YouDoNotKnowMyName Posted November 11, 2021 Share Posted November 11, 2021 Good morning everybody! Why does it seem like lots of creative and talented people make awsome mods for Fallout New Vegas, and 99% of new Fallout 4 mods are either outfits, (ported) weapons or body presets?Why can't we have awsome mods in Fallout 4 (like large new wordlspaces with lots of quests, new scripted functionality, maybe finally a fix for the worldspace size bug, ...) ? I just have this painful feeling like Fallout 4 modding is slowly dying and I can't do anything to stop that. What can we do to get more people into creating mods for Fallout 4? Because yes I agree, Fallout 4 is not one of the best games, but we can make it into the best game, with modding!And for that we need creative people who make awsome mods ... Yes, the whole precombine system scares people and makes them not want to make any worldspace changes.And the overall lack of documentation is also not really helpful ... But there has to be something that we (or I) can do to "fix this problem" ... Sorry for another one of my weird posts, but I just had to get this out. Link to comment Share on other sites More sharing options...
greekrage Posted November 11, 2021 Share Posted November 11, 2021 Nothing slowing me down bro :P IM gonna keep doing locations as long as people are still downloading them... ;) Link to comment Share on other sites More sharing options...
South8028 Posted November 11, 2021 Share Posted November 11, 2021 No matter how I come in, you worry about everything all the time. ) I think fo4 modding is in Top10. Few games can boast as many mods as bethesda games. Not to mention that fallout is an iconic immortal line that will continue its eternal existence even when bethesda fades into oblivion. Fo5 and fo6 and all that stuff awaits us. ) Link to comment Share on other sites More sharing options...
pepperman35 Posted November 11, 2021 Share Posted November 11, 2021 You are a glass half empty kinda fellow, but that's okay. Large worldspaces with new quests, characters and the like require a lot of heavy lifting, and are generally more suited to a team construct verses you and I doing our own thing, Plus, done right such endeavors require a lot of skillsets writers, voice actors, etc. Project Mojave is an example that such efforts are still being done. Granted it is only a teaser but it demonstrates some of what you mentioned. I think statistically FO4 is still one of the highest played games on Steam. I'd also say be careful about forming judgement on the modding scene based on what you see here, This community here has taken a hit because of its policies. As far as lack of documentation goes, we all share some of that blame as how many of us learn something but yet don't document it anywhere to benefit others. Personally, I got really excited when kinggath started his Bethesda Mod series of education videos. Perhaps he did those for a number of reason, one being to increase interest in the modding scene. As far as smaller mods, well they are generally easier. Plus, the recent give-a-way may have spawned some of that. Speaking of contests, that could be way to foster more mod activity. For example, a top prize of something really nice like a new high end gaming computer for say the best new world space-themed mod. Then you'd have to find a sponsor, the means to promote it, establish minimum specifications for the mod entries, judging criteria, judges, etc. Back in the day, I enjoyed modding Star Trek Armada, and watched the death of that community. Technology brought some of it about as the old game didn't play well with the newer operating systems and graphic cards especially. While we do have some right and left limits to FO4 modding, I think she still has a lot of life in her. Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted November 11, 2021 Author Share Posted November 11, 2021 Sorry for all the worries and the negativity. I guess it was because I was watching somebody stream Fallout New Vegas recently and they said some negative things about FO4 modding ("Fallout 4 is pretty much dead, but just look at all the awsome content for FONV!") and I was already feeling a bit bad at that time, so I guess that really dragged me down ... I guess I was just having a "weak moment" ... I once heard "be the change you want for the world", so I guess I shouldn't complain and instead get back to working on FO4 ... No matter how I come in, you worry about everything all the time. )I think fo4 modding is in Top10. Few games can boast as many mods as bethesda games. Not to mention that fallout is an iconic immortal line that will continue its eternal existence even when bethesda fades into oblivion. Fo5 and fo6 and all that stuff awaits us. ) Yes, sometimes I worry a lot about things. As for the "next" fallout games: I am scared that they will move to a completley new engine, so no more "developers tools for the modders to use" (no more CK) You are a glass half empty kinda fellow, but that's okay. Ah yes, the "glass half full / half empty"-thing!My answer to that is -3 dB.(In electronics the attenuation or amplification of a circuit is specified in dB, and it is logarithmic, so -3dB would be 0,5) :laugh: I'd also say be careful about forming judgement on the modding scene based on what you see here, This community here has taken a hit because of its policies.Well, for me personally this is where most of the Fallout 4 mods "live".I am not active on any other sites (mostly because of the great "CK and modders" forum here!) As for modding other games:Fallout and Skyrim are really the only games that support such a large variety of mods (worldspace changes, adding stuff, removing stuff, ...) and that we have access to a proper "editor" to work with.Yes one or two functions might be missing, so it is not the full "developer tool", but still it is very close. Link to comment Share on other sites More sharing options...
