was a weird behavior of the rockets in front of the theatre, and the ghouls in the area were sent outer space, but it also breaks the final fight.

 

I also know it is not caused by a mod as I tried with only FSE and the unnofficial patch loaded.

 

does anyone knows how to fix this, or disable collision with debris (which would solve the issue if my understanding is correct)?

 

Thank you for your help

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I tried after removing all mods too. I started with a few which looked guilty, and then tried vanilla, with no luck. what surprised me the most, is that I did not find online anyone which had the same issue. the only thing that had a very little effect was the pbc command before entering the final boss fight area. the metal chains were behaving almost normally for half a second sometimes before starting to go crazy again.

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I also know it is not caused by a mod as I tried with only FSE and the unnofficial patch loaded.

I believe the reset of the area from the time I spent away was the solution

UFO4P overwrites the records of Kiddie Kingdom's cells. Sometimes this can cause temporary physics issues (like floating NPCs). And yes, cell reset can fix it.. sorry, I didn't checked UFO4P earlier.

Edited by LarannKiar
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