South8028 Posted November 12, 2021 Share Posted November 12, 2021 If they switch to a new engine, it will be a better engine, not worse. If enjine is uncomfortable, or does not have tools, then nothing prevents you from mastering ue, or unity, or just continuing to do something in fo4, as fo3 fans continue to do for more than ten years. We are not affiliated with bethesda in any way, and we basically don't give a damn in what environment to pursue our hobby. A hobby is not a specific engine, or a game plot, it is some kind of skill that gives pleasure. If you enjoy drawing, or modeling, or animation, or scripting, or plotting, you are simply looking for a comfortable environment that can unleash your passion. Well, maybe my opinion is significantly different from others, because I love the process of creating mods. The result is no longer interesting to me. Link to comment Share on other sites More sharing options...
niston Posted November 12, 2021 Share Posted November 12, 2021 Didn't Beth already say that they are upgrading "Creation Engine" to "Creation Engine 2" and that it will have a completely new animation system?Pretty sure they did. Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted November 13, 2021 Author Share Posted November 13, 2021 Didn't Beth already say that they are upgrading "Creation Engine" to "Creation Engine 2" and that it will have a completely new animation system?Pretty sure they did.New animation system?Oh no ... When did they say that?Because if they are working on that right now, then it will probably only work with animations made in 3dsmax 2020 or 2021 or something like that.So when the game comes out in a few years that version won't be available any more.So get it now! But it is great to hear that they call the "new" engine CE2, I hope they keep the same general concepts as the "original" creation engine (plugins, very little "hardcoded" stuff, almost everything editable through the CK, ...).That gives me a bit of hope for the future ... Link to comment Share on other sites More sharing options...
South8028 Posted November 13, 2021 Share Posted November 13, 2021 Didn't Beth already say that they are upgrading "Creation Engine" to "Creation Engine 2" and that it will have a completely new animation system?Pretty sure they did.New animation system?Oh no ... When did they say that?Because if they are working on that right now, then it will probably only work with animations made in 3dsmax 2020 or 2021 or something like that.So when the game comes out in a few years that version won't be available any more.So get it now! But it is great to hear that they call the "new" engine CE2, I hope they keep the same general concepts as the "original" creation engine (plugins, very little "hardcoded" stuff, almost everything editable through the CK, ...).That gives me a bit of hope for the future ...I sincerely hope that betesda will send the f*#@ out to havok and develop or buy its own more modern and simpler engine. havok, not only is complex, it is also completely closed, couple of dozen people work with havok and the animation of bones for ce is like a rare form of torture. It was time to change it to your own 100 years ago. Now, too, all animations are done in max and the newer the version of max - the better, not worse. In any case, no one will ever release official tools for Blender, because Blender is open source, not commercial. I think ce2 will be better, not worse than ce in everything. Link to comment Share on other sites More sharing options...
niston Posted November 13, 2021 Share Posted November 13, 2021 https://www.gameinformer.com/2021/06/29/the-elder-scrolls-6-will-use-creation-engine-2-like-starfield-but-its-still-a-long-ways https://whatifgaming.com/everything-about-bethesdas-next-gen-creation-engine/ Animators recently switched to Autodesk Maya to create/animate their animations. Maya is one of the “industry standards” for animating in video gaming. Other companies such as Naughty Dog or Ubisoft use it aswell. It’s only a minor change and probably won’t change much but I thought to mention it aswell. Bethesda isn’t going to ditch Havok. Instead it will be further improved upon and modified to support things like zero-g environments and other stuff that will be needed for Starfield. (This is also why BGS now needs a dedicated core engine programmers team). People seemed to suggest that they might ditch Havok but that contradicts to what job listings in the past have indicated, they instead improved on it and maintained it. Now animations, streaming and physics are going to be vastly improved. Link to comment Share on other sites More sharing options...
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